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Shroom for the Stars: Captain Toad for Smash 4! CHAPTER 11: IT'S A MII; TOAD!

ChikoLad

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I stopped getting notifications for this thread for some reason. Sorry I didn't respond to anything.

I actually have his Treasure Tracker model! I didn't rip it, but I could send it your way if you wanted, just be sure to credit the original ripper. No textures and the model is stored in a kind of a weird way, all his facial expressions are different models. I was going to try to put it in Brawl but I gave up and decided to use normal Toad's MP9 model instead... Might see if I can't rig something up after I get normal Toad working in the game though, I could rip the headlamp and backpack from Galaxy and graft them onto the MP9 model, it's texturing and rigging that would be a PITA... For the record I'm a complete novice at modding Brawl, I've done GTA before but that's the extent of it.

EDIT: Sorry for kind of butting in here like this I guess, I've been following this topic for a while from outside of Smashboards and I've wanted a toad, any toad, playable since Melee.

EDIT 2: Regarding the whole "But Captain Toad can't jump!" thing, apparently in a mission in Galaxy, he walljumps. Just because he's weighed down in Treasure Tracker doesn't mean he would be in Smash. :p

EDIT 3: It's been a day or two I think, and still no new posts? Ahh well, I managed to get Toad's backpack and headlamp ripped from Super Mario Galaxy. The backpack is going to require some relocation at least... I'll probably have to completely rebuild the straps in Sketchup, which will mean retexturing... Maybe I can at least go a little higher def on the textures, since all his MP9 textures with the exception of eyes are contained on a single sheet. For some reason I thought "What if the toad brigade had a koopa member?". Maybe I'll work on that later. Pics soon, I hope. :p
I'll keep this in mind. I'll hopefully think of something to use him for in the future. I personally would love to see him in Source Filmmaker, as I have been practicing with that lately. I actually uploaded an animation starring some Lumas.

Doot do do doo!

A certain someone popped in through the mail yesterday:

View attachment 61268


Captain Toad; Figure Lamp reporting for duty!

The switch for his headlamp is under his hat. It's not terribly bright, but it's a very neat piece of rare Captain Toad merchandise. Once again, big thank you to SonicBrawler for his help in obtaining this fella!
He looks really cool! Better than how he looked in the promotional images even. It's funny when you take the "shroom" off of him too.

I haven't received mine yet but hopefully he comes soon. I definitely hope this doesn't become another case like what happened with my Rosalina Amiibo though (then again that could be a good thing).

Anyway I came back because I took a cute picture with Amiibos I thought ye might like:



"You and me, we can be the bestest of friends!"
 

ChikoLad

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Actually yeah... Anyone know what causes that? I've had that happen to me before in a few other threads, and it can get a bit irritating :/
I think it's supposed to happen when you don't visit the thread for a while, but the timer seems strict. I visit the Rosalina Social and Amiibo Thread almost daily, yet sometimes they even stop giving me notifications. You will always get notifications for when your posts are quoted, liked, or if you are tagged in a post, though. Unless you make your alert settings say otherwise.
 

Swamp Sensei

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The Kutthroats have set out to draw their character thanking Iwata for all he has done.

We invite you to do the same.
 

Kollin

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Maybe Toad, Toadette and a Mii-itized Iwata adventuring together in a mine cart?
 

ChikoLad

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I was thinking of a comic involving Captain Toad and Mario at his grave together (Mario being the one who informed Captain Toad of the news). Toadette shows up, not knowing what's going on, and when she asks, Captain Toad says "Today, we lost a brave adventurer". Toadette joins them in paying their respects, and after that, replies with "...but for a man like this, the adventures have only just begun!". Captain Toad smiles at her, and the three of them salute him, with a smile and a tear.
 

YoshiandToad

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The Kutthroats have set out to draw their character thanking Iwata for all he has done.

We invite you to do the same.
Everyone had great ideas, but I ended up running out of time so the comic wouldn't be done in time sadly, and the original idea of having the two Toads and Iwata riding the minecart together was cute, but felt it may be a little too happy for such a sad event.

