Saw someone on the Clashtournaments stream (Nakat) use PK Fire vs Robin's upB, couldn't recover because he couldn't actually get OFF of the ledge due to no invulnerability on a regrab. Could he have just input a getup/roll when he snapped to the ledge (ala Overswarm's analyzation), no clue. But this proves that
there is ledge counterplay in this game, make no mistake.
TL;DR of this entire quest of mine; YOU CAN EDGEGUARD. It's just not as effective as Melee, but somewhat of a "spin" on Brawl's. Things you can do:
- Grab the ledge after your opponent does (when they sweetspot for example) and either force them off the ledge (which eliminates their invulnerability frames) or forces them to buffer a roll/getup from the ledge, then attempt to punish them
- Use a projectile to "check" the ledge, if they get hit they lose their invulnerability frames, making you able to continuously hit them off the ledge unless they buffer a getup/roll, which you can punish
Either way, this is immediately better than just letting them grab the ledge and get back on for free, it's almost exactly like what you do to punish tethers in Project M
We'll see how things go from here, but -----repost this------ and practice/test it. If we have this down before Smash WiiU comes out, I bet we'll know exactly how to effectively stop autosweetspotting from being a nuisance and start thinking of it as a hindrance.