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SD Remix - 3.3 Full with Slippi Rollback Released!

♡ⓛⓞⓥⓔ♡

Anti-Illuminati
Joined
Jan 10, 2007
Messages
1,863
For some reason Smashboards has not notified me of this thread. In any case I want to say that...

I LOVE YOU ALL, THANK YOU SO MUCH <3 I had no idea SD Remix was alive and I feel so happy now, as if my life suddenly had a purpose. Perhaps someone could make 20XX hackpack with SD Remix characters? Then my life would be complete.

I have no idea who's leading the project now but thank you thank you.

Also massive shoutouts to glook for making these overview videos, they are really well made :)
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,979
Doesn't SD Remix already incorporate elements of 20XX like the debug menu and stuff?
 

Quillion

Smash Hero
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Sep 17, 2014
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I just realized something.

The SDR Dev team made :mariomelee: faster but a bit weaker while they kept :drmario: the same speed and made him stronger.

SSB4 made that exact same differentiation between the two (plus restoring the tornado and changing the SJP).

Can I say Hilarious in Hindsight?
 

Jade_Rock55

Smash Lord
Joined
Oct 4, 2013
Messages
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Yeah that's funny!But smash 4 Dr Mario recovery is awful and Mario has the better combo game and still decent killing along with a meteor.
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,979
Yeah that's funny!But smash 4 Dr Mario recovery is awful and Mario has the better combo game and still decent killing along with a meteor.
The only difference between :4drmario: and :4mario:'s recoveries is that only :4mario:'s cape helps recovery.
 

Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,979

Quillion

Smash Hero
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Sep 17, 2014
Messages
5,979
Can you please add Snake to SD Remix? He was always supposed to be in Smash Bros Melee, is there a way to add new characters?
It's probably not impossible, but it's not possible right now. I do wholeheartedly believe that Melee hacking could match Brawl hacking someday.
 

♡ⓛⓞⓥⓔ♡

Anti-Illuminati
Joined
Jan 10, 2007
Messages
1,863
My biggest concern with this mod is the over-buffing of characters, which is the reason we ought to seek feedback from high-level players. It very easy to go overboard with this. In Melee, even small alterations to characters can make a big difference, so I hope that buffs I kept reasonable. The balance ought to be done from the standpoint of what exactly the character needs to completely viable in competitive setting, so that players could be successful with any character of their choice based simply on their preferences. Every character should retain their weaknesses, provided that they do not present an excessive handicap. Character with many extremely strong attributes, like Pichu, should be extremely light and easy to kill to maintain his glass-cannon makeup. I think every character in this mod should be around Captain Falcon's level, or perhaps bit higher. The superiority of the space animals has been essential for Melee's success, and I hope this mod does not take away that. Characters should be good, but not excessively good that players do not need to put effort into them in order to be successful, because that is what makes Melee so satisfying: your hard work paying off.

Take a look at this video to see what I mean by overbuffing a character, it's from an old SD Remix build:

http://www.twitch.tv/smashfinland/b/324877637

In any case, I am extremely happy that this project is on, and I hope to be of assistance to spread the word further. Please, if you can, like the official SD Remix Facebook page and ask your fellow Smashers to like the page as well!

https://www.facebook.com/pages/Super-Smash-Bros-Melee-SD-Remix-Balance-Patch/444819112215907

My computer is being repaired atm, so will take a while before I can stream SD Remix again. However, I plan to do that in the near future =)
 

_glook

Got a Passion for Smashin'
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Messages
802
Location
Not UC Berkeley anymore
My biggest concern with this mod is the over-buffing of characters, which is the reason we ought to seek feedback from high-level players. It very easy to go overboard with this. In Melee, even small alterations to characters can make a big difference, so I hope that buffs I kept reasonable. The balance ought to be done from the standpoint of what exactly the character needs to completely viable in competitive setting, so that players could be successful with any character of their choice based simply on their preferences. Every character should retain their weaknesses, provided that they do not present an excessive handicap. Character with many extremely strong attributes, like Pichu, should be extremely light and easy to kill to maintain his glass-cannon makeup. I think every character in this mod should be around Captain Falcon's level, or perhaps bit higher. The superiority of the space animals has been essential for Melee's success, and I hope this mod does not take away that. Characters should be good, but not excessively good that players do not need to put effort into them in order to be successful, because that is what makes Melee so satisfying: your hard work paying off.

