Mars-
Smash Champion
VS Marth
Now I know I might not be good at this matchup, but I know some basics:
Sex kick edge guard- Run or jump off the ledge and sex kick them. Best tactic because they have no DI without their second jump
Out Spacing- space so you don't get hit by forward smash, then when they forward smash, you hit them with yours.
Watch out for grapple and dash attack bait- Marths wavedash can range him well out of your dash attack range, but place him in perfect tipper range. Be careful with dash attacks.
Same with grapple.
Crouch Cancel Fairs- Bait them in, wavedash back, watch them go for a forward air, which is very Crouch cancelable. Forward or down smash, or even down tilt might lead up to a short combo.
Just felt like sharing this with you guys.
Crashmans responce:
running off nair doesn't work vs marth if he saves double jump, he can go waaaay below you then up+b behind and then your'e in a really ****ty situation just waiting to get spiked
i find dash attack to be one of the best approaches vs marth, do it when hes in the air, you'll atleast trade with his fair if not completely beat it out. and its good on the ground too, since it really doesn't matter if you get grabbed.
grab combos=$$$$, dthrow dash attack nair if they DI away(20-60 about), pretty much any move in the game if they DI toward you
and you're right about cc's being great, whenever marth gets carried away with throwing out moves a quick cc dsmash will show him you mean business. doesn't work against marths who know the matchup cause they know not to be on top of you
Also some more stuff from me:
Up air and fair are pretty good combo moves against Marth, infact, all floaty characters. Remember, if they are above you, your best option is up air. This is pretty universal, however some samus players (myself included) sometimes get carried away with sex kicking everything. Fair is a disjointed hitbox, hits up and diagnally from you (Samus's only air attack that does), so use it to your advantage.
Now I know I might not be good at this matchup, but I know some basics:
Sex kick edge guard- Run or jump off the ledge and sex kick them. Best tactic because they have no DI without their second jump
Out Spacing- space so you don't get hit by forward smash, then when they forward smash, you hit them with yours.
Watch out for grapple and dash attack bait- Marths wavedash can range him well out of your dash attack range, but place him in perfect tipper range. Be careful with dash attacks.
Same with grapple.
Crouch Cancel Fairs- Bait them in, wavedash back, watch them go for a forward air, which is very Crouch cancelable. Forward or down smash, or even down tilt might lead up to a short combo.
Just felt like sharing this with you guys.
Crashmans responce:
running off nair doesn't work vs marth if he saves double jump, he can go waaaay below you then up+b behind and then your'e in a really ****ty situation just waiting to get spiked
i find dash attack to be one of the best approaches vs marth, do it when hes in the air, you'll atleast trade with his fair if not completely beat it out. and its good on the ground too, since it really doesn't matter if you get grabbed.
grab combos=$$$$, dthrow dash attack nair if they DI away(20-60 about), pretty much any move in the game if they DI toward you
and you're right about cc's being great, whenever marth gets carried away with throwing out moves a quick cc dsmash will show him you mean business. doesn't work against marths who know the matchup cause they know not to be on top of you
Also some more stuff from me:
Up air and fair are pretty good combo moves against Marth, infact, all floaty characters. Remember, if they are above you, your best option is up air. This is pretty universal, however some samus players (myself included) sometimes get carried away with sex kicking everything. Fair is a disjointed hitbox, hits up and diagnally from you (Samus's only air attack that does), so use it to your advantage.