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Shine Stalling & edge guarding applications

brickman

Smash Lord
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Aug 11, 2006
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Kansas City, MO
Like any good self deprecating fox, I'll start off by noting that I'm not an exceptional fox player, but I've played fox long enough to know my way around the character. Furthermore, I've been able to develop some pretty creative strategies and have adopted a relatively infuriating style.

One of my favorite tactics occurs when fox is edge guarding against fox, falco, falcon and marth. (I'm sure it applies to other characters, I just don't frequently play against them). The tactic is relatively simple, it involves shinning and staying in your shine and falling for a varied period of time (fox is able to jump out of his shine at several stages, I'm not sure what the frame data is) and then back airing your opponents return.

I'm particularly good at timing, so I usually wait for them to have limited options in their get backs and then make a choice (most of these attack choices cover multiple options of return for your opponent).

An example is in order. Let us say we find ourselves edge hogging on dreamland as our falco opponent is at 70% and is re-approaching the stage from an above the stage position on the left side of the stage.

There are several options available for falco in his turn (lets cover a few just to understand how this tactic can be used). Falco's options are among the following: normal forward b back onto the stage, short forward b onto the ledge, up-b at up-right, up-b straight, up-b down and to the right. (these can also be varied with shine stalls of their own to confuse the timing). They may also choose to air doge onto the stage. This is simple from that position, they may also wait to drop still further and approach the level of the ledge and then may do a forward b up b (they may also do this slightly above the ledge and simply try to go directly back onto the main stage).

Here is how you can combat just about all of those. Counter their shine stall with your own [ (For determining and matching their timing variations) (Do this in all instances)] this will give you the ability to time their move, and you can jump out of it to hit 2/3 of the firefox angles and both of the forward b returns). If they choose to continue to drop down to slightly above the stage or directly with the stage, you can jump out of your shine stall and time a back air and kill them.

Doing this with consistency requires familiarity with the various return scenarios of your opposing character and the timing of each of these moves. It also requires a deep familiarity with the timing and windows at which you can jump out of your shine stall. With practice and understanding, this becomes an exceedingly effective mechanism for guarding the edge from various return patterns and is probably one of the most effective guards in terms of overall probability.
 

brickman

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Aug 11, 2006
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why not just hang on the ledge and hit them where they are going?
I'm not sure if I fully understand your question...

In most cases you don't just want to continue to hang on the ledge because it is going to limit your over choices (when just sitting on the ledge you do not have the immediate upward capabilities that you do as opposed to when you are sitting in your shine and falling a negligible distance). I'll agree that waiting on the ledge and hitting them is pragmatic given a certain set of conceived get backs, but overall, I think it falls short of this edge guarding technique with respect to the aspects aforementioned.

As a side note, I don't really find the shine stall to back air (either falling, upward or horizontal) to be "flashy" in any particular manner. Overall, I find it to be a highly successful guard against the maximum number of return options given a certain character. Other guarding tactics, such as the one you've mentioned, limit the number of approaches that you can defend against and are therefore less desirable in my book.
 

Fortress | Sveet

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when you talk about the shine stall, how long do you suggest stalling? 10-20 frames or a second or two?

i can see the advantage to stalling to cover the down angle option, but it seems weaker to the above stage options. i havent ever used it, so i dont know for certain though. i'd really like to see a video of exactly what you mean (in match or out, doesnt matter)
 

JPOBS

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unless im mistaken, he means you jump out, shine, stay there for a second or two, watch whatever option your opponent chooses to take, and then hit them with a bair.

i dont do this often but sometimes it just happens.

although, i much prefer to just stand on the stage facing the center, it amounts to the same thing but i have two jumps to work with.
 

brickman

Smash Lord
Joined
Aug 11, 2006
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http://www.youtube.com/watch?v=ZkzambPGU6w


3:18 is a variant
3:30
3:37
3:42 is a variant
5:56 is a variant
7:01
7:08
7:38 is a variant


If you have any other questions, ask.

I don't think there are any high angle approaches dealt with in these clips, but it works for high approach. You stay in the shine for a very short period of time and then full jump and cover those angles.

Let me know what you all think.
 

JPOBS

Smash Hero
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yea its exactly what i thought you meant.

like i said, i personally prefer to just stay on the stage with my back to the edge. it serves all the same purposes as this technique does except you have two jumps to work with.

i rarely choose to do this cuz there are better ways but its not a bad tactic i guess.
 

Fortress | Sveet

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yea thats kinda what i thought. i think it works good for you, because you have experience with it, but its not something i'd advise other foxes to start doing. it leaves certain options more open, and if you don't get fooled by the trap (ei, don't go for the ledge) its less effective than simply holding the edge and following them. i'm sure you know how to compensate for it and what not, but i'm gonna stick with holding the ledge and getting up if i think they will go for the sweetspot.
 

Fortress | Sveet

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off topic, but you should come to FTBT1 next saturday. Matt R said he is coming, and i'd like to see this shine BS in person :D
 

TresChikon

Smash Lord
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Jun 25, 2009
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@ the barnyard
It's weird so it might freak em out for a bit.

I see the applications that you can guard from varied angles, the only set back is that you can't make use of invincibility.

But it looks really cool, I must try it out!
 

EC_Joey

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May 30, 2006
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何?
ESS TOO BEE

For space animals, I prefer staying on the stage when they're recovering high, and hanging from the ledge when they're low. I don't usually do the shine stall to edgeguard, it's either a ledgedrop>double jump>bair, or a number of other options on the stage. I use downward angled ftilt if they fail to sweetspot, uptilt with my back to the edge if they try an illusion, downsmash at the ledge, shining a failed sweetspot, forward smash, etc.

Basically, there's a lot more options available on the stage, especially if they can reach the stage rather than the ledge. It's always really heavily dependent on the situation though.
 
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