What I think everyone is overlooking is that melee was not intended to be played how it is being played now. It was not intended for the competitive audience that it has accumulated over the years it has been out. After around seven years of melee, it has become a custom, almost religiously for players, and any transition from it can be extremely difficult. After playing melee for so long, we havn't realized the complete evolution it has undertook while it was out.
This is the main problem that most people are having. They are expecting Brawl to be that final product that melee was after all the years it took to become what it is. Now that melee's progress is completely cut short to make way for Brawl, people are still expecting Brawl to continue melee's legacy from exactly where it left off.
Brawl was not made with only competitive players in mind, and thinking that "sakurai has betrayed us" or any related thought concerning the apparent lack of competitiveness is Brawl is just selfish. It was intended for the general audience, so that everyone could enjoy it. Forcing brawl to be completely competitive will completely ruin what it should be( or should have been, assuming we havn't destroyed that already). The game has been out for less than a month, and already people are constantly, persistantly, almost pathetically trying to make it melee, or more like melee, all for the sake of "competitiveness", something Brawl may not have the potential to stand up to in the first place.
Comparing brawl to melee is mandatory. It has to be done. After all, Melee and Brawl are one of the same series. It's only natural for them to be compared. What's happening though, is people are trying to compare the two as if they were the same entity; comparing things like competitiveness and competition, technical aspects, when Brawl was not made for those aspects in the first place, just like melee wasn't. What is happening is that people are trying to pull competitiveness out of a game that was not made for the intent of it. Look at it as desperately attempting to take maple syrup from an oak tree.
Brawl is a great game, and it may or may not have untaped potential to satisfy all of those upset melee veterans. If this untapped potential exists though, it will surely make the game played unlike it was originally created for, exactly what happened to melee.
If I sounded as if I was completely dismissing Brawl for being uncompetitive, or having no chance of being competitive, I wasn't. I'm trying to say that neither melee or brawl was created for competitiveness. We are very fortunate that melee tourned out the way it did. Trying to force Brawl to be something it isn't intended to be, or may not be able to be is ridiculous.
I've gone off on a huge tangent from the original debet topic. Also, I've just realized that above is related to what card said about this whole debate. Instead of looking at what isn't in brawl in retrospect to melee, we should be making Brawl into what it should be, or can be.
Oddly enough, I can't help but wonder what would have happened if all 3 games were hypothetically released in a different order, but still being the exact same games. Do you really think that if brawl came out before melee, that people would just trot over to melee, without a word of complaint, and not do exactly what is happening here, right now? I think everyone would be desperately trying to desperately delve into melee for more ways to make it more like brawl. If you think about it, it all comes down to unwillingness to change.