Town Role PMs
[collapse=FML]
Hello, and welcome to Filmcow Mafia!
You are
Detective Heart of America, One-Shot Vigilante
YEAAAH America! You love America! Why... if anything were to happen to poor, sweet America... well you're just not sure you could live with yourself! What's that? The chief is calling? And America is in trouble!? OH NO.
Abilities:
2nd Amendment: As a true-blooded American it's your God-given right to wave a gun around and occasionally use it; but probably only once before you go to jail or something. Once, during the night phase, you may PM me to visit a player of your choice and kill them.
The Patriot Act: You love America more than anyone, and as such you're the perfect candidate to judge whether others have America's best interests at heart. Once per night you may PM me to visit a player of your choice and determine whether they're guilty of not loving America as much as you do. They physically can't. No one loves America as much as you do! But you can still visit them if you want. (MOD NOTE: Yes, this is
literally informed Paranoid Cop to make that perfectly clear. Everybody is guilty of not loving America as much as you.)
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
Role information not in PM: The vig shot here is fake.
[collapse=Kary]
Hello, and welcome to Filmcow Mafia!
You are
Zulway: God of Mercy, One-Shot Vigilante
You are Zulway: God of Mercy. Your Twelve Tenets of Mercy are unbreakable; the punishment, death. There are currently some out there who would defy your Tenets of Mercy. Prepare them for Destruction.
Abilities:
Prepare for Destruction: As Zulway: God of Mercy, you have unimaginable powers of Mercy as long as someone has broken one of your Tenets thereof; and truly, they are easy to break. Once, during the night phase, you may PM me to visit a player of your choice and kill them.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
Role info not in PM: Obtains a second vig shot after the first has been used (in order to make the worst case for scum one day phase better than having two real one-shot vigs).
[collapse=Gorf]
Hello, and welcome to Filmcow Mafia!
You are
Paul the Llama, Town Neighbor
It's not an easy life being a Llama with Hat(s), no, not even close. You're just out here trying to live your life like a normal Llama, but this guy can't even go one day without causing some kind of genocide. Still, you're stuck with him for some unexplained reason, so you might as well make the most of it.
Abilities:
Caaaaaaaarrrllll!: You swear you can't leave Carl alone for a second. At any point in time you may communicate freely with
Playername: Carl the Llama. A Smashboards conversation will be created for you, but you may contact them in any other way about mafia at any time providing you are both still alive.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
[collapse=Jexs]
Hello, and welcome to Filmcow Mafia!
You are
Carl the Llama, Town One-Shot Vig
For some reason whenever something goes wrong in your everyday life, someone always blames you for it. You just try to go about your day doing normal activities like going to the store, committing double homicide, and cleaning out the garage; but every time you do Paul is right there acting like you're the bad guy for some reason. It's not like you can satisfy your craving for human hands without taking some hands after all.
Abilities:
Dangerous Sociopath With a Long History of Violence: Okay you admit, maybe a few of those things you get blamed for are your fault. But you can't just develop these kind of people skills overnight you know. Once, during the night phase, you may PM me to visit a player of your choice and kill them.
Why, Whatever Do You Mean: At any point in time you may communicate freely with
Playername: Paul the Llama. A Smashboards conversation will be created for you, but you may contact them in any other way about mafia at any time providing you are both still alive.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
Info not in role PM: Vig shot is fake. Receives a second fake shot after using the first.
[collapse=DSH]
Hello, and welcome to Filmcow Mafia!
You are
Depressed Whale, Town One-Shot Vig
Gotcha, this was a sting! Yeah that's right, you weren't depressed at all. Heck you weren't even a robber. That was a ruse.
It's time to clean up this town from the inside out.
Abilities:
Internal Affairs Officer Investigating Undercover Corruption: You just never know who's a bad cop on the beat anymore, it's up to you to weed them out. Once, during the night phase, you may PM me to visit a player of your choice and kill them.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
Info not in PM: Vig shot is fake. You're a fry-cook, not a cop.
[collapse=Maven]
Hello, and welcome to Filmcow Mafia!
You are
Wizard of the West, Town Apathetic Wizard
Eh.
Abilities:
Duel You, With Magic: I mean technically, you're still a wizard. Once, during the night phase (or Twilight), you may PM me the name of a player you'd like to challenge to a Wizard Duel. You and that player will gain private communication for the remainder of the night. Use it wisely.
Unforgivably Lazy: Sometimes the other wizards just reach their limits with you. If you have not used your above magic duel powers by Night 3, the Wizards of the North and South (Chosen at random from the remaining players) will call you out and force you to live up to your duties instead of catching monkeys. You will have an unsolicited 3-way private conversation with them for the remainder of the night. Once again, the targets are random.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
[collapse=Soup]
Hello, and welcome to Filmcow Mafia!