I decided in the end to do the credits for Captain Toad Treasure Tracker around the time Mr. Iwata's name shows up and do a few tweaks...the end result is this:

IwataTributeCaptainToad.jpg


A great man, even if he was surprised by the popularity of Toad, he still had a role in pushing the mushroom duo to stardom and will be sorely missed for all his hard work during the Wii, DS, 3DS and Wii U eras.
 

Swamp Sensei

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Everyone had great ideas, but I ended up running out of time so the comic wouldn't be done in time sadly, and the original idea of having the two Toads and Iwata riding the minecart together was cute, but felt it may be a little too happy for such a sad event.

I decided in the end to do the credits for Captain Toad Treasure Tracker around the time Mr. Iwata's name shows up and do a few tweaks...the end result is this:

View attachment 61600

A great man, even if he was surprised by the popularity of Toad, he still had a role in pushing the mushroom duo to stardom and will be sorely missed for all his hard work during the Wii, DS, 3DS and Wii U eras.
May I use this for a compilation?
 

YoshiandToad

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here it is
Very nice Fogbadge. Very respectful.

----------------------------------------

Doot do doo!


I forgot to mention earlier due to Iwata's unfortunate passing away, but I've add Munomario777's moveset to the OP. Please check it out, it's clearly had a lot of effort put into it.



Let's do our best to socialise here too, Toad Brigade. Our thread's a bit tiny compared to our fellow Mario newcomers/rivals threads. I feel like we're lagging behind in terms of discussion, ideas and general interest.

What function do you see Captain Toad having? I've been mulling over an anti air, pure ground fighter similar to Ivysaur myself by using turnip throws, the cannons and even lobbing other items from his backpack.

What about all of you?
 

Munomario777

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Thanks @ YoshiandToad YoshiandToad ! :D That was one of my earlier movesets that I made. It doesn't have much of a coherent playstyle looking back (like most of my older movesets, haha), but otherwise, I'm rather happy with it. (I take part in a moveset making contest called Make Your Move, where anyone can submit a moveset, either for fun or to place in the top fifty (or both). Check it out if you like making movesets for characters that could never be in Smash, or ones that have a very high chance like Captain Toad! :))

Anyway, I envision Captain Toad as a character who would mostly be on the ground, but give him a rather potent air game that is rather tricky to access in the first place due to his lack of a jump. It'd be an interesting playstyle, I feel. Little Mac sort of covers the "always on the ground with a terrible air game" fighting style, so I think Captain Toad should be a bit more unique than that.
 
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WeirdChillFever

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Very nice Fogbadge. Very respectful.

----------------------------------------
Doot do doo!

I forgot to mention earlier due to Iwata's unfortunate passing away, but I've add Munomario777's moveset to the OP. Please check it out, it's clearly had a lot of effort put into it.



Let's do our best to socialise here too, Toad Brigade. Our thread's a bit tiny compared to our fellow Mario newcomers/rivals threads. I feel like we're lagging behind in terms of discussion, ideas and general interest.

What function do you see Captain Toad having? I've been mulling over an anti air, pure ground fighter similar to Ivysaur myself by using turnip throws, the cannons and even lobbing other items from his backpack.

What about all of you?
I've compiled a list of everything I've said regarding my preferred Captain Toad playstyle:
Engineer

TL;DR:
Captain Toad would have horrible mobility, not being able to approach an opponent normally.
However, he has contraptions as Specials that help improve his mobility.

With these contraptions he can approach opponents, but his mobility is predictable, since each contraption only does a single thing (Drive forward, let Captain Toad jump)

So Captain Toad has to pick the right contraption for the situation and use them wisely as if he would in his own game.

Those contraptions include trampolines, a minecart that drives around the stage and even platforms.

Number 1.

"No-Jumpman: A short story about how I don't give a lala about this argument
Captain Toad can't jump and you might say that's the character.