Take a look at this video to see what I mean by overbuffing a character, it's from an old SD Remix build:

http://www.twitch.tv/smashfinland/b/324877637

In any case, I am extremely happy that this project is on, and I hope to be of assistance to spread the word further. Please, if you can, like the official SD Remix Facebook page and ask your fellow Smashers to like the page as well!

https://www.facebook.com/pages/Super-Smash-Bros-Melee-SD-Remix-Balance-Patch/444819112215907

My computer is being repaired atm, so will take a while before I can stream SD Remix again. However, I plan to do that in the near future =)
I feel like this mod has done a good job of doing what you said. It's part of the reason I have enjoyed this more than Project M (at least the old versions of PM, have yet to give 3.5 a fair shake). And the space animals have not had any changes, so this mod does not take anything away from them. Pichu feels pretty much as you've described, at least in my opinion.
 
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_glook

Got a Passion for Smashin'
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Why isn't SDR as big as Project M?
I imagine it's because SDR is harder to get up and running than Project M, given PM doesn't require modding, and some Melee-rs may not have a Wii to play on. Even with using Gamecube soft-modding, I've had trouble getting my friends set up. Others aren't willing to mod their Wii's.

If I had the time, I would look into the memory card hack, as I imagine that would be the best way to get this to be more popular, but that is a completely non-trivial thing to do and would take a lot of work.
 

OBI1JABLOMI

Smash Cadet
Joined
Sep 24, 2014
Messages
69
I imagine it's because SDR is harder to get up and running than Project M, given PM doesn't require modding, and some Melee-rs may not have a Wii to play on. Even with using Gamecube soft-modding, I've had trouble getting my friends set up. Others aren't willing to mod their Wii's.

If I had the time, I would look into the memory card hack, as I imagine that would be the best way to get this to be more popular, but that is a completely non-trivial thing to do and would take a lot of work.
ya, I wish this was more popular. I'd rather play a more balanced version of Melee than Brawl. SDR could breathe a lot more life into Melee considering its been out for 13 years now. People would have to change up the strategies that were developed on these boards over the years. It would be exciting change for a game I've been playing for so long.
 
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Quillion

Smash Hero
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Sep 17, 2014
Messages
5,979
Another problem is that because SDR is a mod, it also has a lot of legal baggage attached to it.

And before you point to Project M, that also has had a lot of legal baggage attached to it that is causing it to lose ground at larger tournaments, especially since Smash U has come out.

We can start small, at least. We could either hold small SDR tournaments and try our best to convince the Melee board of this site to hold more SDR tournaments.

@ sdremix_troubleshooter sdremix_troubleshooter 's blog:

So, will SDR not incorporate Yoshi's Egg Throw triple jump? That would be a lot more helpful than the improved Egg Roll.
 
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Doq

Smash Lord
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Messages
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Location
The Lab, Sweet Home, OR
Does that mean that a MeleeEX Clone Engine is somewhat possible?
Well... at this point it's possible, but ineffective due to the lack of good (or any) PSA hacks. However it can be a thing.

I already know of a basic concept for a clone engine, but I don't know how to do the ASM to make a proof of concept.
 
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Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,979
Well... at this point it's possible, but ineffective due to the lack of good (or any) PSA hacks. However it can be a thing.

I already know of a basic concept for a clone engine, but I don't know how to do the ASM to make a proof of concept.
Don't let anything discourage you; I'm sure there's a way to decompile the animation data.
 

