Conn1496
Smash Ace
Can people stop mentioning throw combos? Like, seriously... Out of all the things Cloud needs, throw combos are literally the last thing that would be fair or sane to add to Cloud. I know his throws are bad, but literally all his other moves are pretty good or above average.
It's not even like he needs to be attacking shields half the time, his bait game is strong, and his grab still gets them out of shield anyway, that's all that really matters, it's not like everyone else has throw combos, either. IIRC, Fox - arguably a top 5 character - doesn't have any notable ones from my memory...
-also, in relation to F-smash, after a bit of extra time playing, I don't think the move is as janky as I first thought, but it's still pretty damn powerful for it's speed. Probably not enough to be nerfed any considering his options to kill early out of limit basically are "just F-smash", but definitely notable...
Also, my two cents on limit in general is pretty half-half, I kinda get what people mean about limit being a little obnoxious, but from my experience, any good player won't let you get it more than a handful of times in a single stock, and they're only a one-shot thing anyway, so it's not like you're getting a free 20% with each limit or anything. I actually find myself relying on other moves for kills, or just keeping limit charged for the arguably better movement options, which is bothersome since the limit moves are some of his cooler moves, and it basically stops you from spacing with Blade Beam too. -they're powerful, sure, but pretty predictable all things considered. I don't think there's personally a damn thing wrong with limit - even down to the charge rate. If anything I'd say it's a tad underwhelming. I know for definite people are over-valuing it's threat when they're against Cloud. I find myself basically throwing them at people just so I can pressure with blade beam again without worrying about it, or saving them just to recover.
It's not even like he needs to be attacking shields half the time, his bait game is strong, and his grab still gets them out of shield anyway, that's all that really matters, it's not like everyone else has throw combos, either. IIRC, Fox - arguably a top 5 character - doesn't have any notable ones from my memory...
-also, in relation to F-smash, after a bit of extra time playing, I don't think the move is as janky as I first thought, but it's still pretty damn powerful for it's speed. Probably not enough to be nerfed any considering his options to kill early out of limit basically are "just F-smash", but definitely notable...
Also, my two cents on limit in general is pretty half-half, I kinda get what people mean about limit being a little obnoxious, but from my experience, any good player won't let you get it more than a handful of times in a single stock, and they're only a one-shot thing anyway, so it's not like you're getting a free 20% with each limit or anything. I actually find myself relying on other moves for kills, or just keeping limit charged for the arguably better movement options, which is bothersome since the limit moves are some of his cooler moves, and it basically stops you from spacing with Blade Beam too. -they're powerful, sure, but pretty predictable all things considered. I don't think there's personally a damn thing wrong with limit - even down to the charge rate. If anything I'd say it's a tad underwhelming. I know for definite people are over-valuing it's threat when they're against Cloud. I find myself basically throwing them at people just so I can pressure with blade beam again without worrying about it, or saving them just to recover.