No.
The no-jump shizzle is just a way to achieve the purpose of the game: To make a Mario-Level turn into a puzzle palooza.
The lack of jumps make it so he won't be able to sanic speedrun to the level and thus has to globetrot in a level Mario would beat in a heartbeat with his Cape/Tanooki/Squirrel/Penguin/Jumping powers

So now that that is clear, how can the finnicky thinking fungus feel of the game be placed in Smash?
With giving Toad a bad mobility and bad jumps so he can't go run in and spin2win, but give tools like Minecart and Pickaxe to traverse the stage BEFORE kicking axx in the first place and Turnips, Diamonds and Backpacks to get the damage itself.

If you still feel Captain Toad can't jump is important to him, don't make him jump.
Platforms that lift him up, Backpack throwing (since that's the thing weighing him down) or just horrible jumps like Mac could fix that "issue" easy".

Number 2.
""Engineer"


Captain Toad is slow, with very low jumps and his strenght is nothing to write home about either.
But he can build contraptions to fix these things.
These contraptions help him jump, help him traverse the stage horizontally and can even help him attack!

Captain Toad needs these contraptions to get to the opponent before he can combo it.

Why unique?
Because there's no engineer in Smash yet, and perfectly catches the philosophy of Captain Toad: Treasure Tracker.
In that game, he needs to puzzle with the objects he encounters to traverse his levels, because of his low mobility.
This in contrast to Mario Jumpman Mario that uses his platforming skills to deal with things."

Number 3
"One crazy idea I had for Captain Toad was that his Smashes would summon platforms to make up for his poor jump height.
Imagining Up Smash creating a propellor platform that hurts opponents and where Captain Toad can climb on.

His Specials would be creating trampolines to jump on, building minecart rollercoasters to ride on and planting a plucking spot as weapon ammo.
And a Pickaxe to destroy it all if an opponent uses it.

Basically Captain Toad's mobility would be trash, but he has specials and smashes to make a path for him.
Like a puzzl
e."

Number 4
I think Captain Toad could be a "playground character" like Pac-Man.
He could use tools like a minecart-track, mushroom trampolines and flying platforms to get around easily and attack people with things like his backpack and diamonds.


Number 5
Captain Toad is the master of his enviroment.
Pink platforms for pimp slaps, mini minecarts in mazes, turnip traps in turmoil, you name it.

A moveset that revolves around enviroment would be key right?
A moveset that changes the battlefield in one of the levels in Captain Toad.

Captain Toad would be our first what I call "Playground Character"
He wouldn't exactly hurt opponent with his contraptions, but he would be the one to most benefit from it and has full control over it.

Here's a moveset for example.

B: Pickaxe
Captain Toad swings with a Pickaxe, destroying the contraptions he made, allowing him to build it again in another place.
The axe also deals damage and knockback to opponents.

Side B: Minecart Track
Captain Toad walks around, laying down a Minecart Track and a Minecart.
The Minecart deals 10% damage when set down and the building of the tracks merely stuns.

The Minecart acts as a Gogoat that drives from left to right and back on the track and can be jumped on.

Down B: Plant and Pluck
Captain Toad first plants a sapling, when pressing Down B again, Captain Toad plucks what he's planted.
Either a Diamond, a Turnip, or a Coin comes out.

Up B: Mushroom Trampoline
Captain Toad places a Mushroom below him.
The Mushroom can be jumped on to launch
 

YoshiandToad

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Now that's a great idea WeirdChillFever.

I've always thought a moveset based around the manipulation of the environment would be great for Captain Toad, but had no idea how to visualise it. That moveset does a pretty accurate job I think.

Bonus points that an Engineering moveset also fits regular Toads too since they tend to be handymen, merchants and presumably are the ones who run all the services in the Mushroom Kingdom.

Would you care to elaborate on how you feel the Plant and pluck move would work too? I know we've had a few suggestions of this, but often they've differed slightly.
 

Munomario777

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I like the whole engineer idea. The only gripe I have with it is that Captain Toad isn't really one to build things like that; he just uses what's there. It'd definitely be an interesting playstyle though.
 

WeirdChillFever

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Now that's a great idea WeirdChillFever.

I've always thought a moveset based around the manipulation of the environment would be great for Captain Toad, but had no idea how to visualise it. That moveset does a pretty accurate job I think.

