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Samus moving up? Lets post what weve got.

Gum

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We have all heard enough Samus downing for the past...since Brawl came out. How about some positive stuff. It seems to me that many, including some well known players, are starting to pick up on the fact that Samus is a pretty nice character. I feel like her biggest strength is her versatility. I'd like to hear other people's thoughts on her match-ups relative to their individual play styles. For example, I feel like ROB and Snake are two of my good match ups, whereas Olimar is not. Lets post some vids of ourselves and talk about individal strategies that we use against the biggest threats in the cast. I'll start with MK. Hes great. I use bombs a LOT against him. Heres a vid I've posted before just to show how I play against MK for the new Samus players that might be interested or wutever. discuss at will.

7(Samus) vs Slash(MK) http://youtube.com/watch?v=Qe1R1zA3auU
 

MetaRidleyX

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Oh, most definatly. Yes, in some ways our dear Samus was nerfed, but we shouldnt think of this in a bad way. Instead, think of it this way: she isnt quite as powerful as she should be (which is kind of a handicap) so we learn to play better to compendsate for it. Thus, Samus users rule.
As for match ups, I agree with you that ROB and Snake are very good match ups for Samus. As is Squirtle. A friend who plays PT knows his squirtle very well. I find that small characters tend to give Samus a hard time.
 

NESSBOUNDER

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I think Samus's major strength is her trapping game. She has a lot of projectile pressure set ups that really limit the opponent's options. It's so easy to cause safe damage, but that comes at a price of poor KO power.
 

Crystanium

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I noticed that whenever Slash used the Mach Tornado but got close to your Bombs, he'd back off. Do Bombs stop the Mach Tornado?
 

0RLY

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Bombs stop the mach tornado. Not touching them, but the explosion. But if MK gathers enough priority from mashing B in the tornado, eventually the tornado can't be stopped. Not even by zair. Personally, I think you didn't need to rely on bombs too much. Instead, I would use uncharged shots a little more every now and then. MK has bad aerial speed when he's not gliding. An uncharged shot usually forces them to jump, because side dodging it is hard due to how slow it moves. Roll dodging usually gets you punished and shielding may get you grabbed. Footstool MK more. It works extremely well. Save your second jump for recovery too. Many times it looked like you could've recovered but you lacked the second jump to do so. Don't play offstage too much with MK, every now and then is fine...

I can't record so I can't contribute =(
 

Rhyme

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Gum: The dudes who trained me to play Smash always said, "If you spam Falcon Punch, eventually you'll hit with it." Logically, bombs must work because of how often you use them. Any player quickly finds out that they can run and hit you with an attack way before the bomb ever threatens to go off (especially a speedy, aggressive little bugger like MK).

Zair makes your opponent choose: 1) fight where I have to dodge missles or 2)fight where I can get my hands on you. Opponents with useful projectiles will 'play the game' for a bit, but unlike Samus, all these other characters will have a reliable kill move iff they use a physical attack. Samus can use charge shot - one of her best kill moves - in this zone. Other side of the Zair sweetspot, Samus has a very high-priority Ftilt with good range, the Dtilt (fast kill move), and Fairs. Aggressive Fairs can outlast an airdodge/sidedodge and set you up for just about any move. Retreating Fairs will break Marth's wall of Fair and even take MK out of his shuttle loop (on MK's way up). Samus' Zair has one very important function: it eliminates the 'safe zone'. This zone is where most characters must be in order to successfully punish your mistakes.

So in essence, if your opponent cannot space you in a way that allows them to properly punish you, then your opponent must now deal with a heavy combo character who they would be lucky to land a smash attack on. Conclusion = yaywhip


I dunno if you could even classify the above as "criticism". =/ Oh well. I'm just looking for someplace to vent. The dude I usually have convo.s like this with is in military school. u.u

Ooh, and if you feel the need to reply in a negative fashion, consider searching my profile for ammunition.
 

PK-ow!

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Rhyme;4997975[FONT=Comic Sans MS said:
Zair makes your opponent choose: 1) fight where I have to dodge missles or 2)fight where I can get my hands on you. Opponents with useful projectiles will 'play the game' for a bit, but unlike Samus, all these other characters will have a reliable kill move iff they use a physical attack. Samus can use charge shot - one of her best kill moves - in this zone. Other side of the Zair sweetspot, Samus has a very high-priority Ftilt with good range, the Dtilt (fast kill move), and Fairs. Aggressive Fairs can outlast an airdodge/sidedodge and set you up for just about any move. Retreating Fairs will break Marth's wall of Fair and even take MK out of his shuttle loop (on MK's way up). Samus' Zair has one very important function: it eliminates the 'safe zone'. This zone is where most characters must be in order to successfully punish your mistakes.[/FONT]
I tell you man, theory like this and I suspect more and more that once someone figures out the style, Samus will be good.
Not God tier; we aren't dethroning any lagless swordsmen I don't think. Just good.

