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Since Aeriel Spin Charge (ASC) has never had it's own thread.

Napilopez

Smash Lord
Joined
Feb 16, 2008
Messages
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Location
Columbia University, NY
Thats a good point infzy brings up. Watch vids of anthinus, he does it all the time. Or I think its him.

Anyways, I just went through a fully charged aurasphere at 134%, BEFORE the ASC touched the ground. Usually Its something like, right as the ASC touches the ground, it has tons of priority, but this one was clearly before. Wow. Now I'm wondering if the number of charges(times u press B) doesn't affect the amount of damage the ASC does, but rather its priority. Need someone to test it with tho =/
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
good theory, plz test =) supposedly, it just is dependant on if ur holding forward or not.


personally, i think that when sonic has high damage like 160%, it causes ASC's priority to be significantly less. but thats just my theory.

we should probly figure it out tho, because i use ASC quite a bit.

on a side note: lol... timbers didnt know that ASC breaks aura sphere? i really dont think he evne knew what ASC is... but then again.... a lot of ppl dont i guess lol.
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
Hmmm, are you suuuuure that happened? When you say the ASC "went through" the aura sphere, was the aura sphere destroyed or not? I'm trying things out in testing mode (which may be the source of my error :() but I can't get an ASC to destroy an aura sphere unless Lucario's at significantly lower %.

Also, I think this is in Tenki's spindash guide, tho too lazy to double-check: ASC, once released, doesn't care about how many charges you have. It does different amount of damage depending on its forward velocity, ie. it depends how much you're pushing forward on the stick or not. You can get it to lose its hitbox if you pull back :/ Once the ASC lands and becomes an SDR, the number of charges determines the velocity which determines its strength.

You prolly already know that, but more to the point: as far as anyone knows, there aren't "priority numbers" in attacks; instead, the damage the hitbox would cause if it connects, is used in some priority-ish interactions; and this indeed seems to be the case when an aura sphere collides with an ASC. So depending on the velocity of the ASC it will have more "priority" against the aura sphere because it would cause more damage.

I hope this makes sense, but it's late so let me know if I'm unintelligible (or unintelligent) :)
 

Tenki

Smash Hero
Joined
Apr 3, 2008
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good theory, plz test =) supposedly, it just is dependant on if ur holding forward or not.


personally, i think that when sonic has high damage like 160%, it causes ASC's priority to be significantly less. but thats just my theory.

we should probly figure it out tho, because i use ASC quite a bit.

on a side note: lol... timbers didnt know that ASC breaks aura sphere? i really dont think he evne knew what ASC is... but then again.... a lot of ppl dont i guess lol.
1) I think if you're Sonic at 160%, you have a stale spindash. Less damage = easier to outprioritize.

2) I've been beaten out of/hit out of ASC by auraspheres. But a "Landing ASC" seems to break full charged auraspheres from high% Lucarios. Or at least, it did. I haven't done any move testing nor have I played a scary Lucario in forever.

I'm pretty sure that's related to a phase change or something. @infzy, when I did it, the Aura Sphere would disappear, and I'd continue on with either a shield or SDR.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
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Florida
just played my friend's lucario minutes ago and broke his aura sphere with : ASC (before it landed), bair, fsmash, dsmash, and even fair im pretty sure.


yes tenki it is very possible that my ASC was stale. i been cutting back on ASC a bit tho, (as i have been practicing pivot moves) and so i can keep ASC up when i need to outpriority somthing... plus.. fresh ASC can actually kill.. at like.. 180% on a lot of characters. considering how easy it is to land, not bad.
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
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Toronto, Canada
Yeah I plowed through some MK tornados with ASC today, the MK was seriously weirded out by the fact that one of Sonic's spins could get through it, lol I almost KO'd him once that way. t'was awesome.

And I'm really liking this "retreating ASC charging" silliness; from standing, you short-hop backwards (get a nice low angle), and charge up ASC while pulling back. It helped me fake-out ASC approaches; keeping my distance, giving me time to decide if I even want to do an ASC or SDR towards the opponent, or even just VSDJ away.

You can even do this from a ledge (say, SV or FD): ledge-jump, and charge ASC while pulling away from the stage, you can get behind the ledge without releasing the ASC, and without using your midair jump. Just a fun fact since I still don't always get the ASC-charging back far enough. I guess it could be useful once in a blue moon, like it gives you the choice of letting the charges dissipate without releasing the ASC, but also without landing on the stage where you can get punished. Or release the ASC below and towards the stage, for whatever reason.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
i like using asc for recovery, but i get close before i so it. simple reasoing. u can cancel it.


i can choose to plow into them with asc, or release ASC and act like i am going to jump cancel to grab the ledge, but in reality... i jump cancel into FAIR to punish them when they try to ledge gaurd.

plus u can always cancel into HA or up-b. or even dair. hell.. bair. lol


just make sure u sparingly use ASC after u have used ur second jump... ASC is a great move to attack with, but its by far used better for mind games. plus, in cancelling ASC and using other attacks, u keep ur ASC un-stale.
 

Espy Rose

Dumb horse.
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May 31, 2006
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NNID
EspyRose
I love the ASC now, the whole thing where you can move it slightly.

It's so good as a little feint.

AGH.

I pulled off an awesome asc earlier using the movements, and...

It's pretty fun to use as a recovery when you're near the cieling. Charge an asc while moving = win.
 

Napilopez

Smash Lord
Joined
Feb 16, 2008
Messages
1,775
Location
Columbia University, NY
Hmmm... It could be that the Auraspehere was stale? But he wasn't even spamming it in the match, and I don't even recall him hitting me with it(except a baby one, once or twice)

I'm still not convinced about the whole there not being a priority value thing. Because the priority of Side B seems to degrade in levels depending on which point of the hop it is at. Tenki had given a possible explanation thru this with hitbox location and whatnot, but I don't think it really explained some odd priority circumstances.

Also, I'm not sure about whether or not it destroyed the aurasphere. I think it did, but I was too surprised to even recall, because it was clearly before it hit the ground.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
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Florida
Side b out priorities any move in the game if released properly.

me and a friend tested it vs ikes neutral b(the one with SA frames)


we were able to cause sonic to receive no damage, and pass thru ike while ike executes neutral b fully and received damage but no knockback. if you use that timing, you can make sonic pass thru any projective and take no damage at all. really, it should be able to counter anything in the game.. it jsut takes timing.


seriously guys, i have been able to use a lot of moves to eat aura sphere, its easy mode.
 

UzakiuzuG

Smash Journeyman
Joined
Jul 26, 2008
Messages
477
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Louisville,Ky
Side b out priorities any move in the game if released properly.

me and a friend tested it vs ikes neutral b(the one with SA frames)


we were able to cause sonic to receive no damage, and pass thru ike while ike executes neutral b fully and received damage but no knockback. if you use that timing, you can make sonic pass thru any projective and take no damage at all. really, it should be able to counter anything in the game.. it jsut takes timing.


seriously guys, i have been able to use a lot of moves to eat aura sphere, its easy mode.
Thanks for making this topic, its good to know and I never thought that it was part of sonics game. Never really used it but I'll try. When I tried to use it It really doesn't hit anyone while im in the air.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
I am curious, which move makes an opponent fly higher between
-ASC
-uair
-utitl
-usmash


also... on a side note. has anyone been able to ASC > pivot grab yet??
 
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