Bonus points that an Engineering moveset also fits regular Toads too since they tend to be handymen, merchants and presumably are the ones who run all the services in the Mushroom Kingdom.

Would you care to elaborate on how you feel the Plant and pluck move would work too? I know we've had a few suggestions of this, but often they've differed slightly.
It kinda acts like a box of powerful ammo that must be used at the right time.

Captain Toad plants a small crop that acts like the Grass-item, giving random Captain Toad-items when plucked.
The items are more powerful than Captain Toad's other attacks.
The crop also stays on stage for a long time.

However, Captain Toad can't plant a new crop if another crop is on-stage already, so he needs to get back to the old crop if he wants his ammo.

I like the whole engineer idea. The only gripe I have with it is that Captain Toad isn't really one to build things like that; he just uses what's there. It'd definitely be an interesting playstyle though.
He did build his own spaceship (unless by some timeline-hole 3D World takes place before Galaxy and he asked the Sprixies to build the Starshroom)

And it's kinda the only way to summon these things to the battle.

I really like your idea of his aerials being tricky to access but very powerful too though, I'd include it if I was so radical in my moveset that I didn't let Captain Toad jump at all.
 
Last edited:

Munomario777

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It kinda acts like a box of powerful ammo that must be used at the right time.

Captain Toad plants a small crop that acts like the Grass-item, giving random Captain Toad-items when plucked.
The items are more powerful than Captain Toad's other attacks.
The crop also stays on stage for a long time.

However, Captain Toad can't plant a new crop if another crop is on-stage already, so he needs to get back to the old crop if he wants his ammo.
But couldn't he just plant the crop then instantly reap the rewards, making the other attacks rather obsolete? I think it might be better if the sprout has to grow first, or something like that.
 

YoshiandToad

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Minecarts, mushroom platforms and ladders (Genius idea again @ Munomario777 Munomario777 , add a platform on top and it fits the Engineer trope too.) all stored in his backpack?
Hammerspace my friend.

After all; Nabbit somehow stuffs Bowser in his sack in Smash, Peach pulls Toad from under her dress(and frying pans, golf clubs and tennis rackets) and Jr's clown coptor somehow has room for multiple cannonballs, boxing gloves and mecha koopas despite it's diminitive size.

Would certainly explain why he was weighed down so much in Treasure Tracker.*

*okay it was all his treasure, but you know what I mean.
 

WeirdChillFever

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Hammerspace my friend.

After all; Nabbit somehow stuffs Bowser in his sack in Smash, Peach pulls Toad from under her dress(and frying pans, golf clubs and tennis rackets) and Jr's clown coptor somehow has room for multiple cannonballs, boxing gloves and mecha koopas despite it's diminitive size.

Would certainly explain why he was weighed down so much in Treasure Tracker.*

*okay it was all his treasure, but you know what I mean.
I now imagine Captain Toad laying down a Minecart Track magically by manically shaking the track-pieces out of his sack, having a shocked expression when a minecart comes out.

Or him picking up a Mushroom platform with a giant stem.

Or him picking up an ax and swinging it ala the hammer within one fluid motion.
 

