BryE
Smash Journeyman
Hey guys, just a quick heads up to tell you all that my video capturing device will be here soon. I'll try to upload any matches or combo setups that might be useful to the Link community.
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I can't believe I posted this in the wrong thread.Everyone here should get Premium and use the Generation Emerald skin.
DO IT NOW. YOUR BODY IS READY.
Yeah, often the boomerang keeps the opponent from DIing out of the Usmash.Would throwing your gale boomerang over your opponent by jumping then directing it to go downwards then attacking him knocking him forward horizontally so when the boomerang returns it would bring the opponent back again then finishing him off with a charged uspecial be a good combo?
Ah,thank you for your reply and I will be sure to keep what you said in mind.Yeah, often the boomerang keeps the opponent from DIing out of the Usmash.
Gale combos aren't exactly combos because they're dependent on the opponent's actions and spacing and can't be consistent. It's important to think of them as the opportunity arises and act accordingly.
he can, but it really isn't as helpful as some others.another question.
is it possible to move backwards while firing an arrow whilst jumping?
not b reversal, just move backwards.
like how wolf can do that while firing his blaster.
Like backwards jump/SH>tap 'B' once or twice?another question.
is it possible to move backwards while firing an arrow whilst jumping?
not b reversal, just move backwards.
like how wolf can do that while firing his blaster.
See the Q and A thread.Question. How do you buffer an uptilt out of spotdodge? I use tap jump so i can only use uptilt when buffered. But i can only seem to upair even if i try to buffer the uptilt.
On a related note, is it possible to un-buffer or de-buffer?
For example, to buffer an attack you would input another direction during startup, but would doing another direction right after the second one cancel the buffer? Is there a set time window to do this?
That's old but always fun.Maybe an old trick but something I always got a giggle out of with link.
Bait an enemy into an approach with a bomb in hand and throw it hard straight up. Time the throw right to provoke an attack and shield grab. Now Up throw into the downward falling bomb, kaboom and giggle.
EDIT: Here's a question: Could we reduce landing lag by a few frames by zairing at the end of all our jumps? I'm aware that Lucas' zair does cut landing lag and keeps him mobile. So does it do the same for us?
My understanding has always been that the Zair doesn't affect the amount of landing lag you were going to get anyway (2 or 4 frames depending on how hard you landed). I'm not sure what's going on with Lucas, but it may be a character specific thing to do with a move used before the Zair, not necessarily the Zair itself.EDIT: Here's a question: Could we reduce landing lag by a few frames by zairing at the end of all our jumps? I'm aware that Lucas' zair does cut landing lag and keeps him mobile. So does it do the same for us?