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Sliq Has a Bunch of Cool Ideas But Needs You to Test Them Because He Has Homework!!!!

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
Ok, well the title says it all, but basically I have a lot of interesting new ideas to push Bowser's metagame, but almost no time to play Brawl, let alone TEST any of his awesome ideas. Now, I could keep these cool secrets to myself or I could share them with you guys and have you see if they are super awesome or really ********. Let the fun begin!

The Klaw

Alright, I'm going to copypasta this from another thread.

Side B has 3 frames of landing lag. That is a negligible amount, seeing as a Fox nair L-CANCELED has more landing lag than this. What I am proposing:

Short hop in with side b, and upon landing, side b.

What this means. You go into approach. You jump in with a FF Klaw. If your opponent rolls or spot dodges, depending on the timing, you will be at the fram advantage. If they spot dodge, you can pretty much DO WHATEVER YOU WANT. For example, you sh in, ff klaw, they spot dodge, and you down b, hitting them as they come out of their spot dodge KO'ing them. Hell, you could Klaw again upon landing if you wanted. Plus, I think d-tilt would **** upon landing, since the double swipe will **** shields, and punish the person if they are able to spot dodge again.

The only down side is if they roll, but to be honest, unless they start their spot dodge super early, they shouldn't have time to roll dodge before they get hit. And if they do spot dodge early, you should have plenty of time to react to their counter measures.

I have no idea why I have not thought of this before or why no one else does this, but this is BROKE AS **** (on paper).

My new approach game is now larger because now I have AC fair, shielding, shield dashing away, grab, and now Klaw.

You can't shield the Klaw, so your ONLY reliable option to counter it is to dodge, which gives you the advantage, or intercepting with an aerial, and if you mix in all of your options, they will end up eating more AC fairs or mispacing a dash in shield, leading to DINO ****.

Furthermore, it does awesome damage, AND can be suicided for the win. The only hitch in the plan I see is that your opponent controls where you go, but this is a minor nuisance. If you are winning in percent then you control it, and if you are a stock down, you should be winning in percent anyways.

There really isn't any "testing" involved, so much as trying it in friendlies and finding out:

If this works (well)
What your opponent can do about it
-roll​
-spot dodge​
-aerial​
-character specific​
-Etc.​
What you can do about your opponent doing about it
-roll​
-spot dodge​
-aerial​
-character specific​
-Etc.​
Follow ups
What can be done after the sh Klaw

This is just to give you guys an idea of what to look for, but there is a lot of other things that can be discovered, so be creative with it.

Down Air

Down air is pretty ****ty in terms of almost everything, but I was curious if there was an application for it, and my only ideas were: to punish spot dodgers, or to punish air dodges.

The idea is that you force your opponent to air dodge either by simply being close to them or doing a full hop up air, forcing them to air dodge or eat an up air. Then, after they air dodge, you dair inside of them. I'm not sure if dair does a lot of damage, or is even viable for this, but I can bait air dodges pretty easily and I usually go with bair or fair, depending on where they go, but it could be interesting to space in a way that they are inside of you and you can dair them.

They idea is to dair them pretty high in the air, so that they get hit by it all, and maybe the move can end before you land. If this move does a lot of damage, then it will be VERY EASY to save bair for KO's as dair will murder in percent. Hell, if it does the same percent or even comparable percent, it will be better used than bair or fair. You could also use nair, but I had a feeling Bowser's dair did a lot of damaage.

Nair is also worth testing on these same grounds as it allows you to use a ****ty move for damage building and save your good moves for KO'ing, which you will need. Either way, you are damage building with **** moves, which keeps KO moves fresh and negates stale moves for your good moves, so it is win win.

Bowser Bomb

I'd be nice if someone took the time to make jpegs of all of Bowser moves, highlighting the hitbox for the moves in red. I was curious as to the range of a lot of his moves, most importantly down b, as I think it would be a good OOS option if you are able to land the initial hit into the KO portion, but unfortunately I am under the impression that his down b's initial hit range is not enough to warrant this being awesome.

Regardless, I'd like everyone to start using down b A LOT more in friendlies matches, trying to find out weird **** about how down b works. People have told me that you can air dodge out of it, but training mode begs to differ. Test it!

