I originally thought you were talking about using it competitively, my bad >.>;
1337 h4x are fun for casuals, though. Some on AiB mains longchu lol
Wait, where in my response did I let on to the fact that I don't consider hacks for competitive play? I do entirely consider hacks for competitive play. Once you've played Brawl+, Brawl is nothing more than a heap of garbage if you ask me. There are so many great changes at hand, be it no tripping, L-canceling, hitstun, Melee Air Dodging, that there's no way to even consider ever wanting to play regular Brawl again. The contrast between the two is so extreme it's like night and day. I would never consider regular Brawl over Hacked Brawl for competitive matches.
Seriously. If you're defying it saying that hacking is "fun for casuals" guess what? You quite obviously have yet to have the pleasure of playing an utterly better game (Brawl+). You're analyzing something that you think you have the right to for some misplaced reason. Not until you've played Brawl+ do you have the right to truly condemn it.
To the naysayers, I urge you to hack your Wii, as it truly poses no threat to your Wii. As an addendum, it's inexpensive.
EDIT: Rawr, in reading your response again, I've apparently missed something. "Longchu" I can only assume you're referring to Pikachu with a hacked swapped moveset with a taller character... right? If so, it's blatantly apparent that you've been mislead as to what "Brawl+" actually is...
Brawl+ uses no illegitimate hacks, it's called Brawl+, a modified version of the original game name because it's meant to be an entity in and of itself. It's so different that it can be considered a new game entirely. This doesn't mean they've taken things to the extreme and made things rediculous, move swapping, super character hacks, and other such hacks for example. Instead, specific key changes have been implemented to the game to make it better than it previously was.
Here are the general differences... notice that no bizarre character mods exist in Brawl+...
Brawl:
•No hitstun (or VERY little): Very little comboing potential in Brawl, only few characters have "true" combos.
•Random tripping (so that in the midst of a competitive match someone has the potential of tripping and being smashing by the opponent just at that same moment as such the player who has tripped lost). Simply awesome. Also, no other fighter has tripping.
•The only form of aerial lag canceling is auto-canceling, and not all characters have auto-canceled aerials.
•Can recklessly air dodge multiple times in the air. Quite stupid because this lacks strategic purpose, and takes away from the game. For example, one can always air dodge and not get punished for it, it's easy to do.
Brawl+:
•Has hitstun, which ever variable the community decides to be standard will fly. As such, combos are possible for every character, making EVERY character better, even the characters were were not viable in competitive play before.
•No more random tripping. This takes out an element of chance, and we all know that chance is the last thing we need in a competitive match (i.e. that's why the primary competitive community doesn't play with items-- they induce chance)
•L-cancel has been added, this comes in many forms in Brawl+. The newest is auto L-cancel, as such each characters lag frames when landing an aerial attack on the ground has been cut in half. This means that many characters have much more viable approaches and a better aerial game then they had before. For example, Link can down air sword plant and when he touches the ground he'll be free to move twice as quickly, this makes it more difficult to punish characters like this, as it was far to easy before.
•Melee Air Dodge system is PERFECT in Brawl. For one, aside the obvious uses of wavedashing having directional influence on a single air dodge is awesome. The fact that each character can only dodge once in the air before they enter their failing animation is actually great, though if you didn't play Melee perhaps you won't understand. You can now pressure your opponent into using his airdodge when he actually doesn't want to just to then punish him for being in a helpless state after using it. It makes aerial fights much more intense and far more strategic than before.
•Pokemon Trainer: Pokemon can no longer become fatigued, and they no longer auto cycle to the next pokemon upon dieing and respawning. This is immensely helpful in making the Pokemon Trainer a more viable tourney character. He can now play like Zelda/Sheik players, a PT player can start a match as Squirtle and stay him for the entire round, without becoming incredibly weak due to fatigue as would happen in regular Brawl. If the PT player wanted to switch pokemon, he could all the same, whenever he wanted.
These are just a few of the changes in Brawl+... there are many new hacks under way, further bettering the game...
Seriously, I don't understand why anyone would not want to play Brawl+ over Brawl.