Legit the reason why anytime someone wants to be faster I laugh. He already has a strong combo game and his projectiles are better than Toon Link's for camping and spacing. All Link needs is better frame data.
Grab is pretty much an unnecessary flaw every Robin player agrees needs fixing. Your suggestion fits with what I was thinking. Either give it range to justify the endlag, or significantly reduce the endlag to compensate the nonexistent range. A super short grab should not have frame data rivaling Lucas' tether grab.
Speed is definitely something that Robin doesn't actually need increased, another thing Robin players can agree on. I just want Robin to not be slower than memetic losers Jigglypuff and Ganondorf. She'd still be third slowest with the run speed buff I suggested though, so she won't be doing crazy Arcthunder/Arcfire stuff. All the same though, that idea is more of personal preference than an actual need.
Dang, so no hope for Zelda's Din Fire?
About the durability, I only suggested Arcfire and Elwind mainly based off mine and others' experiences with Robin. I know some players like me use the fire jab finisher a lot, so Arcfire runs out pretty quickly. I'm also addicted to Robin's LS fair and uair, and the durability increase was so Robin could keep the Levin Sword longer for more fancy Levin Sword combos. Those are also more based on personal preference of a Robin player.
Lol, I actually didn't think about dash attack. It's probably because I rarely use it
. I would suggest less cooldown, but dash attacks are commonly somewhat laggy, so maybe more knockback or damage?
There's not really much I'd change about Robin, she's mostly perfect as is.
Why does Thunder and its variants clank with everything though? Item priority maybe?