Kimchi
Smash Ace
1. Should you roll often with Ike? I've asked many people this question and the responses were all different. Some people say you should never roll, for example, NinjaLink. He states that Ike's roll is too slow and he says never to use Ike's roll. Other people's gameplay such as Rykoshet's , Rykoshet barely rolls. He rolls merely once or twice. Other Ike players use Roll a lot, such as RenegadeTX2001. So what should I do? I haven't been using Roll a lot in my metagame, and it's cost me dearly. But I also don't want to appear to be predictable with Ike.
2. When you have the opportunity to punish your opponent, for example, suppose DDD just charged a Forward Smash and I (Ike) am at a considerable distance away, impossible for DDD to hit me. Naturally, after DDD's hammer comes crashing down, I would try to punish him. But there's always those situations when you're about to punish your opponent, your opponent has two options: shield or side-dodge. My question is, how do you know if your opponent is going to shield or side-dodge? Often at times, when I try to punish my opponent by trying to grab him, it only works if he shields but if he side-dodges, I'm the one who gets punished. The latter is me getting punished also if I batter his shield with a dash attack. How do you predict which option your opponent is going to take?
3. Can someone please define spacing for me? Is Spacing just generally keeping a distance away from your opponent? I see terms like a spaced F-Air. What exactly does that mean? How do you know if you're maintaining good spacing?
2. When you have the opportunity to punish your opponent, for example, suppose DDD just charged a Forward Smash and I (Ike) am at a considerable distance away, impossible for DDD to hit me. Naturally, after DDD's hammer comes crashing down, I would try to punish him. But there's always those situations when you're about to punish your opponent, your opponent has two options: shield or side-dodge. My question is, how do you know if your opponent is going to shield or side-dodge? Often at times, when I try to punish my opponent by trying to grab him, it only works if he shields but if he side-dodges, I'm the one who gets punished. The latter is me getting punished also if I batter his shield with a dash attack. How do you predict which option your opponent is going to take?
3. Can someone please define spacing for me? Is Spacing just generally keeping a distance away from your opponent? I see terms like a spaced F-Air. What exactly does that mean? How do you know if you're maintaining good spacing?