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Smash 4 Social Thread 3.0

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Starcutter

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If they had ice climbers at 30 frames when there is multiple ice climbers that would most likely solve the problem.

For only the 3DS version though, I'd expect the Wii U version to be 60 throughout.
 

Weeman

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If they had ice climbers at 30 frames when there is multiple ice climbers that would most likely solve the problem.

For only the 3DS version though, I'd expect the Wii U version to be 60 throughout.
But that would have been unnacceptable, the thumb rule for fighting games is that the need to have Smooth gameplay.
 

Knuckles the Knuckles

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Confession time? I never really liked Ice Climbers. Theyr gimmic was interesting, but that was all this character had, a gimmic (and an infinite grab). It just cluttered the screen and didnt feel good to play or fight againts. Rosalina IMO does the 2-in-1 character thing much better.
 

kylexv

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Those are known already but I love these Final Smash compilations. Reminds me of when I was waiting for Brawl when people also did this sort of videos. :p

Anyway, it's just awesome to look at. The one-liners, the flashiness of the moves and the characters just being generally badass. What's not to like?
I noticed something.

With Pac-Man's FS, he eats BOTH a power pellet and a super pellet (From Super Pac-Man).
 

Starcutter

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But that would have been unnacceptable, the thumb rule for fighting games is that the need to have Smooth gameplay.
there's >50 characters. How often will there be Ice Climber dittos anyways?

Like, seriously, that would be the best solution. You could have that or nothing.
 

Frostwraith

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I've already gotten over the missing characters. Now, I'm just patiently waiting for Friday.

(There's a chance of DLC so the missing characters bother me even less.)
 

Weeman

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Who cares? It's for the 3ds. Nobodies gonna play that **** once the wii u version is out.
there's >50 characters. How often will there be Ice Climber dittos anyways?

Like, seriously, that would be the best solution. You could have that or nothing.
The 3ds players, it would give clear disadvantages to people playing as the IC there. And it doesn't matter what you think about the 3ds version, they as dvelopers have to make sure the game runs as best as it can, regardless of any "superior version" coming out later.
 
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Starcutter

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The 3ds players, it would give clear disadvantages to people playing as the IC there. And it doesn't matter what you think about the 3ds version, they as dvelopers have to make sure the game runs as best as it can, regardless of any "superior version" coming out later.
I think you misunderstood my proposition.


by "multiple Ice Climbers" I meant P1 and P2 both choose ice climbers, meaning 2 Popos and 2 Nanas. Not 1 Popo 1 Nana.
 

Frostwraith

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The reason the Ice Climbers getting cut is entirely valid from a development standpoint.

Development always begins with planning and setting objectives. If one of said objectives is "the roster must be equal in both versions", the development team has no choice but to fulfill it. If the Ice Climbers had to be cut to meet that objective, then so be it. That's how things work.
 
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Weeman

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I think you misunderstood my proposition.


by "multiple Ice Climbers" I meant P1 and P2 both choose ice climbers, meaning 2 Popos and 2 Nanas. Not 1 Popo 1 Nana.
But my point is that they still can't have a character run at 30 fps, it would be unprofessional, even if it's just by having multiple IC at the screen, it's still something they cannot let slip by. I'm sure they probably considered that, hence why Nana and Popo files are still there, but things like that cannot simply happen, especially not in a fighting game, all characters have to be running smoothly ALL THE TIME.
 
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kylexv

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So....

Characters with Voice changes from Brawl to Smash 4:
Donkey Kong
Kirby
Fox (Both languages)
Captain Falcon
Ness
Bowser
Falco (Definitely in Japanese, probably in Engliish too)
Pit
Charizard
Olimar (New Pikmin voices and taunt sound effects)
Lucario
Sonic (English Only?)
 
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Frostwraith

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I admit I was skeptical about the reason for the Ice Climbers' cut, but then I played the demo and immediately understood why.

A professional team wouldn't and shouldn't let certain issues fly. The fact the game runs at 60 fps consistently is pretty impressive. If having the Ice Climbers would break that, it would put a stain on the game's overall quality.

This is a good case of quantity vs. quality.
 

Knight Dude

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People still talking about the Ice Climbers? I didn't use them that much in Brawl. Though I did like them in Melee. Not that disappointed that they are gone though. They'll likely be back in the next installment or something. So I'm not all that worried.

