Senario
Smash Ace
- Joined
- Jul 1, 2013
- Messages
- 699
ok...well first of all Project M is popular enough and there are a few problems with the game. Mainly balance being in flux due to constant updates and the game being a mod...it is not as fluid feeling as melee.Because Brawl totally doesn't reward skill *Sigh* Geez, Brawl hate makes less sense every day.
And I already said it, on a perfect world, Smash4 and Project M would be the main Smash games, with Melee and Brawl left on the past, but Project M has two things going againist it, being a mod and some Melee people hating it because the game's not as ludicrously hard as Melee. And I don't know what you mean by ''competitive mechanics'' the game needs a few tweaks to landing lag and throw distance and it'll be absolutely perfect.
Nintendo will push Smash4 and if they push enough, then the Big N might even override the great poison and finally end the Brawl Vs. Melee wars. They've done their fair share of saving entire communities and industries, so it wouldn't surprise me.
Smash4 seems to be right between Brawl+ and Project M, and that sounds like a whole lot of fun to me.
Brawl wasn't good enough to be considered a spectator e-sport for tournaments, the matches are boring and overly defensive. Sure, you could get rewarded by being skilled at zoning and defensive play but there was nothing for offensive play. Offensive play is usually what makes a competitive game interesting. Nobody likes watching a game where defense is the best option. Not in league of legends where you don't want to watch people farming for 20 min and definitely not in smash where you don't want to spend a good two or three minutes just waiting for somebody to go in and make a mistake. In a way I suppose you could revise what I said to "reward offensive skill" because defensive play is boring as heck to watch and makes for a bad tourney game....well that and random elements, tripping essentially kills brawl's competitive community from flourishing since it is RNG, not skill. Terrible balance didn't help either.
Smash 4 will be at evo if it is competitive. I hope Nintendo is pushing the developer to make changes which benefit an offensive metagame. Otherwise you can't expect a game just to be there because it is the newest in the series.
That said, I don't think the competitive community is some "poison" as you claim it to be. They simply want the best game for everybody. Unfortunately if it doesn't deliver they can't support it. And the community isn't in need of saving, it is going better than ever and is still growing because melee works so well at high levels of play. A new game with the ability to do some of the stuff you see in melee without some un-needed tech difficulty would be a good update, but it doesn't seem like it so far. Even one of my favorite characters, the Avatar from FE: Awakening seems to have god awful long landing lag on his moves and a really bad sounding gimmick where his weapons break with use, possibly making him weaker over time instead of being something like Megaman where he uses different tomes for different parts of moves. Or has something unique that is good in both forms, a sword mode and magic mode.