You should also test how low someones shield can be in order to break it with the down b. Down b ***** shields, and if you break a shield with Bowser, GG.

Klaw Jump Savior

http://www.youtube.com/watch?v=MUJUrgDSm14

We need to know if you can jump out of a suicide klaw. People need to test this and find a way to replicate it, because if they can, Yoshi's Island just became Bowser's best neutral, as you can Klaw KO, then bounce around near the blast zone (assuming you can infinite bounce off of the blast zone and not just jump out of the grab once) waiting for the support ghosts to reappear. You could also do this on Delfino Plaza, Brinstar, Norfair, etc., making Bowserciding a super broken ****ing tactic, since they die from 1 move and you live.

General Vital Information

Hitboxes

It would be nice to have someone test the range and hitboxes for Bowser, and make a hitbox thread in which you make an opacity of red over a screen cap of Bowser doing the move showing where the hitbox is, from start to finish. I can make a demo image to show what I mean. Regardless, it would be nice to know just for reference.

KO Percentages

It would also be nice to have rough KO percentages for every character. This would take a little bit of time to collect, but some stages are the same size as others, so you won't have to test EVERY stage. I would personally test KO percents from the center, far side, and short side with proper DI. It would be nice reference material, but is ultimately not entirely necessary.

Best Shield Wrecking Moves

A list of of the best moves that deplete shield would be a huge bonus. Recently, at a Melee tournament, I broke 2 people's shields with Jigglypuff because I knew Pound (neutral b) depletes shields a lot. If a move is unblockable in the sense that if they block it, they get shield broken, then you are pretty much way safer using unsafe moves. This leads to a broken shield and a bowser F smashed opponent.

I'm pretty sure d tilt and down b are high on that list, but it would also be nice to see if moves like dair are also useful in this department. Hell, even if it doesn't break, you'll still shield poke (firebreath for example).

That is all I have for now, but I'll add random stuff as I think of it.
 

Jim Morrison

Smash Authority
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GL in Spanish O_o

Seems like good finds, however I don't understand the Klaw jump savior. What do you expect it to do.
I can already say D-air is indeed ****ty and you're better of using Bowser Bomb punishing that airdodge, cause you're definitly not gonna hit all hits, just most (18%), whereas Boozer Bomb does 20%.
I'll be sure to do down-B a bit more, because it is indeed a quick move and has kill potential
 

Sliq

Smash Master
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Messages
4,871
GL in Spanish O_o

Seems like good finds, however I don't understand the Klaw jump savior. What do you expect it to do.
I can already say D-air is indeed ****ty and you're better of using Bowser Bomb punishing that airdodge, cause you're definitly not gonna hit all hits, just most (18%), whereas Boozer Bomb does 20%.
I'll be sure to do down-B a bit more, because it is indeed a quick move and has kill potential
You will not land a down b with them in the air and you in the air. You can't force an aerial spot dodge while being grounded.

Also, down b is a kill move and should be saved for killing. Leave damaging to moves with weak knockback.

Also, please don't say it won't work without testing. This thread isn't to debate the legitimacy of claims, it is to indulge in my lunacy to help propel Bowser into the echelons of competitive play.

Also, it turns out Spanish was canceled today, so I'm back.

When I say punishing air dodges, I mean air dodges done well off of the ground. Not air dodges that are interrupted by your opponent landing. That is best for over b, grabs, or waiting for a spot dodge.

Also, the Klaw Jump Savior is for saving yourself when you bowsercide. Video here:

http://www.youtube.com/watch?v=MUJUrgDSm14

See how he survives the bowsercide to recover? We need to do that consistently. His description on how to do it is super vague, so we need a more well thought out explanation, and also to see if you can infinite bounce down there or if it is a one time thing. If it is a one time thing, it can still be kind of useful on transformation stages in order to buy yourself more time to be saved by lava, water, support ghost, or whatever.
 

Red Arremer

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Down B is shieldbreaking when used on the ground and both hits (the clawing and the bomb) hit. lulz.
It even breaks Bowser's shield~
 

Jim Morrison

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Sliq, I meant the exact scenario, with you full jumping, making him airdodge, you do a D-air, but instead of D-air, do an aerial Bowser bomb where you could do D-air.
 

