Ultinarok
Smash Lord
Actually it goes's Up Smash is the Most Powerful of the Up Smashes in Brawl, with
,
and
's Up Smashes behind him.
Trust me, I did the maths.
2 + 2 = Fish.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Actually it goes's Up Smash is the Most Powerful of the Up Smashes in Brawl, with
,
and
's Up Smashes behind him.
Trust me, I did the maths.
2 + 2 = Fish.
This worries meBrawl Down-Smash: First hit 14% and second hit 13% (fully charged 19% for first hit and second hit 18%)
Smash 4 Down-Smash: First hit 13% and second hit 13% (fully charged 17%, most likely same for second hit)
Damage Difference: 1% less from first hit.
Brawl Neutral-Air: 12~9~6%
Smash 4 Neutral-Air: 9~5%
Damage Difference: 3% less for Clean hit and 1% less for late hit
Brawl Up-Air: 13%
Smash 4 Up-Air: 12%
Damage Difference: 1% Less
Brawl Forward-Air: 16% (sourspot) 15% (sweetspot)
Smash 4 Forward-Air: 14%
Damage Difference: Not sure on the Sour/Sweetspot % but 2% less for what we have so far.
Brawl Back-Air: 4% first hit, 3% second hit, 3% third hit, 4% last hit
Smash 4 Back-Air: 3% first hit, 3% second hit, 5% third hit/finisher
Damage Difference: Lost 3% overrall but 3rd hit having more knockback and 1% more than one of Brawl's 4% hits is decent.
Brawl Down-Air: 33% if every hit landed and in middle of kicks.
Smash 4 Down-Air: 33% if every hit landed.
Damage Difference: No Change
Brawl Up-tilt: 11% or 10% depending how you hit them with it.
Smash 4 Up-tilt: 7%
Damage Difference: 4% all together from what's shown so far.
Brawl Forward-tilt: Angled Up 10% Regular 9% down 8%
Smash 4 Forward-tilt: Angeled Up/Down 8% regular 7%
Damage Difference: 2% loss
Brawl Down-tilt: 10% if hit by middle of tail, 5% if the tip/sourspot
Smash 4 Down-tilt: 5%
Damage Difference: 5%, damage cut in half, no idea on tip of tail.
Brawl Dash Attack: 9% Clean hit 7% Weak hit
Smash 4 Dash Attack: 9% Clean hit 6% weak hit
Damage Difference: 1% less for weak hit.
Brawl Neutral B : 7%
Smash 4 Neutral B: 8%
Damage Difference: 1% more
Brawl Side-B: 4% Slow Speed 12% Max Speed
Smash 4 : 6% Slow Speed 9% Max Speed
Damage Difference: 2% more damage from no speed revved up, but 3% less from Maximum Speed.
Brawl Up-B: 9% sometimes 8%
Smash 4 Up-B: 6% sometimes 5%
Damage Difference: 3% less
Brawl Up-Throw: 5%
Smash 4 Up-Throw: 5%
Damage Difference: No change
Brawl Down-B: 15%
Smash 4 Down-B: 15%
Damage Difference: No Change for regular hit, not sure on Stars/Hop damage yet.
Brawl Forward/Back-Throw: 7%
Smash 4 Forward/Back-Throw: 7%
Damage Difference: No change
Brawl Down-Throw: 4%
Smash 4 Down-Throw: 4%
Damage Difference: No Change
Wait, are DJC'd specials gone?I'll take the damage nerf for the few buffs we got. Only thing that worries me is the lack of DJC. There goes half my mixup game.
He had it in Brawl too, so I think it'll stay.Does he have super armor on his second jump like in melee?
Smash 4's been kinder to Yoshi than Brawl was, for one thing the new ledge mechanics benefit Yoshi, and just his stance alone gives him actual-justified hurtboxes. Lack of jumping OoS in Brawl held him back which no longer plagues us, and it looks like his general movesets received improvements all-around. If he's only really received buffs in this game I can't see him being low tier personally. (Which will be a very nice break.)I really hope so.
Please be Top Tier, Yoshi. Even though your moveset still screams middle of mid tier at most, maybe even low tier from how all the mechanics have changed in Smash 4.
Saw this yesterday and nearly shed tears of joy. Between this and what appeared to be improved priority, I am incredibly psyched to get playing Yoshi on Smash 4.EDIT: No more special fall from aerial egg roll cancel, we can jump out of it!
Yep, but we think it's been reduced down to about 3 hops by the looks of things. There might be more momentum in each throw than there was in Brawl too. o:Pardon me for asking, as this has probably already been pointed out, but does Yoshi's Egg Throw still give him a little airtime? I don't recall seeing it yesterday.
I haven't seen anyone try to do more than 2 or 3, but I'm pretty sure its the same again. The game + Yoshi in general is just faster and less floaty. Besides the only time people ever blow that many eggs offstage is if they ece so we won't be seeing any of that until the game comes out.Yep, but we think it's been reduced down to about 3 hops by the looks of things. There might be more momentum in each throw than there was in Brawl too. o:
Looks like a double jump to me (see the rings beneath Yoshi?)That first egg toss is really good.
I can see this in particular being used pretty well for mindgames here and there. Especially if you're also able to control Yoshi backwards while throwing an egg. Too bad you won't be able to toss an egg far AND go backwards~![]()
It seems that you can control your momentum while you're throwing an egg.
In Brawl your momentum where completely depending on the momentum when you were initializing the egg throw.