Currently, the definition of a Small game is 1-12 players, and Large is anything more than. I've been working on set-ups and have noticed that a lot of small games don't have as many players as they need just because they don't want to go above the 12 man limit. Is a 13/14 man game really a large game?
Say that you have a 14 man game with 2 killing roles and no protection roles, and a 12 man game with 1 killing role and 1 protection role. In this case, the "small" game will take more time and commitment than the "large" game.
There's also the fact that the large queue takes longer to move than the small queue, so it's kinda unfair for a mod to have 13 players and have to wait much longer to run it.
On the other side, if we leave it up to mod/list mod discretion by leaving some wiggle-room for where it could fit in, players may be able to meta the set-up. "Oh, this is a small game with more than 12 players? There's probably more kill than protect roles."
So, opinions?
Say that you have a 14 man game with 2 killing roles and no protection roles, and a 12 man game with 1 killing role and 1 protection role. In this case, the "small" game will take more time and commitment than the "large" game.
There's also the fact that the large queue takes longer to move than the small queue, so it's kinda unfair for a mod to have 13 players and have to wait much longer to run it.
On the other side, if we leave it up to mod/list mod discretion by leaving some wiggle-room for where it could fit in, players may be able to meta the set-up. "Oh, this is a small game with more than 12 players? There's probably more kill than protect roles."
So, opinions?