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Smash 4 Social Thread 3.0

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Knight Dude

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Out of all things now is suddenly want Mike and Red as playable (Red,NO POKEMON) so i suddenly want characters that will never get in
I have trouble seeing just Red(or another Pokemon Trainer)being playable without pokemon. Unless he used different Pokemon for each of his moves. But that would be rather ambitious no? Especially since character transforming isn't a thing right now.
 
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D-idara

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You've to remind me again. It has been a while since I've last played the third game.
That game is filled with spoilers. You can't reveal information about Neku without spoiling things about him and like @ mimgrim mimgrim said, they have spoiled Awakening and Uprising or during Brawl Mother 3 before.
[collapse=MASSIVE PROFESSOR LAYTON 3 SPOILERS]At the end of the game when Luke goes away, Layton one day receives a letter from Luke explaining him something about an amazing new mystery, hinting that Professor Layton won't really be retiring, It'd be really sad to see this series die, since it hasn't dropped in quality in the slightest, quite the opposite[/collapse]
Also, one of the best possible stages for Fire Emblem, Grima's Back, would've been a huge spoiler, but sure, Arena Ferox...a barely remembered place where nothing of substance happened, hell, not even the place when that certain person takes a leap of faith with the rain on the background and 'Don't Speak Her Name' playing.
@ D-idara D-idara Welcome back!
Just try not to get into any arguments, please. :<
I won't :c
 

JamesDNaux

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No way Ridley would be DLC? Why's that? Also, remember the whole 'Toon Link deconfirmed' thing and Alfonzo, especially considering that Other M Ridley is a clone of the actual Ridley.
Maybe I'm just pessimistic because Ridley is my third most wanted newcomer, but I just can't see it. It's not the same as Toon Link, the one on the train is just some background element that doesn't do anything. If Ridley were to be a stage boss, that means that Sakurai deliberately chose to make him just that, a stage boss. I don't know why he would bother with Hazardley if he was planning playable Ridley all along, hence the hope that he's actually playable and not a boss.

Though I really don't want to start another Ridley debate, we won't change anything like that.
 

Kikkipoptart12

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Geez. I almost forgot how badass Melee Fox sounded. Brawl Fox sounds cool too, though not the best. He could use a little bit more energy in his voice. But Smash 4 Fox sounds...well...lame. Just listen to the way he says Landmaster.

I feel the opposite when it comes to Falco. I like Falco's voice in Smash 4 though. It still suits him. But I don't particularly like the Melee voice for him.
Got to love that Mandark voice when he say landmaster in SSB4.
And for everyone saying Sakurai is pick favorites please stop, I don't want to see anymore fights.
 

Buttcheeks mcgee

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Sure, he doesn't...
:4pit::4palutena::4darkpit: The franchise has as many characters as games.
50% of the Smash Run enemies are Kid Icarus.
Many super-huge franchises are stuck with past stages but Kirby and Kid Icarus get awesome new stages and tons of music.
Nearly every concept's based on a previous Kirby or Kid Icarus game.
Then why did:4littlemac::4bowserjr::4mii::4drmario:all get in here are my reasons
:4littlemac::Western Popularity
:4bowserjr::Extremely requested in US
:4mii::Do i have to say?
:4drmario::Too many wanting Mario Tornado back
 

Bedoop

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Aaand I accidentally DP'd again.
Smashboards 3; Gemini Man Strikes Back
 
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Frostwraith

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Also, one of the best possible stages for Fire Emblem, Grima's Back, would've been a huge spoiler, but sure, Arena Ferox...a barely remembered place where nothing of substance happened, hell, not even the place when that certain person takes a leap of faith with the rain on the background and 'Don't Speak Her Name' playing.
Arena Ferox is an actually important place in Awakening's story.

It's where Chrom duels against "Marth" for the first time in an important battle in order to gain Regna Ferox's support against Plegia.
 
D

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Why is Arnold Schwarzenegger in Port Town Aero Dive and why does he have a scar?
"What is best in life?"
"To smash your enemies, to see them launched before you, and to hear the lamentations of their women."
 