Will-O-Wisp

Smash Apprentice
Joined
Jan 16, 2014
Messages
144
Hey! Melee noob here, but just wanted to say this looks awesome and i can't wait to try it. I have a quick question though: Will installing it the exact way the directions tell me to cause my 20XX hack and this hack to interact in any way (I already have 20XX installed through Beanwolf's method)?
 

sdremix_troubleshooter

Smash Journeyman
Joined
Oct 27, 2013
Messages
202
Hey! Melee noob here, but just wanted to say this looks awesome and i can't wait to try it. I have a quick question though: Will installing it the exact way the directions tell me to cause my 20XX hack and this hack to interact in any way (I already have 20XX installed through Beanwolf's method)?
Yes, the installation process is probably near-identical since it is ultimately just file replacement.

Make a back-up of your current ISO as this will currently overwrite the 20XX hack (and vice-versa, 20XX would overwrite much of SDR).
 

Will-O-Wisp

Smash Apprentice
Joined
Jan 16, 2014
Messages
144
Yes, the installation process is probably near-identical since it is ultimately just file replacement.

Make a back-up of your current ISO as this will currently overwrite the 20XX hack (and vice-versa, 20XX would overwrite much of SDR).
I tried to just replace the GALE01 folders, but when I run the game it runs vMelee. I tried to use a new SD card and followed the instructions (reinstalled IOS, all the wads,etc.), but I get "the apploader is zero" error.
 

sdremix_troubleshooter

Smash Journeyman
Joined
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Messages
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I tried to just replace the GALE01 folders, but when I run the game it runs vMelee. I tried to use a new SD card and followed the instructions (reinstalled IOS, all the wads,etc.), but I get "the apploader is zero" error.
The new SD card is probably not compatible with Dios-Mios Lite then if you're getting the "apploader is zero" error.

If the 'new' GALE01 is running vMelee, make sure the file replacement is done correctly.

Using the "DVD/Dolphin" install pack and rebuilding the ISO (like you would for 20XX) is a sure way to get it working properly as you already have experience installing 20XX in this fashion, I assume.

I will continue to help you as more information presents itself.
 
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DJLO

Smash Journeyman
Joined
Jun 26, 2006
Messages
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Tallahassee
hey sdr team! finally got this working thanks to nintendont, and i LOVE it, its basically the PM of Melee!! love the rebalances. however i have 2 suggestions:

1. differentiate the game more from Normal melee. like in the main boot screen or the CSS. when i boot up nintendont it shows both Melee and Melee again and i just have to remember that yours is the second one(i dont think this is an error on my part). but ayways if there was a nice obvious way to know without starting a match thatd be great.

2. why not let us land cancel all projectiles? land cancelling everything would be silly. but you gave the ability to luigi and gw. so why not mario, doc, mewtwo etc? its a tech that sacrifices some to gain some (you lose time in jump squat and in the air in order to cancel the endlag)


thoughts?

love the mod, you guys rock.
 

sdremix_troubleshooter

Smash Journeyman
Joined
Oct 27, 2013
Messages
202
)
1. differentiate the game more from Normal melee. like in the main boot screen or the CSS. when i boot up nintendont it shows both Melee and Melee again and i just have to remember that yours is the second one(i dont think this is an error on my part). but ayways if there was a nice obvious way to know without starting a match thatd be great.
Hi DJLO, I'm glad you are enjoying SD Remix! You may have forgotten to install some files if you didn't see a custom CSS or title screen (or perhaps you're playing with a Japanese copy?)

The nintendont menu references the game by title ID, and SD Remix will be read as GALE01, so it's natural that Super Smash Bros. Melee would appear twice (nintendont will simply copy the title entries across multiple, identical titleIDs). It's possible to change the title ID to something else, but I wouldn't want people having two memory card entries for Melee (the game would create a new save file for the new ID), among other things.

As for your land cancelling suggestion: it was considered at some point, but we decided it's for the best now to limit it to GnW and Luigi. ;)

Of course, it's more than an appropriate idea to pursue in a Melee- game. Someone should consider it!
 
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Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
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Messages
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I've actually been working on SDR in my own time again.

