army man
Smash Ace
nice! the colors were a little over the top, but you got the point through i think
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Is there any way link can mimic this action? I don't understand the fundamentals of space camping but it sounds interesting.I prefer space camping rather than projectile camping. Grenades are simply a tool to help control that spacing and funnel people closer towards you.
Link's main tactic is space camping. It means using projectiles while trying to stay a certain distance from the opponent and looking for openings or creating setups. Spacing is very important to Link since his close combat and OoS are bad. I like to short hop projectiles.Is there any way link can mimic this action? I don't understand the fundamentals of space camping but it sounds interesting.
Yeah. Characters like Falco/Pit/ROB and others can camp in a traditional way from afar to do damage but Link needs space camping.Shouldn't that always be the goal while camping, although other goals can be added to that tactic. So Link should be able to close or open up the space between him and the opponent if he performs space camping correctly, right?
so that's why link is so easily out camped by most campy characters. Ok, I think I now understand space camping. I try to hard to do traditional camping but the problem for me is how link has so much lag on his projectiles for how far the go. At least I know so I don't try so hard to do something Link has the inability to, good thing I'm told later rather than neverYeah. Characters like Falco/Pit/ROB and others can camp in a traditional way from afar to do damage but Link needs space camping.
BAir:^I can not comprehend D:
Guess this means I can post again
I've been looking at bair lately and I think it's a really good move for close quarters. It's safe on shield, it sends opponent at that good low-ish angle that I like and it almost links into itself. I found it to be an ok GTFO move but not too practical with 14 frames until the hitbox comes out(around there). I've even read it give a character trouble(Jigglypuff but there maybe more.) The most recent link videos I've watched, I barely see the move used. Is there something i'm missing?
If I want a critique I'll ask for one and this is not the place. You're right I did a few unnessary dodges but rushing under Mario when he approached on the platform was very effective. + I 2stocked him on YI.I took my time to watch your video, stop dodging unnecessarily. You're just making it harder to punish him. Also, the way you rushed in at the beginning, I don't think that's healthy for link.
I'm pretty sure Link's legs become disjointed during Bair and Nair, like ZSS or Snake.So because Link uses his sword to do Fair, it is naturally really disjointed because the sword is not a hurtbox. Compare this to Bair which is Link's legs, which are hurtboxes (and therefore can be hit). So Bair isn't as disjointed as most of Link's other attacks.
Having said that, I still think it is an under used move. If you think of a situation which happens all the time where the opponent rushes you down, and you don’t have enough time to throw out a Fair or Zair, and a Jab could easily be shielded than punished, wouldn’t a quick turn-around retreating SH Bair be the best option (other than shielding or some other defensive manoeuvre)? This is a legit question and I want to know what the actual Link mainers think of it. With me, I see Bair as a good move 'in theory', what I lack is actual experience with the character, so from your experience what do you think? I mean, that's just one example where I can see it being a really good move, there are many others.
Yeah, I know it and find tons on times to use it, just that I either mess up the turn around or i'm just reluctant to try it, otherwise I love trying/doing it. I'll try it that more, I never thought about it slowing down the pace of the match.Another great use for bair is to fast fall it into the ground and only get the first kick off. It has enough hitstun to guarantee at least a followup jab (which you can then cancel into other stuff). Utilt and dsmash work out of it too (I think they're more character dependent). It's nice used out of awkward-seeming jumps, too, especially if you can mix it up with nair or something too; it can be confusing for opponents and slow down the pace of the match in your favor. That's probably what I use it most for, at least. Legan uses it a good bit too.
Look at :13, :33, 2:33, 3:22. Actually, look at the whole thing, it's still a pretty awesome video, haha.
I'm sorry, I just couldn't resist. Oh, I couldn't tell what the point of the video was until I read it. It didn't convince me much, I'll re-watch it with that in mind.If I want a critique I'll ask for one and this is not the place. You're right I did a few unnessary dodges but rushing under Mario when he approached on the platform was very effective. + I 2stocked him on YI.
I only posted that to show why Bair is situational (in the first 20 seconds) which was said because Fox said your question wasn't answered.
Now that I think about it, Bair is more of a defensive move (IMO of course). I think it could work. I can't think of any scenario where Bair would be the best move to use, maybe the way Huggles mentioned?Just as long as everyone's setting the record straight, Fair is way more disjointed than Bair. Disjointed means when a hitbox reaches much further away than the hurtbox. It doesn't mean range. So because Link uses his sword to do Fair, it is naturally really disjointed because the sword is not a hurtbox. Compare this to Bair which is Link's legs, which are hurtboxes (and therefore can be hit). So Bair isn't as disjointed as most of Link's other attacks.
Having said that, I still think it is an under used move. If you think of a situation which happens all the time where the opponent rushes you down, and you don’t have enough time to throw out a Fair or Zair, and a Jab could easily be shielded than punished, wouldn’t a quick turn-around retreating SH Bair be the best option (other than shielding or some other defensive manoeuvre)? This is a legit question and I want to know what the actual Link mainers think of it. With me, I see Bair as a good move 'in theory', what I lack is actual experience with the character, so from your experience what do you think? I mean, that's just one example where I can see it being a really good move, there are many others.
From what I can make out with some quick testing, his feet become disjointed but not his whole leg. At absolute most it might include his shin, the knee seems like a bit of a stretch, but in any case, to be absolutely sure just how disjointed it is, you'd need codes. It's interesting to note though.I'm pretty sure Link's legs become disjointed during Bair and Nair, like ZSS or Snake.
You can use the first hit of Fair no problem at higher percentages. It will easily work. I should have been more specific about the Fair attacks.@BryE wow, the Fair and Bair combos seem most interesting to me, did you mean the first hit of Fair the last, or both? I constantly try to get a Gale boomerang behind my opponent and occasionally get those galerang return spikes. I'll try these out later
Tested with Mario
The jab locks don't work until at a higher pecent
The Gale Return needs to come back at a downward angle.@BryE Good work BryE! These gale return setups could be great kill setups. I just want to know what angle did you use to test these combos? I'm curious.
Dude real talk. You link mains should just fast fall when you get hit off stage so we can get on with the match.The best idea that I can brainstorm in this thread is talking about what character you guys should play instead. It's the only way you guys will ever win.
Really? Just really?Dude real talk. You link mains should just fast fall when you get hit off stage so we can get on with the match.
With that mentality, you're one step closer to winning a set. Not that POS Link will get one anyways. You guys troll yourselves by playing him in tournament.everyone should pick up MetaKnight.