And I literally never said that you said that it couldn't be beat, what I'm saying is that you shouldn't be complaining about the move at all, because there's nothing wrong with it. And FYI, every move shield pokes if your shield is small enough.
Yeah, but Cloud's F-Smash seems far too good at it for a powerful F-Smash, that's my issue with it. -and to be fair, I'm free to complain about any move I like if I don't like it, that's kind of why it's an opinion. You might not agree with it, but I'm more than entitled to say I don't like the way something is.
Then don't counter it? This really doesn't seem to be this big of a problem. I see counters get beat all the time.
-again, I said it before, but you can't just throw out a "Then don't ____." response and expect me to just agree with it, because sometimes it's the best reaction you've got. Not every one has perfect split second decision-making 100% of the time. Sometimes, a "sub-optimal" option is even the better one. It's generally a bad habit to say "Just don't ____." when it comes to an argument IMO because it breeds a kind of mindset that lets the game stay out of balance. If people had said the same about things like Hoo-Hah, we wouldn't be anywhere with the meta. -and I'm not gonna start saying F-Smash is as powerful as Hoo-Hah because I'm not a moron, but I'm still gonna say it's a problem.
Right. So let's "fix" Pit and Mii Gunner's forward smash. Oh, and Link's.
The difference with these is that Pit's F-Smash and Mii Gunner's are much, much weaker there's far less shield-stun and damage. The Mii Gunner's also doesn't give counters an issue from my experience.
Link's is a different issue, mostly because the two hits are basically separate, so there's a whole mindgame around the will-they-won't-they of that. That, I can totally accept. It's also not as good at punishing shields or hitting counters (-as is the same for Pit's actually.).
I don't feel there's anything to fix with these attacks - they're similar, sure, but the properties are different enough that they never feel unfair. Cloud's F-Smash has a very specific way of causing a lot of pretty unfair crap to happen, and I've been on both sides of it.
I don't mind solid evidence, but when we're just banging theory and potential fallacy together like this, I don't feel either of us are getting anywhere with the discussion. lol -trust me, as much as I'd like to lab this kinda stuff and find solid evidence myself, it's hard when you only personally own the 3DS version. I'd be right on comparing Cloud's F-smash to similar moves and if it's got somehow unfair properties, because even if I was wrong, I'd be likely learning ways to get around it in the process.
I feel that dsmash should be made more consistent. The fact that people fall out of it fairly often is an issue. I think that it is silly when dsmash can be teched also.
What percents do people start falling out of Dsmash? I've rarely had it happen myself.
I've never had this one happen to me, it's weird to even think that people are slipping or teching out of it... It sounds like it could be a very situational thing, but an incredibly sucky one at that. Definitely needs looking into.