Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Trust me...If I would have seen this thread and knew about the deadline I would have said something. Half these sets are pretty redundant. It's just that for how important these sets are and how much people they're going to impact at EVO there just seems like there wasn't enough involving discussion.Well, then you should have said something. If you don't contribute, you can't complain that it didn't turn out the way you would have liked.
Yea don't get me wrong. I'm not blaming you guys specifically. I just feel like as a whole the custom project's impact for EVO should have been voiced far more throughout Smashboards. I only even found out the sets were already locked into by chance. I tend to browse through the custom threads every once in a while and even with that I didn't see specific discussion about the sets being locked for EVO just because I happened to miss a few select posts.I mean, I tried to reboot discussion by posting those (mostly) throwaway sets, but it didn't reignite whatever spark was going on before.
We did originally have a gale set (2221 instead of 2231) but it was suggested that it get replaced, and nobody seemed to care either way. Also, if you look at the other characters in the custom move project, almost all of them are built redundantly. Most character boards seem to have built their custom sets in the same way (ideal set with slight variations for preference, followed by a few gimmicky sets), so we are not unique in that respect.
I agree with you that it's unfortunate that we didn't have more discussion, but it is what it is.
Doesn't make sense man. We should have definitely had till at least June.Why are the sets locked so early anyway? Isn't EVO not until July 17th?
Because it's a lot of work to actually actually acquire and set them up, as well as keep track of whose console is whose.Why are the sets locked so early anyway? Isn't EVO not until July 17th?
Although I'm not aware of what your experience with running large-scale events may be, I don't think it's really within our jurisdiction to claim what makes sense when it comes to registering systematic elements such as rules, considering that most of us are just players of the game and not high-level TOs. I would guess that there's a legitimate reason they cut these things off much earlier than we would anticipate. The EVO staff ain't newbies to this kind of thing, so I assume that such a deadline was made to ensure that all matters relating to rules would run smoothly, as well as leaving enough time to change things if something goes wrong.Doesn't make sense man. We should have definitely had till at least June.
They probably need the sets now instead of later so people are notifying ahead of time exactly what sets they can use on EVO, thus players participating know what sets they can try out so they don't end up being screwed over because they were practicing using a set that isn't allowed in EVO.Doesn't make sense man. We should have definitely ad till at least June.
How much work it is depends on the number of 3ds and Wii U they have to set up. An AR covers getting the custom moves already. It's all really not all that hard to do.Because it's a lot of work to actually actually acquire and set them up, as well as keep track of whose console is whose.
You're right. I guess there's no way to justify that claim but at the end of the day deadlining something like this more than 3 months before the tournament is unnecessary. I can see them doing it for the reasons you mentioned just because there are other games being played at EVO and I'm sure they don't want to worry about Smash 4 more than is necessary but the situation could have been handled a lot better.Although I'm not aware of what your experience with running large-scale events may be, I don't think it's really within our jurisdiction to claim what makes sense when it comes to registering systematic elements such as rules, considering that most of us are just players of the game and not high-level TOs. I would guess that there's a legitimate reason they cut these things off much earlier than we would anticipate. The EVO staff ain't newbies to this kind of thing, so I assume that such a deadline was made to ensure that all matters relating to rules would run smoothly, as well as leaving enough time to change things if something goes wrong.
They have a specific use against Rosalina and Villager, since you can hit them through Luma/the tree. Plus, they go through projectiles that would otherwise clank. Other than that, it's really just about how likely you think you are to break a shield with penetrating.That makes sense actually, I still think it's a bit too early though.
Anyway, I've been using customs lately, mainly the 2211 set, and I realized something: Penetrating Needles are worse than standard needles. They give Sheik so little options compared to the standard ones, the range is a lot shorter, and most importantly: pulling off rising needles to BF combo is a lot harder in my experience, but still doable (although as I said, *a lot harder*). I've been better off using the 1211 set. Gravity nade is awesome.
Yeah that's what I thought about them, for going through Luma. Didn't know they go through the tree though, that's good to know.They have a specific use against Rosalina and Villager, since you can hit them through Luma/the tree. Plus, they go through projectiles that would otherwise clank. Other than that, it's really just about how likely you think you are to break a shield with penetrating.
That may be the case too. It's possible that there isn't a specific reason for such a strict cutoff other than its just a matter of protocol. But when it boils down to that, there's really nothing we can do to change it. The system works, so they aren't gonna change it anytime soon.but at the end of the day deadlining something like this more than 3 months before the tournament is unnecessary.
That's why I primarily use them for opponents that shield all the time. It's no secret that Shielding is one of your best options in Smash 4, so there are gonna be a few people that play by setting up a tent in that small bubble of defense. So combining the Pennies (shout-outs to @Wasserwipf) with all the safe shield pressure Sheik can pull off (retreating F-tilt, well spaced F-airs), the possibility of a shield break becomes much more feasible.The needles never break shield; it pressures shields but they'll regenerate after like 10 seconds anyway and opponents can always jump over them.
I believe March 27 was the deadline set by Mr. Wizard. So AA set our deadline at March 17 to be on the safe side.Why are the sets locked so early anyway? Isn't EVO not until July 17th?
Yea I agree, I don't think it'll change either based on Mr. Wizard's comments. I'm just salty that the projects importance and impact wasn't broadcast more for obvious reasons.That may be the case too. It's possible that there isn't a specific reason for such a strict cutoff other than its just a matter of protocol. But when it boils down to that, there's really nothing we can do to change it. The system works, so they aren't gonna change it anytime soon.
The threat of such shield pressure is what makes them good.The needles never break shield; it pressures shields but they'll regenerate after like 10 seconds anyway and opponents can always jump over them.
I realize that, but I don't think trading long range and double the amount of needles (which matters when it comes to rising needles > BF) is worth that in my opinion.The threat of such shield pressure is what makes them good.
Yea just be careful not to double post. Good work with the customs so far though.Sorry for spam posting, just realized the edit option was there...
Omg this out of a backflip B-reversed needle could be huge. I knew the throwing animation continued when landing, but haven't considered it since.In the air, it transfers the animation so you can jump-start throwing it-land, and it shoots straight.
The hitstun on Gravity Grenade is long enough that you can just dash towards them for the U-Smash, and it still combos. Kills Falcon on FD at 98%, is a true combo, and just gets easier to do as % goes up due to increased stun time from the needle. However, if they DI the grenade up, there's no way in hell you're hitting them with a U-Smash. DI'ing in/out doesn't seem to have much effect, and DI'ing down makes it easier to hit the U-Smash without running as far to catch them.My theory that Needle to Gravity grenade to Usmash would work is entirely false. Something about the para needle knockback makes the grenade send them higher above sheik.