You are
George the Egg Lover, Town Tracker
Man you know you can't have a goddang animal floating around the house, but if you leave it to your wife you'll never be able to cook in peace. You're sure if you give it a little effort and bring your trusty broom you can track down this godforsaken animal and shoo it out; you just hope your eggs (and roof) can take it while you're gone.
Abilities:
Where'd it Go: This animal keeps coming in your house, now you've just got to hunt it down and figure out where it came from. Once per night you may PM me with the name of a player you'd like to track to receive a message on who, if anyone, they visited that night.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
[collapse=Zalak]
Hello, and welcome to Filmcow Mafia!
You are
Robot Ice-Cream Sandwich, Town Compulsive Roleblocker
Abilities:
No Escaping From Our Love (Or This Box): Love can be a scary thing; and whoever becomes the object of your love isn't going annnnyywhere. Once per night you
must PM me the name of a player you would like to visit and they will be blocked from access to any and all abilities that night. This includes any forced active ability, but not passive abilities. If you do not choose a target it will be randomized. Your target will be informed they were roleblocked, but not that it was you who kept them up.
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
[collapse=GiraffeLaserGun]
Hello, and welcome to Filmcow Mafia!
You are
Horse Man, Vanilla Town
Abilities:
The 9/11 of Everything: What, you're not a power role? Man this sucks. Get back at everyone by declaring how much they also suck. Once, at any time, you may PM me to have a player of your choosing mod-declared the 9/11 of this game in thread. Otherwise your only abilities are your wits and your vote. Use them well!
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
[collapse=Bardull]
Hello, and welcome to Filmcow Mafia!
You are
Marshmallow Person, Vanilla Town
Abilities:
Soooo Bored: You're always so bored, not getting power roles is boooring! Once per in-game day you must publicly declare at least one topic of conversation boring. If you don't, you'll just die of boredom! Otherwise your only abilities are your wits and your vote. Use them well!
Win Condition:
You are town aligned and win when all threats to town have been eliminated.
[/collapse]
Mafia Roles
[collapse=Kantrip]
Hello, and welcome to Filmcow Mafia!
...Is what I would normally be saying here.
However, instead...
I extend to you a true Welcome:
To "Shadow Games Mafia".
You are
The Spirit of DDoS Attacks Future
"..."
-The Ghost of Christmas Future
, "A Christmas Carol"
There are few people in this world who fully understand you. Words are hollow to you, indeed you rarely speak at all, letting your actions speak for you. Your methods and motives are as mysterious as your identity; perhaps in part... because you haven't even begun yet. One thing is certain though, when you do come, no amount of Cloudflare will save these lands. Your origins may be the most mysterious of the spirits three, but they are also by far the most malignant; there is no reasoning with a foe that wants nothing of it's quarry. Beware the day and steady the watchword, for without proper vigil you surely soon approach.
Abilities:
Restless Spirit of Dgames: You, as a part of the evil force driving these events, can communicate freely with your fellow Spirits:
(Spirit Names here). A smashboards conversation will be created for you, but you may contact them freely in any way about mafia at any time providing all participants are still alive.
You also have access to the shared faction night-kill with the other Spirits. Each night you may decide a player to kill and who will perform it, PM me or include it in bold in your conversation to make it official. If no kill is decided upon, it will be carried out at random.
Total Blackout: Once per game during the day phase you may PM me to carry out a Distributed Denial of Service attack on the thread. As soon as I see the command issued, the thread will be closed and no one may publicly post or vote for 48 hours, as if it were night. After 48 hours have passed day phase will resume exactly as it was with a minimum of 24 hours given until deadline if it would resume with any less time allotted.
Seven Proxies Deep: It is difficult to discern the true origin of your cyber attacks. You are considered one-shot bulletproof.
Win Condition:
You are spirit aligned and win when your faction reaches majority or nothing can prevent this.
[/collapse]
[collapse=Gheb]
Hello, and welcome to Filmcow Mafia!
...Is what I would normally be saying here.
However, instead...
I extend to you a true Welcome:
To "Shadow Games Mafia".
You are
The Spirit of Real Lives' Present
"There is never enough time to do or say all the things that we would wish. The thing is to try to do as much as you can in the time that you have. Remember Scrooge, time is short, and suddenly, you're not here any more.”
