It took until 2005 or 2006 for moonwalking to be discovered/actually used and until 2004 for pivoting to be discovered. Similar things will happen with Brawl, just as they happened with Melee and other games (double shotting in Halo 2 wasn't a necessary/actually consistent skill for players until the last year, year and half of its life cycle).2) Brawl has only been out for a short amount of time, how long did it take to find Melee ATs
This would be relevant if the two games experienced similar launches. They didn't. Melee had a few SSB64 players who knew about z-cancelling, and there was no central intelligence like SmashBoards to really unite the community and combine everyone's knowledge.
Will super drastic, wavedashing-esk techniques be found? Maybe not, but new things will probably be found every month for the next year or two, at the very least, and these new things will only add to the pile of cool stuff we've already discovered.
Does it suck that wavedashing/lcanceling were obviously removed to take away from the tech heavy game that was Melee? Yes. Does it suck that tripping was added for no reason at all? Yes. But, its still early, way, way to early to judge Brawl and whatever competitive merits it may have. Right now, Brawl is just a game, in infant in its life cycle, it doesn't matter how many people are attacking Brawl from different angles, the game is still young, still evolving at an incredible rate. Did you know it wasn't until about 2004 that people started to consistently wavedash/short hop (Chillin claims that when he beat Ken at GO in Jan 2004 that he didn't even know how to short hop)? Did you know that most of the tech heavy stuff we see now in Melee really didn't come around until the end of 2005? Peach's technical game didn't even really arrive until 2006/early 2007 when we started seeing players like Xif, Doll, and Cort outpace old favorites like Mike G and Vidjo, neither of whom are particularly tech heavy (though I think Vidjo has evolved his game since).
Here is the problem with the entire debate, on both sides:
You are comparing Melee, 6-7 years after its launch, 3-4 years after heavy tournament usage and thousands of tournament data, against, Brawl, 1 week-6 weeks after its launch, less then 6 weeks of heavy tournament usage, and less than 30 or so tournaments for data. It has nothing to do with the internet, most learning is accomplished in a live tournament setting and just about any competitive player will attest to the fact that they learn more from a single tournament than they do from a week or month of playing casually. So how then, can we really know how Brawl will play out? We don't, we'll have to wait and see.