GunBlaze
Smash Lord
Smashmods is down ;_;
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A lot of people asked me for a changelist....was upset to find this out.Smashmods is down ;_;
OLD VERSION!Pokemon Stadium doesn't change
Then it's not unaltered. Those SDR changes are in main.dol, and apparently an old version at that. Magus had a link to all the version variants of main.dol somewhere, but I can't seem to find the unmodified versions...Oh. So if I wanted to play (normal) Melee on Dios Mios after using SD Remix, how would I do that?
I tried using an unaltered .iso file of ssbm with no changes to the files or the main.dol, and it still plays some parts of SD Remix. Pokemon Stadium doesn't change, Mario's fair is super fast, Kirby's aerials are 2x strong, etc.
That's really weird... I guess all the .iso files I have of Melee are SD Remix then. Welp, I guess I'm back to square one.Then it's not unaltered. Those SDR changes are in main.dol, and apparently an old version at that. Magus had a link to all the version variants of main.dol somewhere, but I can't seem to find the unmodified versions...
I can upload a 1.02 main.dol if it's needed.Then it's not unaltered. Those SDR changes are in main.dol, and apparently an old version at that. Magus had a link to all the version variants of main.dol somewhere, but I can't seem to find the unmodified versions...
Could you? That would be wonderful.I can upload a 1.02 main.dol if it's needed.
So this won't be needed at all, huh?Could you? That would be wonderful.
EDIT: So I got a completely new .iso, and everything's fine. For some reason though, the loading times are longer. Not sure why.
Glad I could help.No, it was still helpful. I'll need it for further use later anyway.
I'm using mac right now, so what does the .exe program do?I've finally polished up the guides to reflect an exciting development for SD Remix...
we finally have an "easy installer." Those who have had trouble installing SD Remix in the past may want to look at this patcher. It can be used for both USB/SD preparation, as well as DVD/Dolphin iso rebuilding.
EDIT: In case of future absence, Ripple may have full control of this thread should ownership need be changed. That is all.
exactly how does it make it easier? cause i'm super exicted about this cause the old SD remix didn't work with my wiisIt just makes it easier to install SD Remix for the first time. Since you've already done it before, you don't really benefit from it I'm afraid.
So it was completed?It just makes it easier to install SD Remix for the first time. Since you've already done it before, you don't really benefit from it I'm afraid.
A lot of people had trouble creating the extracted ISO for use for SD Remix (since it involved Command Prompt). The new installer does all that for you, but you still have to manually set up your Wii. Check out the USB/SD guide on the front page - explains it all.exactly how does it make it easier? cause i'm super exicted about this cause the old SD remix didn't work with my wiis
It just makes it easier to install SD Remix for the first time. Since you've already done it before, you don't really benefit from it I'm afraid.
I dowloaded the installer today, and patched it for gc/emu. While it unlocked everything, no characters and no stages received changes, meaning it didn't workYup. That's what it does.
I dowloaded the installer today, and patched it for gc/emu. While it unlocked everything, no characters and no stages received changes, meaning it didn't work
and patched it for gc/emu. While it unlocked everything
WHHAAAAAAT?While it unlocked everything
Should have mentioned I tested the .iso on DolphinWHHAAAAAAT?
main.dol mysteriously has 0x20 extra bytes added. The main.dol in the patch files is actually a multiple of 0x20, but for some reason i have not figured out, it is getting rounded up anyway.As far as I could tell, the Wii patching worked perfectly. Although to make sure, which two files are anomalies?
; intel syntax (each line is 'instruction destination, source')
; let r1 be a scratch register
; let r2 be file size (already set)
; let r3 be padded size (being set)
mov r1, 1Fh ; set r1 to first five bits
not r1 ; flip all bits in r1; now it has all bits except the first 5 set.
mov r3, r2 ; set r3 to r2
add r3, 1Fh ; add 1F to r3
and r3, r1 ; mask off first five bits
; r3 now equals padded size