Smash 4 will be a freebie for next year guaranteed. Reggie's video alone has me convinced of that much.
There's going to be a lot community disparity no matter how SSB4 eventually ends up being like, but as any major fighting community the Smash scene should embrace the opportunity they have in adapting to something new, as long as that something isn't fundamentally flawed. Brawl did have a lot of those fundamental flaws that served to exacerbate the viability of how interesting it would be to put a game like Smash Bros on the spotlight. Despite that though, there's no denying it was a competitive game because the community stayed active and dedicated. The dividing line was last year when this community was finally presented a choice which game they wanted to represent, and Melee perhaps presented those qualities more reliably in spite of Brawl's lasting impact.
I rewatched the Smash Invitational Grand Finals recently after coming off of the EVO high and to be honest I felt a lot better about it than I was on my initial viewing, mainly because it's clear the presentation in that context was heavily reliant on being an exhibition and using rulesets that better accommodated a viewing platform that wasn't exclusively competitive, but also because the game play maneuvers exhibited by the top two players made the game look fast, fluid and fun. It honestly to me felt close to an ideal speed of Smash where it's fast enough to be exciting but still balanced enough that most people will get a read on the abilities everyone exhibits. And this was even ignoring the fact that at that point in time, neither of the two characters had any experience with the game what-so-ever. At that point in the game I just appreciated how the characters would move, and that alone provided an exhilarating experience starting off, with the only thing bogging matters down being some unsure approaches on account of the players. That's going to grow to become less of an issue in due time.
But speed isn't everything and there's a lot left to swallow. Speed wasn't the only thing that made Melee the lasting game it was, and even accounting for that, the fact is that Melee does not have to be the end-all, be-all. Better things can be done with Smash. It's not necessarily likely that Smash 4 will be that, but it has every chance to be just as engaging. Can there be a way to guarantee the game has a consistent flow to it? Can it condone a solid approach to offense that leaves the players and viewers with a sense of awe? I think these are important questions to ask the game as a whole rather than simply looking at the pieces themselves of what made some nuances shine brighter in its predecessors, as Smash 4 will have a whole new set of nuances.
All I know is the transition period is obviously going to be rough no matter which way you slice it, and a lot of questions will be presented (personally I'm curious as to how Palutena will be treated competitively). But the Smash community has never been in a better position right now to let a new game take the spotlight in a huge way. It's not going to be Melee, but it certainly won't be Brawl either, and hopefully the glaring shortcomings of Brawl have all been handled that can give us a balanced game that can be enjoyed for the new takes and varied experiences.
Or we can all just fight to death.