Munomario777

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Great ideas, great ideas! With some fine tuning to these specials, a moveset that builds on them and uses them, and perhaps a few bits and pieces from the set I made a while back, I reckon we could make a proper moveset out of this (and perhaps even submit it to MYM in the future!). So far, we've got:
  • Limited mobility (no jumps, so that he has to rely on ladders and such?)
  • A pickaxe to destroy what he makes
  • Minecarts and tracks
  • Platforms (possibly mushroom ones that pop out of the ground from a sprout?)
  • Ladders (as part of the platforms, freeing up another input? maybe the stalks of the mushroom platforms are climbable?)
  • Propeller platforms (as the aerial version of the platforms, aiding recovery without a jump? perhaps walking on one side of the platform causes it to tilt and go in that direction?)
  • Turnip cannons (auto fire normally, but CT can hop on to aim and fire manually?)
We've got a pretty good base so far. The special moves are unique, share a central theme, play into each other, and define Captain Toad's playstyle. A playstyle as we call it in Make Your Move is basically how all of the moves link together, and the character's strategies based around the moves and such. For instance, here's a rather excellent analysis on Mario's playstyle by JOE!:
JOE! said:
Sure, he is touted as the "jack of all trades" character, but even then he does have a distinct style due in part to a few key moves. He has rather "average" stats all around, which allows him to close distance but not particularly fast, but at the same time once he is inside he is a combo powerhouse with strong finishers with Fair, Fsmash, Bthrow, etc. To get in on somebody, he has the Fireball. Fireballs bounce along the ground in a pattern unlike any other smash projectile. He can control the angle via jumping or being grounded, and he can run behind Fireballs as an approach to make up for speed with safety (he is following a hitbox!) or to camp back and keep others at bay with walls of bouncing Fireballs. The Cape allows him to defend against opposing projectiles that Fireballs cannot clank/power through, and allows him a unique gimping power few possess.

So we have a guy who most of the time, optimally sits back to create an opening with Fireballs due to lackluster movement, and has the tools to take advantage of an opponent's mistakes harshly with the Cape, powerful combo options and powerful hard-hitters like his famous Fsmash. All in all, Mario has a more Defensive playstyle where he opts not to approach but rather let Fireballs approach for him and grant a sort of safety net. If the opponent chooses to go through the fireballs, he can punish their choices on reaction based on how they react to the fireballs in turn and has a means of further persuading people to close in thanks to Cape.
For Captain Toad, it's somewhat similar, but more extreme as far as limited movement goes, and replace the fireballs with constructs. Of course, that makes him play entirely differently. Here's some ideas I had:
  • Firstly, limit his construct count, whether that be X amount of things total or X amount of each thing. You can't place a new one until you break something with the pickaxe. This prevents the battlefield from becoming a cluttered mess.
  • Have a grappling hook tether recovery, to help him get back to the stage if he can't make a propeller platform due to being at the max.
  • Platforms on up special (mushroom when grounded, propeller when airborne), pickaxe on neutral, minecart and tracks on down, and cannon on side.
  • Make him rather fast on the ground to reflect Toads' high speed in general, with high traction to boot, but make his air speed pitiful. This severely limits his approach unless he builds things to help him, but makes it easy for him to rush back and forth to build things and such.
  • Make him rather heavy due to his backpack, but also to increase his survivability as he cannot jump.
  • Perhaps smash input up special to make a bouncy pad on the ground, like using a Super Missile as Samus, allowing CT to use aerials and throw off approaching opponents?
So, those are my ideas. Have y'all got any?
 
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ChikoLad

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He has arrived (yesterday)!





...Though he also had to learn about how we lost a valuable treasure...


 

ChikoLad

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C'mon, you have the Captain Toad lamp, Toad Amiibo, and a bunch of other amiibos (Little Mac) in the background. ****ing Europe.
The Toad Amiibo isn't rare in the US, he's uncommon at worst. In the UK and Ireland, he's actually pretty scarce.

Club Nintendo US got way better stuff than Club Nintendo EU most of the time.

And the US gets more than half of the world's Amiino stock, with frequent restocks. Europe doesn't even get a quarter, with occasional restocks.
 

POKEMANSPIKA

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The Toad Amiibo isn't rare in the US, he's uncommon at worst. In the UK and Ireland, he's actually pretty scarce.

Club Nintendo US got way better stuff than Club Nintendo EU most of the time.

