The matchup against Mario?I'm gonna go with... no? If you werent talking about fludding a recovery what the hell were you talking about?
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The matchup against Mario?I'm gonna go with... no? If you werent talking about fludding a recovery what the hell were you talking about?
When your quick draw gets caped you go into fall special.You can DI upwards to give yourself more height to drift back towards the stage and aether instead of leaving yourself wide open for using quick draw. You don't wanna get into this discussion with me.
Just push your control stick up and ten hit B. It takes lots of pratice I still can't do it but once you can you'll do much better.If I could Aether I'm sure I would have and I would have never posted.
Oh yeah. But on a positive side, he has a great range. With a super mushroom, he is god. Unfortunately, I banned items at my house. Sucks for those Ike players. I don't play Ike, so I am happy. I hate items.You haven’t mentioned his range at all. This is Ike lives and dies for: Spacing. His bad matchups aren’t bad just because he’s slower, but because his approaches even when perfectly spaced get easily punished.
Ike onlyOh yeah. But on a positive side, he has a great range. With a super mushroom, he is god. Unfortunately, I banned items at my house. Sucks for those Ike players. I don't play Ike, so I am happy. I hate items.
lol yea ur right it was aerial.Who the hell would do that unless they were ********?
This had to be quoted.ike is the best in teams because he fights for his friends
IT'S SO OBVIOUS.
1. Yeah, we kind of tend to ignore CK. He's the village idiot. Arturo's the resident inane ranter.Holy crap, combokig posts a lot.
And thats coming from me. >_>
So yeah...Ike....
fun stuff.
This had to be quoted.
I think you missed the point. The point is Ike can't chase **** offstage. Meaning that he has little to no ability to follow up on his opponent after he gets them offstage. It's almost impossible for Ike to capitalize on an opponent's disadvantaged position offstage because once he uses an attack, he has to commit to the entire lag on it offstage, and this reduces his options DRAMATICALLY.Lol huh? You can actually throw an aerial on both jumps heading away from the stage and still aerial drift back close enough to throw aether and grab the ledge... the thing he's lacking is height, not distance. If you see an air dodge you have the option to wait it out and throw any aerial or to come back and make it back more than safely, even if they sweet spot the ledge. Counter's main and only use honestly comes up here to, countering someone out of their recovery. Ike's edgeguard game is anything but lacking, the only thing remotely annoying about it is that it's incredible diagonal knockback makes actually gimping someone with a weakass or sideways hit not much of an option aside from back air, which will probably flat out kill the mother ****er that close to the deathwall anyway.
Ike's edgeguarding game is limited compared to characters like MK and Marth; however, Ike doesn't have to go far from the stage in order to gimp some recoveries. Against Ganondorf and Falcon, for example, walk-off FAir is an easy kill. Walk-off DAirs also put a stop to anyone who tries to recover low from the edge; against unsuspecting opponents, BThrow -> walk-off DAir can net you some easy kills (2:49 - end). Even without walk-off DAirs, just jumping out to bait and airdodge before spiking also works, depending on where your opponent is coming from (1:04).I think you missed the point. The point is Ike can't chase **** offstage. Meaning that he has little to no ability to follow up on his opponent after he gets them offstage. It's almost impossible for Ike to capitalize on an opponent's disadvantaged position offstage because once he uses an attack, he has to commit to the entire lag on it offstage, and this reduces his options DRAMATICALLY.
A good opponent will almost always wait for Ike to attempt an edgeguard, then go for a dodge. None of his aerials except B-air are fast enough in terms of startup, and his B-air doesn't have particularly good range, and telegraphs itself simply by the fact that Ike has to face backwards to use it.
See, Ganondorf is a character with worse recovery than Ike, but he clearly has better edgeguarding because he has some ability to chase his opponent offstage. All of Ganon's aerials start and end quickly in the air, meaning that if his opponent tries to air dodge one aerial, he still has a chance to use a jump and try to hit them with another attack after they come out of the dodge. The lower lag on his aerials means he can use them farther away from the stage and still make it back (not to mention using Wizard's Foot to get offstage helps).
