JigglyZelda003
Smash Hero
pics up now, i hope they aren't too big....
has anyone ever tried for a situational stage spike w/ it?
has anyone ever tried for a situational stage spike w/ it?
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No it doesn't.It has some good priority too.
well it has transcendent priority..... but that is normally more desireable on an attack that is more powerful on a single hit and/or has a large hitbox.No it doesn't.
And if you're MK those moves also happen to be lightning fast.well it has transcendent priority..... but that is normally more desireable on an attack that is more powerful on a single hit and/or has a large hitbox.
It's easily shieldgrabbed, but if you need to/are going to approach from air Nair's the best option by far. It's her only aerial to even be considered to be used to approach.Using it as an approach is asking to be shieldgrabbed.
well thats why we should attempt to go behind them, better than them getting their grubby hands all over her dess.Using it as an approach is asking to be shieldgrabbed.
You mean try to jump over them while executing the nairwell thats why we should attempt to go behind them, better than them getting their grubby hands all over her dess.
I thought it beats out most non disjointed aerials. I'm not really sure how many aerials there are that does 12+ damage and can beat out Zelda's nair. I think of marth DK snake'sd3. Other than that IDK what would fit with the single hit 12 damage.Zelda is awful in trades, and she'll trade with single-hit aerials that deal 12% or more with this move whilst giving them 3%... this is not good priority.
Nair imo is a mediocre spacing move and I honestly like to keep grounded as much as possible... I will throw it out as a mixup obviously - the only times I use nair is when a) when there are looooooads of platforms everywhere and b) if the character is tall so you can pressure their shield when done from a SH (whether OoS or not). I also like throwing it out there on characters who have slower approaching aerials like Ike and Peach... (not for retreating aerials though). RARing it on grounded opponents I find is better... depends where the angle and tip of her hands are in relation to the opponent.
This is just how I've been personally trying to use it
edit: on positive note... autocancel nairs do give you some good chases into grabs or other moves like Usmash and others because of frame advantages. It just takes a little prediction to know where they'll land. You can set up a single Nair hit from a SH Bair!
It doesn't. Basically, aerial priority doesn't exist. Whoever gets hit first will get hit.I thought it beats out most non disjointed aerials.
I was just using 12+% as an example legendary - aerial hitboxes don't really have priority, they'll just trade if the hitboxes clash, so Zelda's nair will do a small amount of damage whilst she'll get a lot of damage from single-hit aerials.
Ah I see now I get it.It doesn't. Basically, aerial priority doesn't exist. Whoever gets hit first will get hit.
And since Zelda's Nair range is total balls, anything with even a hint of range will usually beat it. Sure, it might beat out Bowser's Nair or something. But as far as aerials go, it's pretty unimpressive in it's ability to "beat" anything.
U-air says hiAt least it's zelda's only aerial that doesn't require a sweetspot.
Uair's hitbox is so small, it might as well be a sweetspot.U-air says hi
*thinks back to melee Uair*Uair's hitbox is so small, it might as well be a sweetspot.
I mean, it's not that bad, but it definitely takes some precision to hit with. I don't understand why they gave the move so much fire animation for such a janky hitbox..... if you're in the flames, you should **** well be getting hit.
I second that lol. At least now it kills easily. But Kaylo was right, whoever made Zelda's aerials must be shot xD*thinks back to melee Uair*
you know..... maybe we shouldn't complain about brawl's uair so much.
I think Zelda's aerials could be much better with a few simple changes. Such as the following: (Brawl+ developers, I hope you're listening)I second that lol. At least now it kills easily. But Kaylo was right, whoever made Zelda's aerials must be shot xD
Oh god no. The hitbox of her Melee Uair is probably the most ******** thing ever: it looks like a giant explosion that could reach anywhere but is actually impossible to hit with. I can't even count the number of times people have landed right in the middle of the Uair, get completely covered by the explosion and then just walked out totally unharmed and punished me.- Uair: Knockback and speed from Brawl, hitbox size from Melee.