Mew2King
King of the Mews
Azen sucks at escaping grabs compared to like Cort and PC, just rotate really fast, Cort says guess when you're going to get grabbed and struggle early, and mash buttons as well
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i wanna play you , i play ic's so be ready. your character doesn't matter to me.My real reason for quitting is partially that my controller is going to break pretty soon. (It is already starting to go.) I'm assuming it's going to finally die at Event 52, and I don't feel like breaking in/getting used to a new controller.
But yeah, anyone going to Event 52: If you want to play me in friendlies, just find me at any point and I'll go to a TV with you for at least 5 or so matches, and I'll use whatever characters you want.
ok johntuarEnd result? People randomly take matches from me and feel all warm and fuzzy inside.
Wow that's really smart, never thought of that (there are situations where you know you're going to get grabbed and there's nothing you can do about it, so you might aswell start mashing)Cort says guess when you're going to get grabbed and struggle early, and mash buttons as well
Well thanks mang, appreciate the props. I was feeling real philosophical when I first made the thread and kind of just made it up as I went (even though I had been wondering about it for a while).I came in just to say that I hate Cactuar and laugh about it, but this is an awesome thread, I really like your articulation of "complex analysis," well put.
It's a very long road to the top of competitive Smash, there has been much discussion about it because of how interesting it is that some people are THAT good, and it's def worth talking about.
Just to throw in my two cents, I think experience is probably one of the most important factors on the road to becoming a top smasher. It is, however, fairly clear that this particular list assumes players to have a lot of experience with the game.
In my opinion, though, a player's ability to effectively analyze the game comes very very much from past experiences, and ultimately from just how quickly that player learns from his experiences.
p.s. Cactuar is not quitting b/c he's going to give me intense spacie/marth practice and we're both going to reach the next level.
That's what I'm saying though dudeman. You are one of those guys who's brain, for whatever reason, is not daunted by tournament or high pressure matches. I, like I've said, have always played much worse in those types of matches just because my brain gets in the way of my mind, haha. I, unlike you, cannot play nearly as well in high pressure situations. I am constantly afraid of making mistakes, which tightens me up considerably. It's wierd though, because I play tailback for my college football team and I actually play just as well in those situations because I play with 100% intensity every play. So the plays that are in high pressure situations are no different to me than any other play. Smash, though, is a completely different story.I'm personally of the opinion that you're putting way too much stress on confidence/not cracking under pressure. I've always played better in tournament matches. Maybe it's because I'm usually not planning on winning. I'm nowhere near the best player, so when I start a tournament match, I'm not focusing on winning, but playing as well as I possibly can. Playing as well as I possibly can is what gets me the most satisfaction and fun out of my matches. I'm not expecting a victory, so when I go down stocks, I'm not shaken at all, I just step it up to get more satisfaction out of the match. Maybe I'll start feeling the pressure if I ever get good enough to get to the finals, but I think I could probably keep the same mindset of making the most important thing now winning but playing a good match.
Hahaha, the same thing happens to me! Especially when I'm reading or playing a 1P game. I totally get in the zone and block out most things around me. Next time you are in that zone and people around you are talking, try to slightly focus on that noise while still focusing 95% on the game. I swear to God, this is what you hear, "Blah blah blah... Blahblahblahblah, Dooohhhblagblahbhahgh, GAAAHHHHBLAHHblahhdoohhhh." It's kind of hard to explain, but absolutely hilarious if you can hear it.Also, I've always had this problem where when I'm really focused on something, I can't hear anything else. I always got yelled at at the end of silent reading in elementary school because I would never hear it when the teacher said "everyone put your books away." Someone would have to say my name, or put their hand over the page, or flicker the lights or something to get my attention, otherwise the teacher would begin the lesson, and I'd still be reading, completely oblivious to what was going on. Eventually, I had to get into the habit of checking my surroundings at the end of every page. Likewise, during tournament matches, I can't hear any talking in the background at all, or even the background music for that matter, except between stocks when nothing is happening. All I hear is my opponent's controller and the sound effects.
Well put my man. I totally agree with the creativity part. This is why people who have rediculously sick nasty technical skill, but lack the depth of analysis to use it efficiently (against somebody who is not flaberghasted at the sheer absurdity of what they can do) cannot make the leap to elite. Now if somebody like that (ie: M2k) does have the physical/mental capacity to use those techniques with little effort while focusing mostly on the abstract aspects of the game, then they can and probably will be an elite player.Going with full 95's guitar analogy I find a lot of guitarist who focus to much on being techinical are often very confined imiginatively to only do what they've practiced. The people who are best at this game have put a lot of time in but in a fun setting. As EVHalen would say he never practiced but he played constantly. People like Ken are awesome at sorting out the bull**** on the screen and breaking a match down into simpler objectives to win. These people practices less and win more for this ability I think. They have more of a freedom to their less rehearsed gameplay and thus throw out wierd **** (like Bum or KDJ) that'll throw you for a loop and totally throw off your gameplan.
I win more matches when I come back to Melee after a day or two off even if I flub some tech stuff. Overthink leads to hesitation which leads to KOs.
Lastly, I find the pressure actually helps me alot if I'm feeling confident (meaning my opponent isn't very good because I'm not great myself) but gets to me if I don't have enough faith in my skill. My belief in my abitlity to perform said techs in mathces is probably the most important element IMO.
(btw I'm a pretty proficent guitarist so I'm not knocking other very technically sound guitarist in general or anything but too many people are using the same arpeggios in the same order if you follow what I'm getting at. Thats what I mean really.)
I think "Performing well under pressure" should be reworked.Very well written, but I disagree with one thing in the "handling pressure" section, about not being able to learn to play well under pressure.
An obstacle such as that can be overcome by facing the situation repeatedly. The more experience in tournaments you have, the less stressful they are going to seem. One can work through it in time.
I am certainly aware that it is not easy, however.
O.o**** with confidence.