You mean like Ike's attacks?Well, Falco's SideB goes REALLY fast, and has a huge sweetspot range. You're not going to hit him easily unless you have a good lingering hitbox.
Okay, Ganondorf, Link, and Falcon are gimped easily by many characters. However, did you read the rest of my post? It seems as though you are underestimating the power of a walk-off DAir. If an opponent tries to recover from under the stage, they are open for a gimp spike.Anyone can gimp Ganondorf, Link, Falcon, or a tether fairly easily. Those are bad recoveries. I don't care that you can gimp them easily with Ike. Ike's limited edgeguarding doesn't work 95% of the time on the better recoveries which actually have options outside of that narrow zone in which Ike can edgeguard. I mean seriously, you're not going to actually get many edgeguard KOs or for that matter any hits on the recoveries of characters like Marth or Falco when you are using Ike.
you make it seem as though Ike's only edgeguarding option is BAir, which is clearly not the case.A2ZOMG said:I think you missed the point. The point is Ike can't chase **** offstage. Meaning that he has little to no ability to follow up on his opponent after he gets them offstage. It's almost impossible for Ike to capitalize on an opponent's disadvantaged position offstage because once he uses an attack, he has to commit to the entire lag on it offstage, and this reduces his options DRAMATICALLY.
A good opponent will almost always wait for Ike to attempt an edgeguard, then go for a dodge. None of his aerials except B-air are fast enough in terms of startup, and his B-air doesn't have particularly good range, and telegraphs itself simply by the fact that Ike has to face backwards to use it.
See, Ganondorf is a character with worse recovery than Ike, but he clearly has better edgeguarding because he has some ability to chase his opponent offstage. All of Ganon's aerials start and end quickly in the air, meaning that if his opponent tries to air dodge one aerial, he still has a chance to use a jump and try to hit them with another attack after they come out of the dodge. The lower lag on his aerials means he can use them farther away from the stage and still make it back (not to mention using Wizard's Foot to get offstage helps).
Most assuredly!Ike and Zelda would have ridiculously good looking kids
amirite?
The original demand for video evidence was to show that Falco's Illusion could be easily edgeguarded; in my opinion, "easily edgeguarded" means that every time they are off-stage, it's an opportunity for a gimp (low %) kill, since edgeguarding is defined as keeping your opponent off the stage and edge.don't believe not like I care lol. I've done it and thats all that matters to me if people choose to go on believing I can't gimp them then hurrah for me.
edit: I probably sound like an *** as always in this post but not trying to be one.
edit2: ryko does it in the last stock http://www.youtube.com/watch?v=BqdEa39YZBM
ninja link does it right at the start too and at 2 minutes then at 3:20 then with a jab at 4:05 http://www.youtube.com/watch?v=Syu8DB_bb5c
was going to look for more but I think ninjalink covered it for me.
If it's "very easy" to get Falco with Eruption or spike (DTilt, I presume?), then why didn't you show any examples of people using those attacks, rather than finding examples where the Falco went for the stage and got punished (except for the edgehog example)? I have my doubts on Eruption's viability for an edgeguard, but I know that DTilt just seems unreasonable; when the Falco boards say that side+B's hitbox comes out on frame 17 (and if Sakurai kept Falco+Fox's hitbox properties for side+B the same, then the hitbox should be trailing them while they move), it's very likely that he starts moving before frame 17. DTilt's hitbox, according to Kirk, comes out on frame 16 and stays out until frame 17; you have a leighway of two frames if you want to hit Falco. Unless you can guess where Falco will be (going for the stage vs the edge) and get the timing down to accurate within 1/30th of a second, DTilt probably isn't going to cut it regardless of it's range.Arturito_Burrito said:not edge guard falco? lmao his recovery is like barely better than Ike's. It's very easy to edge guard him he can't even aim for the ledge because he will die from a half charged eruption or spike.