So....

Characters with Voice changes from Brawl to Smash 4:
Donkey Kong
Kirby
Fox (Both languages)
Captain Falcon
Ness
Bowser
Falco (Definitely in Japanese, probably in Engliish too)
Pit
Olimar (New Pikmin voices and taunt sound effects)
Lucario
Sonic (English Only?)
I think you can add Pikachu to that list too. His voice sounds a little different in this game.
 

Starcutter

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But my point is that they still can't have a character run at 30 fps, it would be unprofessional, even if it's just by having multiple IC at the screen, it's still something they cannot let slip by. I'm sure they probably considered that, hence why Nana and Popo files are still there, but things like that cannot simply happen, especially not in a fighting game, all characters have to be running smoothly ALL THE TIME.
I think that's a stretch.


I mean, under the very rare circumstances that the Ice Climbers would go against one another in the 3DS version specifically, it would probably only slow the animations down and not the hitbox/hurtboxes.


Also, lets see how rare this scenario could be: (for the sake of it, let's just say there's an equal chance of every character. I know there's not but let's just go with it for now) There's about 50 characters in smash. only one of them is Ice Climbers. TWO people have to play ice climbers for them to be slowed down. 1/50 x 1/50 = 1/2500 and then we have to take into account that this will only apply in one version, so we double the count on this, it should be a 1/5000 case.


Literally, 1 time for every 5000 this should happen.


and that's not even taking things into account like the Wii U version being way more popular in the competitive scene, where this will matter most, it won't even happen at all!


And besides, if the only time that ice climbers are at 30 frames is if they are playing against another ice climber, then that ALSO reduces the problems because BOTH players are subjected to the frames. it would really only be a problem in 3DS doubles matches with 2 or more Ice Climbers.


I think this must not have been possible for the smash team to do in the first place because if it was possible I'd see no reason not to do it.
 

TJ-Works

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Hmm, a question popped in my head. Since some of us shared our favorite 3DS games earlier, what about the previous generation? What's your top favorite DS games? I'll share mine first, I guess, but I won't rank them since I'll have to think thoroughly.

  • New Super Mario Bros. - First traditional Mario game I completed several times.
  • Legend of Zelda: Spirit Tracks - Criminally underrated for a Zelda game. I find it alot more identifiable and enjoyable than Phantom Hourglass, aka. Wind Waker 2.
  • Phoenix Wright Trilogy - Fantastic stories and characters.
  • Pokemon Platinum - Favorite pokemon generation, and where I played competitive pokemon the most, before I burnt out.
  • The World Ends With You - It was hard to get into at first, but it grew on me quickly. Lot of replay value and I love the art style.
  • Ghost Trick: Phantom Detective - From the creators of Phoenix Wright, it had a different kind of story and interactive gameplay I enjoyed. The best part was the lively animation.
 

JamesDNaux

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Oh god, that taunt video.

Fox... Oh god Fox. His voice is the worst thing I've ever heard in a Smash game.
Wii Fit Trainer's taunts are really awkward with voices.
So much for ever taunting with Sonic...
Bowser seems more washed out.

At least Pit is way better. Both Robins have great taunts. Other voices are reused from Brawl...

But hot damn am I really feeling it. Shulk's taunts are the greatest thing in existence.
 

kylexv

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Oh god, that taunt video.

Fox... Oh god Fox. His voice is the worst thing I've ever heard in a Smash game.
Wii Fit Trainer's taunts are really awkward with voices.
So much for ever taunting with Sonic...
Bowser seems more washed out.

At least Pit is way better. Both Robins have great taunts. Other voices are reused from Brawl...

But hot damn am I really feeling it. Shulk's taunts are the greatest thing in existence.
WFTs' sound ripped from Wii Fit. And it sounds weird.
 

Frostwraith

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So I wasn't being crazy about Dark Pit's theme being different in Super Smash Bros...
Indeed, they sound. o.o

Seems the Smash has the instruments differently pronounced. There's a bell-like instrument that's noticeably louder on the Smash Bros. version, among other very slight changes in the instruments' volumes.

This also happened with some Melee songs in Brawl, like Rainbow Ride, Brinstar Depths, Fire Emblem and others.
 
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