JAZZ_
The Armored Artist
- Joined
- Jan 16, 2015
- Messages
- 569
- NNID
- childofgalifrey
Its all about those mind games.I agree with Hark17ball 100%, The Charge Shot is most deadly tool, avoidable but still deadly. When you hold it in even an aggressive player is gonna take a step back and play more defensive. the longer you hold it in the less likely the'll be ready for it. Also some combos benefit from techchasing with CS after, as well as the opportunities to shield break usually require a CS finisher for that shield pop. its good to mix up charge levels too, I like 80-90% charge because you dont flash and your opponent will forget how full your CS is.Hello all! Thought this would be the best place to introduce myself.
First and foremost, huge thanks to everyone who has contributed to the Samus boards! I began my competitive journey in the Northwest region about a year ago, and walked away from Samus shortly after. But recently, due in large part to these boards, I picked her back up!
It's been great transitioning from always being the best player in my circle of friends since the N64 days to now having to push myself further and further to reach my goals (right now the goal is to go 3-2 in a tournament, one more win than my current best).
Anyways, one of my biggest questions was about getting consistent tether recoveries, and that was already answered.
But I've also been curious about something I find myself doing often, and don't see a lot of in high level Samus play. Frequently I find myself letting go of the charge shot mid-charge to stop an approach and tack on some damage. It seems pretty effective, but I don't know if it will get me into trouble at all. Should I always be going for full charge, or is this tactic something that actually does work?
For my playstyle I try to bait people with charging and punish with a jump out of charge to Dair>UpB. Also a full CS beats out a lot of campy projectiles. Link throwing out boomerangs and arrows? Full CS will eat them all and he'll get punished heavily for even pulling those items out. For me though I rarely charge in one place for too long, constantly jumping out of the charge keeps me mobile while still gradually gaining charge.