And the US gets more than half of the world's Amiino stock, with frequent restocks. Europe doesn't even get a quarter, with occasional restocks.
I've never seen a Toad amiibo. Or a :4falcon::4charizard::4dedede::4fox:(I own this one but I've never seen one in the wild):4greninja::4myfriends::4jigglypuff::4littlemac::4lucario::4lucina::4marth::4ness::4pit::4robinm::rosalina::4shulk::4villager::4wiifit::4zss:.
At the end we didn't get a cool physical reward, we got games but I wanted something physical. *sigh*
 

WeirdChillFever

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Great ideas, great ideas! With some fine tuning to these specials, a moveset that builds on them and uses them, and perhaps a few bits and pieces from the set I made a while back, I reckon we could make a proper moveset out of this (and perhaps even submit it to MYM in the future!). So far, we've got:
  • Limited mobility (no jumps, so that he has to rely on ladders and such?)
  • A pickaxe to destroy what he makes
  • Minecarts and tracks
  • Platforms (possibly mushroom ones that pop out of the ground from a sprout?)
  • Ladders (as part of the platforms, freeing up another input? maybe the stalks of the mushroom platforms are climbable?)
  • Propeller platforms (as the aerial version of the platforms, aiding recovery without a jump? perhaps walking on one side of the platform causes it to tilt and go in that direction?)
  • Turnip cannons (auto fire normally, but CT can hop on to aim and fire manually?)
We've got a pretty good base so far. The special moves are unique, share a central theme, play into each other, and define Captain Toad's playstyle. A playstyle as we call it in Make Your Move is basically how all of the moves link together, and the character's strategies based around the moves and such. For instance, here's a rather excellent analysis on Mario's playstyle by JOE!:

For Captain Toad, it's somewhat similar, but more extreme as far as limited movement goes, and replace the fireballs with constructs. Of course, that makes him play entirely differently. Here's some ideas I had:
  • Firstly, limit his construct count, whether that be X amount of things total or X amount of each thing. You can't place a new one until you break something with the pickaxe. This prevents the battlefield from becoming a cluttered mess.
  • Have a grappling hook tether recovery, to help him get back to the stage if he can't make a propeller platform due to being at the max.
  • Platforms on up special (mushroom when grounded, propeller when airborne), pickaxe on neutral, minecart and tracks on down, and cannon on side.
  • Make him rather fast on the ground to reflect Toads' high speed in general, with high traction to boot, but make his air speed pitiful. This severely limits his approach unless he builds things to help him, but makes it easy for him to rush back and forth to build things and such.
  • Make him rather heavy due to his backpack, but also to increase his survivability as he cannot jump.
  • Perhaps smash input up special to make a bouncy pad on the ground, like using a Super Missile as Samus, allowing CT to use aerials and throw off approaching opponents?
So, those are my ideas. Have y'all got any?
-I'm all for limited mobility, but no jumps seems a bit radical
-Yes, but only if there's a downside to having something on-stage, like if the opponent can use it.
-Yeah
-I haven't played Treasure Tracker yet, but a mushroom platforms seems to be the best fitting thematically
-A ladder with a platform at the top? A ladder at the stem of the Mushroom? Should be an Up Smash
-Maybe a Forward Smash with Toad dragging along the ground, holding a speeding platform?
-TURNIP TURRETS HECK YEAH. Might replace PickAxe as NSpecial, Pickaxe as Dash Attack?
-Yes, this makes the moveset more strategic.
-Fits the Indiana Jones type of feel
-Platforms up, cannon neutral, Pickaxe dash attack, Minecart side
-Above average ground speed, not sanic gotta go fast, that's minecart's deal
-There's a minecart in there, so yeah, heavy
-Not sure whar you mean by Bouncy Pad, but a Mushroom Trampoline is good.
 