I gave sheik a new f-smash

Falcon has a new up-smash (his 64 up-smash)

a reworking of bowser's and yoshi's hurtboxes.

and I was recently looking into if I could make RAR possible in melee with specific characters
 

MudkipUniverse

Smash Ace
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Messages
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I've actually been working on SDR in my own time again.

I gave sheik a new f-smash

Falcon has a new up-smash (his 64 up-smash)

a reworking of bowser's and yoshi's hurtboxes.

and I was recently looking into if I could make RAR possible in melee with specific characters
that sounds awesome.

I'm hyped for whatever the next version will bring
 

Doq

Smash Lord
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Messages
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The nintendont menu references the game by title ID, and SD Remix will be read as GALE01, so it's natural that Super Smash Bros. Melee would appear twice (nintendont will simply copy the title entries across multiple, identical titleIDs). It's possible to change the title ID to something else, but I wouldn't want people having two memory card entries for Melee (the game would create a new save file for the new ID), among other things.
Incorrect. Nintendont lists games by the actual title, not the game ID. However, whilst most other loaders load the information from opening.bnr, Nintendont takes its title from ISO.hdr.

Just some tidbits I know about the only app I can use.
 

Will-O-Wisp

Smash Apprentice
Joined
Jan 16, 2014
Messages
144
The new SD card is probably not compatible with Dios-Mios Lite then if you're getting the "apploader is zero" error.

If the 'new' GALE01 is running vMelee, make sure the file replacement is done correctly.

Using the "DVD/Dolphin" install pack and rebuilding the ISO (like you would for 20XX) is a sure way to get it working properly as you already have experience installing 20XX in this fashion, I assume.

I will continue to help you as more information presents itself.
Thanks for the help! I made sure to use the root and sys folder from the 3.1 build for the GALE01 replacement, but it still runs vMelee. Don't really know what's causing it.

I downloaded the DVD/Dolphin pack, but it doesn't contain a main.dol file that the instructions say to use. I tried to use the main.dol, from the SD/USB pack, but then DIOMIOS can't find the iso. I'm gonna keep trying though.
 

_glook

Got a Passion for Smashin'
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Not UC Berkeley anymore
On Link, land cancelling projectiles would probably screw with timing of jumping and throwing projectiles, like boomerangs and arrows, considering they take a while to release (so the projectile might never release in a lot of cases). In addition, without an easy way to cancel, I feel it forces you to play a smarter projectile management game instead of releasing whenever and whereever. Link's other buffs are very good as it is, so I don't think he needs land cancelling (though arrows might be nice, but you'd have to cancel it only when the B button is not being held, which could be difficult).
 

sdremix_troubleshooter

Smash Journeyman
Joined
Oct 27, 2013
Messages
202
Incorrect. Nintendont lists games by the actual title, not the game ID. However, whilst most other loaders load the information from opening.bnr, Nintendont takes its title from ISO.hdr.

Just some tidbits I know about the only app I can use.
I may've misspoken, but what I mean is Nintendont takes the title from ISO.hdr but stores that string value to the assigned titleID.

Therefore, if I changed SSBM's ISO.hdr title string to 'SD Remix' but kept GALE01, upon the first use of Nintendont, all subsequent entries of GALE01 would be titled 'SD Remix' even if I actually had 3 other copies of vanilla NTSC-U SSBM on that ext. media.

DML/DM and Nintendont being made by the same person, I think the behavior would be similar. If not, then I've learned something new today. :)

I downloaded the DVD/Dolphin pack, but it doesn't contain a main.dol file that the instructions say to use. I tried to use the main.dol, from the SD/USB pack, but then DIOMIOS can't find the iso. I'm gonna keep trying though.
Start.dol and main.dol are the same file. In GCRebuilder, the file is called Start.dol. I think this may steer you into the right direction. Keep me posted.
 

ThaJakester

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Yeeeeeaaaaah. As far as SDR popularity is concerned, no doubt, the installation process holds this project back. I've tried multiple different booting methods and all have failed :I

I can get this game running on Dolphin as a custom ISO but thats just about it.
 
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