anas abou
Smash Journeyman
please don't don't give her throws/u-air to rest, i don't want this to be melee all over again, and making her floatier would only serve to make her more susceptible to vertical KOs.one character who could start to use some love right about now is . I don't recall mentioning her very often in this thread...
this is what she really needs according to highly requested changes from the puff boards :
Air speed : 1.269 (lul) > 1.3
Jab 1 : frame 5 > 3, FAF 17 > 15.
Jab 2 : damege 3 > 6, FAF 20 > 18.
Dash attack : damage 12 > 13, BKB 16 > 20.
Dash attack (late) : damage 8 > 10, BKB 8 > 10.
F-tilt : frame 7 > 5, FAF 28 > 25.
U-tilt : frame 9 > 6, FAF 24 > 20.
D-tilt : frame 10 > 6, FAF 31 > 26.
U-smash : give head Intangiblity for all active frame (like mario).
Grab : range increased.
F-throw : damage 5 > 6, KBG 30 > 60 (now has kill potential).
B-throw : BKB 90 > 100, KBG 25 > 30 (mostly positioning / setting up edgeguards).
N-air : damage 11 > 13, landing lag 15 > 10
N-air (late) : damage 6 > 8.
F-air : better range, damage 9 > 10, landing lag 15 > 10.
B-air : better range, landing lage 18 > 12.
U-air : damage 9 > 10, KBG 100 > 130.
Pound : shield damage increased.
Rest : KBG 66 > 80, always star KOs.
needles are much better than mario's fireball due to frame data and kill confirms.Of the five or so in high/top tier I'd only say that Mario has a truly reliable projectile. The others have either situational, or in the case of Blade Beam (And yes I am prepared for the maelstrom of hate I will get for what I'm about to say) almost entirely pointless. Blade Beam's one saving grace is that it has a Limit Break Version. Otherwise it is at best an annoyance at worst it can even save a recovering target because it's knockback is just that bad
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