Zero May Cry
Smash Cadet
Good luck thesage! I will be at work so I won't be able to watch but definitely show those guys the power of Ness!
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Yeah, they weren't uploaded anywhere so that kinda sucks ;_;up to date as of today
@ Akhenderson @ SpaceJello
you're twitch archives are dead, were they uploaded anywhere?
you always opted for the same tech chase option,Dair. either bait a getup attack,and then dair. or,you can wait for the roll and bair/fair. you seem to have real solid play though.I've got some new footage and would like to know of some habits that need to be ironed out or play that should be incorporated.
Vs Kirby
https://www.youtube.com/watch?v=cdiCHIabqAA&list=UUuzA0Y8Sc0SRHZ0E0R8CsgQ
Vs Roy
https://www.youtube.com/watch?v=DMdtRe_fERY&list=UUuzA0Y8Sc0SRHZ0E0R8CsgQ
Yea im a fan of flashy play styles, though it looks like he's toned it way downCalabrel's Ness be like:
Magnet Magnet Magnet Magnet Magnet Magnet
He's fun to watch but he kinda overuses magnet in places where other extenders would be better, and more practical.
i'll try it. normally i just try to jump and avoid them to retain my mobility. will the magnet hitbox hit him out of his approach if he tries to laser -> dair or something?choknater, in the falco mu you should try to use youre magnet more for the lasers. if you can wavedash out of it reliably its very good for not allowing him to pin you down. that combo was sick af though. im gonna have to try that later
Yeah my L-cancels are shaky when it comes to DJC. Especially when getting hits or shield pressure timing.YOOO! Qraq your Ness is sick dude!
-I can see that you're experimenting with different movement options and I love that. Your movement is certainly good.
-I see you missing a lot of L-Cancels. Not sure if it was just an off day or whatever but not sure if that's something you think you should work on.
-You opt for DJC uair a LOT vs Fox and while it's a great punish I don't think it's best to default to that move every time. Automatically defaulting to it out of 1 uthrow imo sacrifices a lot of extra % you could get my simply going for another throw. Generally vs. spacies I do uthrow -> uthrow -> djc uair -> uthrow -> djc uair -> djc uair -> uthrow -> bair. Usually good for about 90% and a kill on stages with smaller sides. On stages like Yoshi's something you'll see me/Gmaster/Octorok do is uthrow -> WL -> tech chase regrab.
-That said, I really like your punish game even if your combo options could be a tad better. Seriously, this is really good stuff.
Where can I find it?yeah magnet has a lot of interesting uses on platforms. I'll be updating my adv. technique guide tonight around 7ish. i talk a lot about platform options. check it out!
I know this sounds like a moral high-ground or something but I really don't go for grab kills ever. But I should be setting up grabs more after racking djc hits off early pkf. I just get carried away with the dmg output of djc! Takes a stronger man to resist lol.In addition, you go for djc aerials a lot once you land a pk fire, which racks damage really nicely and is a great option, but some of those times you could go for an easy grab into back throw kill or at least a set up for an edge guard. This is just a little nitpicky thing haha your tech and djc knowledge is really solid, I would just use fair more
Yeah, I constantly try to push the extent of combo games outside of the already registered options, thanks for noticing.I like how you always go for the more ambitious and difficult to execute option though, lol. I should do that just to further my own skills, I take the safe route too much