Munomario777

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-I'm all for limited mobility, but no jumps seems a bit radical
I think it'd be more unique, and make him really rely on the structures and such. And of course, it'd be true to his character and all.
-Yes, but only if there's a downside to having something on-stage, like if the opponent can use it.
That and the limited amount of things.
-Yeah
-I haven't played Treasure Tracker yet, but a mushroom platforms seems to be the best fitting thematically
I don't recall any actually being in the game, but it makes sense since A) he's a mushroom himself and B) the whole stalks-as-ladders deal.
-A ladder with a platform at the top? A ladder at the stem of the Mushroom? Should be an Up Smash
I don't think so. It's an integral part of his moveset, it has a unique gimmick and plays into a whole special mechanic, and it's a bit too special to not be, well, a special. :p Smash attacks should be, well, attacks, not creating platforms.
-Maybe a Forward Smash with Toad dragging along the ground, holding a speeding platform?
How would that work for recovery?
-TURNIP TURRETS HECK YEAH. Might replace PickAxe as NSpecial, Pickaxe as Dash Attack?
Why dash attack? That seems rather random. Plus, as I said above, it plays into his entire mechanic, and it's got a more unique function, so I think it should be a special attack (probably the neutral special).
-Yes, this makes the moveset more strategic.
-Fits the Indiana Jones type of feel
-Platforms up, cannon neutral, Pickaxe dash attack, Minecart side
So what's the down special?
-Above average ground speed, not sanic gotta go fast, that's minecart's deal
-There's a minecart in there, so yeah, heavy
-Not sure whar you mean by Bouncy Pad, but a Mushroom Trampoline is good.
Yeah, I mean the Mushroom Trampolines from 3D World:

They'd be smaller than that one, of course. :p
 

WeirdChillFever

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I think it'd be more unique, and make him really rely on the structures and such. And of course, it'd be true to his character and all.

That and the limited amount of things.

I don't recall any actually being in the game, but it makes sense since A) he's a mushroom himself and B) the whole stalks-as-ladders deal.

And 3D World has them.

I don't think so. It's an integral part of his moveset, it has a unique gimmick and plays into a whole special mechanic, and it's a bit too special to not be, well, a special. :p Smash attacks should be, well, attacks, not creating platforms.

But the platform would ram into opponents at high speed. But it could be incorporated into the Mushroom Platform UpB.

How would that work for recovery?

Not.

Why dash attack? That seems rather random. Plus, as I said above, it plays into his entire mechanic, and it's got a more unique function, so I think it should be a special attack (probably the neutral special).

Okay, then a Forward Smash maybe?

So what's the down special?

Plant and Pluck

Yeah, I mean the Mushroom Trampolines from 3D World:

They'd be smaller than that one, of course. :p

Maybe they could be resembling the mushrooms from MKW's Mushroom Gorge more.
Replies in Red.
 

Munomario777

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And 3D World has them.
And the Mario series in general.
But the platform would ram into opponents at high speed. But it could be incorporated into the Mushroom Platform UpB.
I don't see why a platform would need to ram into anyone (and if it did, that could easily be a part of the up special).

Then what's the point of the propeller platform, and how exactly does Captain Toad recover?
Okay, then a Forward Smash maybe?
I still think it should be a special. After all, smashes can't be used in midair, and Captain Toad would likely want to move while constantly using the pickaxe to destroy multiple things. Perhaps you could hold down the input to constantly swing the pickaxe while moving.
Plant and Pluck
What would that do exactly?
Maybe they could be resembling the mushrooms from MKW's Mushroom Gorge more.
That might be too similar to the normal mushroom platforms.

So, here's my list of possible specials:
  • Neutral Special: Super Pickaxe - Destroy any structures that Captain Toad has laid down by swinging the pickaxe. Hold the button to move while swinging similarly to the hammer item.
  • Up Special: Platform - Hold and release on the ground to create a Battlefield platform-sized mushroom platform (Captain Toad plucks it out from a sprout), increasing in height with charge and having a climbable stalk. Smash input to make the top bouncy and orange; these can be on the ground as well. You can have up to two of the aforementioned mushroom platforms out at any given time. Using this in the air creates a propeller platform, which carries the Captain up; he can attack during this, and while he can't make structures, he can use Up Special for an extra gust upwards, Neutral Special to destroy the platform and fall, and move left or right to steer.
  • Side Special: Turnip Cannon - Place a turnip cannon on the ground, which fires turnips straight forwards automatically; one can be out at a time. You can also aim it manually.
  • Down Special: Minecart Track - Hold down the input to create a minecart track along the ground, and release to end the track and place a minecart. It goes back and forth along the track, and acts as essentially a moving soft platform (no hitbox). Anyone can ride it, and Captain Toad can destroy an end of the track to make the minecart fly off, carrying opponents potentially to their doom. The track then disappears, and Captain a Toad can make a new one.
 
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