MonkUnit
Project M Back Roomer
Missile Canceling just autocancels upon landing and makes you go into hard landing aka empty landing. That's when you just do an empty hop and land. It's 4 frames.
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If the chaingrab was dthrow-->jab reset-->regrab then it's because you're not teching the dthrow.Kirby can chain grab samus to killing potential from 0 percent. Its pretty bs. Happend to me in a tourney. My friend just picked up ike so im not very used to the mu, which is needed because ike can be played quickly and he has excellent reach. I played the mewtwo mu in melee. Havent had much experience in pm. But I feel like ike wouldnt be hard to get used to. Just read the distance and react. Keep missiles and mines because ikes side b will be used a lot
I main Kirbstomp and the only one I know of is dthrow-->jab reset-->grab, but it only works if they don't tech the dthrow. Otherwise it leads into a wonderful techchase that might lead into another grab, but usually just leads into dash attack, which pops them into the air for moar comboing.I don't know anything about Kirby in PM. Can Kirby chain grab?
Lol a reflecting space animal will shine cancel nair you in the faceAh, so it's like in Melee, but better frames then?
On topic, I suspect Kirby can duck under our super missiles just like Puff. I don't know if Kirby's falling speed or weight is changed, but otherwise, we can counter this with homing missiles, Dair (to force a tech chase) or Dsmash at low % (to hit twice perhaps?). This is how I handle passive Puffs in Melee using either homing or supers to cover my approach.
I don't know anything about Ike.
I won 2-0 against a Snake last tournament. I don't know much about the matchup, but I felt they had troubles coming back on stage vs me. Charge shot is great against their upB. Snake is a large target, so they may have a hard time with our missile spam.
Mewtwo now reflects projectiles, so it's not as easy to camp him as in Melee. Lucky their reflect is laggy, so we can punish read reflects. Shoot a missile and jump to Dair for a heavy punish. I treat reflecting space animals this way too.
??? There was no. Jab cancel. He literally only did down throw. Samus isnt a heavy faller so after being thrown into the ground, which if you can tech that then I didnt know, and grab you again before you can react. I want to say that I gout out of it at about atleast 50 percent. Just try it on samus whenyou can. After a certain percent theyhave to read your di but you can still be grabbedIf the chaingrab was dthrow-->jab reset-->regrab then it's because you're not teching the dthrow.
Mewtwo in melee could reflect projectiles jerkphil...Ah, so it's like in Melee, but better frames then?
On topic, I suspect Kirby can duck under our super missiles just like Puff. I don't know if Kirby's falling speed or weight is changed, but otherwise, we can counter this with homing missiles, Dair (to force a tech chase) or Dsmash at low % (to hit twice perhaps?). This is how I handle passive Puffs in Melee using either homing or supers to cover my approach.
I don't know anything about Ike.
I won 2-0 against a Snake last tournament. I don't know much about the matchup, but I felt they had troubles coming back on stage vs me. Charge shot is great against their upB. Snake is a large target, so they may have a hard time with our missile spam.
Mewtwo now reflects projectiles, so it's not as easy to camp him as in Melee. Lucky their reflect is laggy, so we can punish read reflects. Shoot a missile and jump to Dair for a heavy punish. I treat reflecting space animals this way too.
Yeah but it SUCKEDMewtwo in melee could reflect projectiles jerkphil...
They can't move from shine for a while after reflecting.Lol a reflecting space animal will shine cancel nair you in the face
Visually, yes, but the reflected projectile didn't do anything.Mewtwo in melee could reflect projectiles jerkphil...