JamietheAuraUser
Smash Lord
We know Nintendo of America works on the game, or at least works on game balance and translation. The Treehouse team confirmed this at E3. So I'm sure that the feedback will be given some consideration, if only for them to check and see if they've already made these changes on the latest builds. I'm not overly worried even if the game continues to look similar to how it did at E3, however. After all, I've seen multiple characters have aerial attacks with easy auto-cancel windows, including Fox (FAir, DAir, UAir from short hop; also NAir has very little landing lag), Bowser (FAir, maybe BAir?), Samus (NAir, BAir, ZAir; also DAir has very little landing lag), Sonic (FAir), and Link (FAir, ZAir). And many aerial attacks that have crazy landing lag still have very little endlag, such as Marth's NAir that appears to be easily usable on the rise of a short hop. NAir > midair jump > tippered FAir looks to be a beautiful, if short, combo with pretty cool kill power. (That said, we then saw Lucina footage where NAir had more Melee- or Brawl-like endlag, but had very little landing lag.) And given that I'm primarily a Brawl player, all of this is just beautiful compared to Brawl. (As much as I do in fact love that game. Especially once codes are in place to make that stupid gimmick known as "random tripping" disappear.)I'm incredibly optimistic over Smash 4 but even then my gut still tells me that it's all a bit superficial..."for show" if you will.
Overall, this game looks different than its predecessors, but I am by no means opposed to this. Even Marth doesn't look "nerfed" to me. Only "rebalanced".