Falconv1.0
Smash Master
It's hilarious how many things Brawl and 3S have in common.As long as it is more balanced than 3S I can live.
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It's hilarious how many things Brawl and 3S have in common.As long as it is more balanced than 3S I can live.
yep, i know than Sakurai already said than he will never make a game like melee.Do you just ignore everything Sakurai says about his thoughts on competitive games or what.
They have some similarities I suppose.It's hilarious how many things Brawl and 3S have in common.
Well, first off, please tell me English isn't your first language.yep, i know than Sakurai already said than he will never make a game like melee.
but, i can dream after all, dont you thing?, and one of my dreams is have a balanced Smash brothers, a balanced roster, and a balance between competitive game and casual.
When i Say casual game i am refering to pla with items, in crazy stages like big blue or flat zone, sometimes i get boring of play smash on the same way all the time, so, i turn the items on to get some diferent fun, and bring back my old days as a happy n00b. when i was kid (10 years) i played at first time Smash 64, and i did it with items.
But i love play competitive, is so fun and exiting, play agains good opponenst and do the best in a match is something so good. Is something than i dont change it for anything, i love play competitive.
I can tell you, in a year, 80% of the times than i play i do it in the competitive way, and the other 20% i do it with items and other kind of stuff.
PS: what is 3S?
.....What the **** are you talking about? Perfect shielding is fine, it's hard enough to where it can't be abused by everyone ever, but the pay off when you land it is great, it's a fine example of a 'good' technical move.If Sakurai wants to create an accessible game, get rid of stuff like perfect shielding if they only have technical value and no strategic value.
*sigh*.....What the **** are you talking about? Perfect shielding is fine, it's hard enough to where it can't be abused by everyone ever, but the pay off when you land it is great, it's a fine example of a 'good' technical move.
Is there a reason for a soldier to not rocket jump at specific points at the beginning of TF2 matches? Nope. So I guess we should just make that automatic too, right?*sigh*
Is there a reason for you to NOT do perfect shielding? If not, regardless of whether it's hard to pull off consistently or not, if you have no reason to NOT do it, then you might as well make it automatic. Just because it's hard doesn't mean it's fair or should exist.
But here's the thing, no one can perfect shield with godlike reflexes, and no one will, bro.I can't say anything on TF2 since I've never played it.
If you have a stupid *** defensive system because perfect shielding is automatic, then that should be a sign that there is a problem with the mechanics. In theory, if someone were to have perfect shielding down to the point that he/she can perfect shield with godlike reflexes, is there a reason why he/she shouldn't do it?
It's one thing if there's no reason at all for it to be there, like l canceling, it's completely pointless, and it could easily be designed in. PS'ing everything is impossible, and perfect shielding **** that is easy to react to is simply rewarding a player for being good, you shouldn't take away rewards for not being terrible, that's just dumb. So what, should we get rid of headshots in shooters when there's no reason to not go for a head shot other than it's harder? That's terrible ****ing logic. There's a pretty big difference between having no reason to be there and a reward for being dedicated.I guess perfect shielding could apply to why I dislike L canceling.
I think it's fine when you have to predict a move, PSing a frame 5 move on reaction is impossible, but it rewards people PS things that are reactable and it is kinda of a why not do it situation, so I can see where Kus is coming.
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Depth is about having viable options. There's no true depth if there's only one good option at a given situation. If the other options available pale in comparison to the best option, then there's no real depth.Perfect shielding...removed? What? Make it automatic? Yeah, there's no reason for a Marth to not up b OoS when they can punish something so we should make that automatic. There's no reason for an MK to not gimp Ganon when he's far offstage, so we should make that automatic. (sorry if I'm behind in the metagame and stuff haven't played smash in a year)
Just because it's the correct move in a situation and people should be using it doesn't mean it should be automatic.
Skill and depth are two different things. He never argued that it gives the game depth, stop straw manning.Depth is about having viable options. There's no true depth if there's only one good option at a given situation. If the other options available pale in comparison to the best option, then there's no real depth.
And with Brawl, the balance is messed up anyway. It's almost irrelvant, but I'm years behind Brawl's metagame.
Whoa whoa whoa wait a sec, are you trying to imply that perfect shielding is not strategic? Did people just magically forget that failing to perfect shield is a commitment? If you don't roll, spotdodge, grab, or jump out of shield, you're stuck doing nothing for at minimum 14 frames if you fail to perfect shield a move. Are you trying to tell me that this can't be baited? You must not know what empty jumps are.If Sakurai wants to create an accessible game, get rid of stuff like perfect shielding if they only have technical value and no strategic value.
Someone is theorycrafting MAD hard. Seriously. I don't understand where you get this idea that players are just magically capable of perfect shielding every 6 frame B-air or F-tilt in existence on reaction. In a perfect world where competitive play is based on Tool Assisted Speedruns, maybe you would have a vaild point. But seriously. What. The. Hell.*sigh*
Is there a reason for you to NOT do perfect shielding? If not, regardless of whether it's hard to pull off consistently or not, if you have no reason to NOT do it, then you might as well make it automatic. Just because it's hard doesn't mean it's fair or should exist.
You lost me. What is the problem with perfect shielding again? It's not automatic. And it's not free unless you're spamming slow moves all day. Furthermore it is NOT the reason why Brawl is considered defensive. If anything the strong shielding mechanics of Brawl make the game MORE offensive if anything since it makes it fundamentally easier for characters to approach. The fact that spacing and resets are emphasized in the Brawl engine are the real reason why the game is defensive.I can't say anything on TF2 since I've never played it.
If you have a stupid *** defensive system because perfect shielding is automatic, then that should be a sign that there is a problem with the mechanics. In theory, if someone were to have perfect shielding down to the point that he/she can perfect shield with godlike reflexes, is there a reason why he/she shouldn't do it?
This has to do with what? You're just saying that there is no true depth if there is only one good option at a given situation. What does that mean? Seriously. I don't get how this proves that Brawl is unbalanced. Last time I checked, the real source of unbalance wasn't a lack of options. It's really ****ing stupid matchups.Depth is about having viable options. There's no true depth if there's only one good option at a given situation. If the other options available pale in comparison to the best option, then there's no real depth.
And with Brawl, the balance is messed up anyway. It's almost irrelvant, but I'm years behind Brawl's metagame.
Yes, yes you did. Remember when you were like "there's no reason to not powershield" and then we gave the most ****ing obvious reasons why there are reasons not to after I explained not everything needs risk/reward?I lost.
I don't think you can have something be both single and plural, bro.another interesting thing here would be a balanced Final smahses
Ohh yeah... im one of the original beta testers / BRoomers.It'd be cool if we had a Final Smash bar or something that you could turn on and off, kind of like SSBC if any of you have played that.
yes i know that, but maybe, they can do another sistem, something like Marvel vs Capcom 3 sistem. something than you can turn on or off in the rules srceen and have a balance between one an another.I don't think you can have something be both single and plural, bro.
Also, final smashes are items, no one actually gives a **** about 'balancing' items. Items are for casual play, I'd refuse to play the game if they made their way into competitive.
Do you have a better idea sir?Your idea of balanced is incredibly naive, and who taught you how to spell, they should be shot. So it kills at a ****tardedly early percent and it's just a scripted move that ****s them up, great it'll be like Third Strike but ****tier. I am so excited.