-The Ghost of Christmas Present
, "A Christmas Carol"
So busy! Busy! Busy! Busy! Always work to be done, things to do, people to see. And all of it much more important than silly games. But those Smashboarders defy you. They seek our their fun, their socializing, here. Watching smash, talking of smash,
playing smash, all instead of all the other things that tie you down. And worst, yes worst of all, when they tire of that they come here to enjoy a
sub-game in mafia. As if they hadn't already done enough shirking! Well you're sick of it! They're laughing it up while you're stuck at every board meeting, house-cleaning, work-doing minute around the globe! If you can't have free time to enjoy for yourself: you'll make sure no one can.
Abilities:
Restless Spirit of Dgames: You, as a part of the evil force driving these events, can communicate freely with your fellow Spirits:
(Spirit Names here). A smashboards conversation will be created for you, but you may contact them freely in any way about mafia at any time providing all participants are still alive.
You also have access to the shared faction night-kill with the other Spirits. Each night you may decide a player to kill and who will perform it, PM me or include it in bold in your conversation to make it official. If no kill is decided upon, it will be carried out at random.
Familiar Face: Of all the spirits, you are by far the most inconspicuous, but also the least available. You've already found an unwitting accomplice
Maven with which to work with while you're too busy to attend to things by yourself. Being who you are, they never had a hope to refuse, nor will they realize your true ill nature. After all, who among the living has no obligations, no duties to attend to? None, that you know of; you've seen to that. You may freely chat with them at any time as long as you are both still alive.
Relegated to Regularity: You aren't in full control of your daily activities anymore, you've got too much to do it all alone. You may only cast a vote if the player you chose to create a chat with has voted at least as many times as you that day. (In other words, if that player has voted twice overall, you may vote if you have also voted twice so far, but not if you have voted three times already). Any votes made outside of this stipulation will not count or appear on the vote tally. (It will be up to you to explain why if anyone notices.)
Too Much to Bear: Let's be honest, sometimes all that real life is just too much for someone. Once during the game, during the night phase, you may PM the name of a player you would like to heap extra responsibilities on. This kill will be sent in addition to the normal factional night-kill.
Win Condition:
You are spirit aligned and win when your faction reaches majority or nothing can prevent this.
[/collapse]
Info not in role PM: Extra kill ability is fake. A clue to the nature of the vigs claiming. Also was not aware of the restriction on his neighborhood before choosing an accomplice pre-game.
[collapse=Adumbrodeus]
Hello, and welcome to Filmcow Mafia!
...Is what I would normally be saying here.
However, instead...
I extend to you a true Welcome:
To "Shadow Games Mafia".
You are
The Spirit of Queues Past
"These are the shadows of the things that have been. They are what they are, do not blame me."
-The Ghost of Christmas Past
, "A Christmas Carol"
One. At. A time. For you there has always been a natural order of things, a regularity that cannot be disobeyed. There is a time and a place for everyone, but not necessarily now. No, the needs of the many outweigh the needs of the one, so to each one in turn their time. That is how it had been, that is, until you were disposed of. Cast aside to let the rabble push and jostle for position as they pleased. A disgusting cacophony of disorganization. Haven't they learned that there was only ever room for one? You will teach them yet though, that it was not yet your turn to go. If they will not have you as their master then they shall have none. Let destruction be their guide hereafter!
Abilities:
Restless Spirit of Dgames: You, as a part of the evil force driving these events, can communicate freely with your fellow Spirits:
(Spirit Names here). A smashboards conversation will be created for you, but you may contact them freely in any way about mafia at any time providing all participants are still alive.
You also have access to the shared faction night-kill with the other Spirits. Each night you may decide a player to kill and who will perform it, PM me or include it in bold in your conversation to make it official. If no kill is decided upon, it will be carried out at random.
Get In Line: One may go, then the rest follow. Each night you may PM me the name of a player to visit and you will voteblock them for the following day phase. In order to use this ability however, you must wait until every other living player has posted at least once before making each post during the previous day phase. This applies to each post in turn. You may post at any time for your first post of each day. You may of course, choose to disregard this ability any particular day if you wish.
Bureaucratic Pace: Timeliness mean little to you, as long as order is achieved. Your deadline for posting before receiving a mod-vote is every 72 hours instead of 48.
Bored to Death: Once during the game, during the night phase, you may PM the name of a player you would like to force to wait for a turn that never comes, killing them. This kill will be sent in addition to the normal factional night-kill.
Win Condition:
You are spirit aligned and win when your faction reaches majority or nothing can prevent this.
[/collapse]
Info not in role PM: Extra kill ability is fake. A clue to the nature of the vigs claiming. Restriction on Get in Line was clarified to include prods as considered having posted after Gorf went AFK.