JamesDNaux

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I would absolutely love to see Pokemon Trainer return with a summoning moveset, you have no idea. I would main him instantly.

All of his specials could work like Zelda's Phantom Slash in that they summon a different Pokemon to perform HMs.
  • Standard Special-Strength: A Pokemon could throw a rock or something as a projectile.
  • Up Special-Fly: A Pokemon swoops him up into the air before dropping him.
  • Down Special-Cut: Pretty much the same thing as Phantom Slash.
  • Side Special-Surf: Rides a Pokemon that rides a wave, works like Bowser Jr.'s kart attack.
He could even have a small Pokemon that works like Luma, it would attack with him so his regular moves would be weak, but with the Pokemon's help, they're stronger. The Pokemon could "feint" whenever it gets knocked out, and come back like the Luma does. There's really all sorts of stuff that can be done with him without even resorting to key items.

Plus with four specials and the small Pokemon, he'd have almost a full team, like an actual trainer. He could summon a Mega Pokemon for the final smash and make it a full team of six. It's too bad nothing like this would ever happen.
 

Frostwraith

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Pretty sure the reason there are lots of Kid Icarus enemies in Smash Run is thanks to the development team having assets from Kid Icarus: Uprising.

There are quite a few enemies imported from Brawl as well, such as some Mario enemies (Goombas, Koopas, Bullet Bills and Hammer Bros.) as well as some Subspace enemies.

Majority of the Zelda enemies are imported from Ocarina of Time 3D.

3DS version has a lot of reused assets from previous games, mostly 3DS titles. Even the new stages consist of reused assets. Rainbow Road looks identical to Mario Kart 7, for example.

It may explain the abundance of past stages. Most franchises don't have 3DS games.

The F-Zero stage uses sprites from the SNES game, the new Kirby stage uses sprites from the original Game Boy game, and so on. In fact, the only stages that don't seem to be reusing assets are the Smash originals, Wily Castle, Magicant and the Boxing Ring.
 

Mega Bidoof

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Yet he included one Japan wanted character: Shulk
1. Shulk was wanted by both Japan and the West.

2. Mega Man, and many others newcomers were also wanted by both Japan and the West.

Both Japan and the West got characters that they wanted. It's just that we also got one character (Mac) that West wanted a lot more than Japan.
 

Buttcheeks mcgee

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Red's Moveset
Jab:Just 3 punches
Side tilt: Magikarp Slap
Side Smash:Magikarp Slap X2
Up tilt: Pokeball Punch
Up Smash:Super Rod Slash
Down tilt:Leg Kick
Down Smash:Roller Skates spin
All air attacks involve the Super Rod
Neutral Special:Throws Pokeball
Side Special:Bicycle
Down Special:Super Rod
Up Special:Summons A flying type to fly him up
Final Smash:traps an opponent in a Master Ball and throws them off the stage
 
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Croph

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For Awakening we should have gotten a stage based on that Summer Scramble DLC. Like, a beach battle field area and everyone that appears automatically fights in their swimsuits... there's still hope for stage DLC! Hot Spring stage could work too!

That being said, cue the music!

 

PsychoIncarnate

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Pretty sure the reason there are lots of Kid Icarus enemies in Smash Run is thanks to the development team having assets from Kid Icarus: Uprising.

There are quite a few enemies imported from Brawl as well, such as some Mario enemies (Goombas, Koopas, Bullet Bills and Hammer Bros.) as well as some Subspace enemies.

Majority of the Zelda enemies are imported from Ocarina of Time 3D.

3DS version has a lot of reused assets from previous games, mostly 3DS titles. Even the new stages consist of reused assets. Rainbow Road looks identical to Mario Kart 7, for example.

It may explain the abundance of past stages. Most franchises don't have 3DS games.