MrEh

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What you can do about your opponent doing about it
-roll
-spot dodge
I do Klaw approaches all teh time, and it's awesome.

If they roll towards you, Fortress.

If they roll backwards, Dash attack.

If they dodge, do anything. ^^
 

Sliq

Smash Master
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Sliq, I meant the exact scenario, with you full jumping, making him airdodge, you do a D-air, but instead of D-air, do an aerial Bowser bomb where you could do D-air.
I'm certain that they would be able to avoid it as it has a lot of startup time which can only be circumvented by landing with the initial grounded hit. I'm actually pretty certain that they could even air dodge again, leaving you taking an assbeating.

This is something that should be tested.

Please, everyone, this is a TESTING thread. You can PROPOSE things to test, but do not say it works unless you have thoroughly have tested it and are positive of your results. Include your means for testing so other people can test this themselves.

I don't want any "I thinks" or "I've heards."

If at all possible, record video for archiving and demonstration purposes.

It seems like I'm dumping this **** on you, but to be honest you can just choose to ignore it if you want. However, I feel these are all very worthwhile ventures and can ultimately lead to bettering Bowser as a character and Bowser players in general.
 

Red Arremer

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I haven't heard and I don't think, as I've just tried it. Several times with different characters.

Due to the fact I have noone to play with at the moment, though, I can't test if the bomb only is enough to break a shield.

However, though, bear with me, a fraction of a second I needed to do the input on the two controllers. So yea. The shield wasn't COMPLETELY full, but it was almost full.
 

Sliq

Smash Master
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I haven't heard and I don't think, as I've just tried it. Several times with different characters.

Due to the fact I have noone to play with at the moment, though, I can't test if the bomb only is enough to break a shield.

However, though, bear with me, a fraction of a second I needed to do the input on the two controllers. So yea. The shield wasn't COMPLETELY full, but it was almost full.
Well **** son, all you have to do is deplete their shield a little then and bust out the down b. If they are stupid enough, they won't spot dodge or spot dodge too early.

Good work spadefox. +10 Cool points for you. Click my sig to see what that means,

Surviving the Klaw after doing it isn't hard.
http://www.youtube.com/watch?v=QxmK_JHvyYc
MY BUDDY
MY PAL
MY PHIDDLESTICKS, sends me replays of him doing it in friendlies all the time, especially on Delfino.
Just hit up with correct timing is all you have to do, I'm p. sure.
That is awesome. Can you verify how you do it with your friend for me? And can you ask him if you can only jump once, or if you can Bowser Bounce down there? I assume not, but a man can dream though.

+10 cool points for you aswell.
 

Red Arremer

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Yay, cool points! ^_^

The effects of that can be enormous, think of character who have a weak shield... think of Jigglypuff!
If that thing hits when the guy tries to protect himself from it with a slightly tarnished shield, they're screwed.
 

Phiddlesticks

Smash Lord
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Yeah you just have to press up with the right timing. Every stage has different timing because of different blast lines, but once you get the timing down it's really not very hard at all. Personally, I find Delfino to be really easy, but I'm absolutely horrible at doing it on Halberd.

I haven't been able to klawhop on the blast line from my attemts. Unless the timing for it is much harder than klawhopping on the stage, I would say it's impossible.

Also, the REAL question about Bowser Bomb is: does the first hit have enough shield stun so that the opponent can't spot dodge the second hit? I've only broken shields before in wifi friendlies, so I have no idea if my opponent was able to dodge the second hit (but couldn't react in time from the input lag)
 

A2ZOMG

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SW 8400 1713 9427
Really stupid idea about how broken Klaw approaching could be:

Since DDD basically has only one real strategy, which is SHIELDCAMPING, basically, Klaw approach > DDD. Just do it over and over to punish the fact he has a really limited moveset, don't get grabbed, you win.
 

Vex Kasrani

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Really stupid idea about how broken Klaw approaching could be:

Since DDD basically has only one real strategy, which is SHIELDCAMPING, basically, Klaw approach > DDD. Just do it over and over to punish the fact he has a really limited moveset, don't get grabbed, you win.