The F-Zero stage uses sprites from the SNES game, the new Kirby stage uses sprites from the original Game Boy game, and so on. In fact, the only stages that don't seem to be reusing assets are the Smash originals, Wily Castle, Magicant and the Boxing Ring.
Boxing Ring and Wily castle were probably made for the wii u version first and reused in the 3DS version
 

Mega Bidoof

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The F-Zero stage uses sprites from the SNES game, the new Kirby stage uses sprites from the original Game Boy game, and so on. In fact, the only stages that don't seem to be reusing assets are the Smash originals, Wily Castle, Magicant and the Boxing Ring.
Sprites from Mother and Earthbound.
I know it's supposed to be like that, and it looks cool, but I'm just sayin'.
 

RamOne

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For Awakening we should have gotten a stage based on that Summer Scramble DLC. Like, a beach battle field area and everyone that appears automatically fights in their swimsuits... there's still hope for stage DLC! Hot Spring stage could work too!

That being said, cue the music!

Good thing that didn't happen. Miiverse would be spammed full with four women in their swimsuit and awkward comments. ;)
 
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Frostwraith

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Boxing Ring and Wily castle were probably made for the wii u version first and reused in the 3DS version
I was thinking the same thing.

Same goes for Gaur Plain.

The Pokémon use models from X/Y. Mario enemies not from Brawl seem to be using models from 3DS Mario games such as New SMB2 or 3D Land.

Most Metroid enemies are lower-res models from Other M. Same for the Pikmin enemies being taken from the GCN games.
 

PsychoIncarnate

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Smash 3DS is seeming more like a lower quality port like Street Fighter 4 3DS now...

Except it's development hindered the wii u's roster
 
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D

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Guest
Pretty sure the reason there are lots of Kid Icarus enemies in Smash Run is thanks to the development team having assets from Kid Icarus: Uprising.

There are quite a few enemies imported from Brawl as well, such as some Mario enemies (Goombas, Koopas, Bullet Bills and Hammer Bros.) as well as some Subspace enemies.

Majority of the Zelda enemies are imported from Ocarina of Time 3D.

3DS version has a lot of reused assets from previous games, mostly 3DS titles. Even the new stages consist of reused assets. Rainbow Road looks identical to Mario Kart 7, for example.

It may explain the abundance of past stages. Most franchises don't have 3DS games.

The F-Zero stage uses sprites from the SNES game, the new Kirby stage uses sprites from the original Game Boy game, and so on. In fact, the only stages that don't seem to be reusing assets are the Smash originals, Wily Castle, Magicant and the Boxing Ring.
It's pretty clear that they cut a lot of corners with the 3DS version.
And I mean A LOT of corners. No opening cutscene, less modes, etc.
I suppose the 3DS processing power is partly to blame and the fact that they already had tons of ready-to-use assets, but still.
 

Soul.

 
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Smash 3DS is seeming more like a lower quality port like Street Fighter 4 3DS now...

Except it's development hindered the wii u's roster
Name me one character that hindered the other console.
Oh wait, Ice Climbers. Weren't they low priority?
 

PsychoIncarnate

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Name me one character that hindered the other console.
Oh wait, Ice Climbers. Weren't they low priority?
They were made and working on the wii u version

They were high enough priority to get that far
 

Frostwraith

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It's pretty clear that they cut a lot of corners with the 3DS version.
And I mean A LOT of corners. No opening cutscene, less modes, etc.
I suppose the 3DS processing power is partly to blame and the fact that they already had tons of ready-to-use assets, but still.
They probably re-used a ton of assets to save development time so that time could be spent on the Wii U version.

The Wii U version is all-new content. New models, new assets. There aren't many Wii U games they could have taken stuff from, so majority of the content has to be made from scratch.

One can say the bulk of development went to the Wii U version.
 
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Kikkipoptart12

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It's pretty clear that they cut a lot of corners with the 3DS version.
And I mean A LOT of corners. No opening cutscene, less modes, etc.
I suppose the 3DS processing power is partly to blame and the fact that they already had tons of ready-to-use assets, but still.
I see them cutting corners because hay they got to give people a reason to buy the Wii U version of the game.
 

PsychoIncarnate

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In other words, Smash 4 is just a watered down version of Smash 5

Never has that happened were the game before just reused assets from the game after
 
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