DDD also has bair and waddles, DDD doesn't have to grab bowser to win but it makes it alittle harder then usual.
 

Hobobloke

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I should be able to test most of this tonight at my mates. However I am 99% sure the second hit of downb can be dodged every time with every character. As for baiting an air dodge then using dair most times i have used it on an opponent in the air they can DI above you tus not taking all the hits and getting a free dair on you. As I mentioned though this hasn't been thoroughly tested which I will do tonight.
 

Hobobloke

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man that down air s good coz me mate uses rob alot and thatll stop his spot dodging
*Facepalm* Ignore this guy, he is my friends little brother and he is a huge scrub. As a matter of fact he only picked up Bowser yesterday because I kept ****** him with the Boozer.

On a more important note I got some testing done :)

The second hit of the downb can be air dodged 100% of the time with every character, that being said most people aren't prepared for it and will not air dodge in time.

Also one jab then downb will break anyones full shield. I just tested this on Bowser and it consistently broke his and I was under the assumption he had the best shield in the game, if someone else has a better shield they may be able to withstand it.
 

Sliq

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*Facepalm* Ignore this guy, he is my friends little brother and he is a huge scrub. As a matter of fact he only picked up Bowser yesterday because I kept ****** him with the Boozer.

On a more important note I got some testing done :)

The second hit of the downb can be air dodged 100% of the time with every character, that being said most people aren't prepared for it and will not air dodge in time.

Also one jab then downb will break anyones full shield. I just tested this on Bowser and it consistently broke his and I was under the assumption he had the best shield in the game, if someone else has a better shield they may be able to withstand it.
Well ****. I could've sworn the 2 hits of down b was a combo, basing it off of training mode. Did you DI at all, or did you just attempt to air dodge?

Also, good find with the shield break.

+10 Sliq cool points
 

Liquid Gen

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You can just airdodge out of it, after the first hit as said. Its happened to me plenty of times.

If it's airdodged then you can be punished (depending on the character, I would think. Probably not.).

And the combo counter in training mode is broken anyway; I wouldn't trust it.

But due to the surprise factor of down b anyway, you have to be prepared to dodge it, which shouldn't happen.
 

Bandit_Kieth

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the only time i really use down b is when im above the edge of the screen, my friend never really sees it coming because it drops so fast.. (or just because he is a noob, as i am.. but im getting alot better)

i'd do alot of training if i had a wii lol.. i just try to play it as much as possible when my mates around.
 

Hobobloke

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Well ****. I could've sworn the 2 hits of down b was a combo, basing it off of training mode. Did you DI at all, or did you just attempt to air dodge?

Also, good find with the shield break.

+10 Sliq cool points
I made no attempt to DI it and just tried to air dodge it. However as I've previously mentioned most people aren't ready to dodge it and will end up being hit with both anyway.

Cheers for the cool points.
 

Sliq

Smash Master
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It would seem that training mode also has 1.1 x hit stun also, making things that aren't combos combos.

Also, I have a feeling Nintendo meant for his down b to be a combo, but based everything off of training mode, being colossal failures in the process.
 

Sliq

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WTF, I've tested it before and it has told me it was a combo...maybe the air dodge depends on percentage?
 

Sliq

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training mode judges combos by whether or not you hit them in hitstun, but you can air dodge out of hitstun early, so it doesn't always work
I see...well ****berries.

Why the ****, in a game with almost no hitstun, would they let you AIR DODGE out of hitstun EARLY.

Nintendo = Colossal Failures

+10 Sliq Cool points to itsthebigfoot.
 

MrEh

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Training mode thinks a Knee into a Falcon Punch is a combo. XD

It turns out that there's a way to get both hits of Bowser Bomb to combo. The problem is that it involves your opponent to be in the air when you hit them with the first hit, so it's very limited.

Dunno, maybe against a Marth spamming Fairs?
 

Blistering Speed

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I don't think it'd be a matter of priority with MK (considering it's transcendent), more punishing cooldown, which could work if you predict from something like F Air's long duration.
 
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