Hmm... I think I'll try using ftilt more.
 

Autx

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Apr 14, 2008
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Some random positive thoughts : I love playing with Samus, since Brawl was my first smash game I don't miss her mele version. I think she's a rock solid middle tier fighter, no way is she low tier. Anyone who thinks so probably dabbled with her without really exploring her possiblities. In the end its the quality of player controlling her. At long range combat she is pretty stong (though pit and ice climbers falco others give her trouble) close range shes average lack of knock back leads to easy combos, and jab is excellent to set up with. Mid range is where she shines best though she is so versitile with z air ,shfa ,missles .uncharged shots ,full hop d air, dash to screw attack etc. the list goes on. The key for me is not getting fooled into fighting my opponents style of fight and good spacing . Spikes lagless air and great recovery add to her strengths and a solid versitile player. Jus my 2 cents...
 

Pi

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Samus requires so much ****in thought to be good...

You have to know every ****ing opponent you play against, every move they do and how much lag it has so you know exactly how to respond most effectively. You have to know how much of a chance you have to out prioritize them in the air, how much spacing you need to give them so you don't get grabbed, how to handle them off the stage.I hate how ****ing defensive brawl is, stop being aggressive, it's not going to work forever. Get in your few hits then retreat to a safe space where you can't get grabbed or hit and get in your next hit with a fair or zair or something w/ lots of room for you to keep between you and the opponent...

If you want to be really good work bombs and zair and nair off the stage. Prolong your invincibility with the Zair and hog the edge.
 

kongfucius

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Well...I rely heavily upon comboing and gimping, but one thing I learnt is that your chances of winning with Samus is directly related to the amount of patience you possess. Samus is not going to rush in and kickass, but must rely upon cunning, deceit and cheese to systematically crush her opponents. There's nothing I like better than that.

She truly is the kind of character that is based purely on the person that uses her.


Happy hunting.
 

Gum

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Gum: The dudes who trained me to play Smash always said, "If you spam Falcon Punch, eventually you'll hit with it." Logically, bombs must work because of how often you use them. Any player quickly finds out that they can run and hit you with an attack way before the bomb ever threatens to go off (especially a speedy, aggressive little bugger like MK).

Zair makes your opponent choose: 1) fight where I have to dodge missles or 2)fight where I can get my hands on you. Opponents with useful projectiles will 'play the game' for a bit, but unlike Samus, all these other characters will have a reliable kill move iff they use a physical attack. Samus can use charge shot - one of her best kill moves - in this zone. Other side of the Zair sweetspot, Samus has a very high-priority Ftilt with good range, the Dtilt (fast kill move), and Fairs. Aggressive Fairs can outlast an airdodge/sidedodge and set you up for just about any move. Retreating Fairs will break Marth's wall of Fair and even take MK out of his shuttle loop (on MK's way up). Samus' Zair has one very important function: it eliminates the 'safe zone'. This zone is where most characters must be in order to successfully punish your mistakes.

So in essence, if your opponent cannot space you in a way that allows them to properly punish you, then your opponent must now deal with a heavy combo character who they would be lucky to land a smash attack on. Conclusion = yaywhip


I dunno if you could even classify the above as "criticism". =/ Oh well. I'm just looking for someplace to vent. The dude I usually have convo.s like this with is in military school. u.u

Ooh, and if you feel the need to reply in a negative fashion, consider searching my profile for ammunition.
Oh no man I agree with you. The thing about the bombs though is that, If used correctly with spacing, it doesn't matter how frequently you use them, you will be successful. For example, I know that MK can run through them and rush you but this is IF you time them incorrectly. I know for a fact that MK is going to rush in, so I lay bombs early to create a situation where if he does run in he gets hit, not run in which gives me more time to do things, or go into the air, in which case I can zair and land with an uptilt. I was using bombs so much in that vid because I was testing their limits and applications.
 

PK-ow!

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EDIT: About the vid. . . I'm still trying to ledgehop zair but without any success at all.
Would you say, that the trick is to jump into the stage, use zair while touching its underside, but with upwards momentum carrying you above the lip for the grapple to strike? That's what the vid looks like (around 00:46).

Samus requires so much ****in thought to be good...

You have to know every ****ing opponent you play against, every move they do and how much lag it has so you know exactly how to respond most effectively. You have to know how much of a chance you have to out prioritize them in the air, how much spacing you need to give them so you don't get grabbed, how to handle them off the stage.I hate how ****ing defensive brawl is, stop being aggressive, it's not going to work forever. Get in your few hits then retreat to a safe space where you can't get grabbed or hit and get in your next hit with a fair or zair or something w/ lots of room for you to keep between you and the opponent...

If you want to be really good work bombs and zair and nair off the stage. Prolong your invincibility with the Zair and hog the edge.
I have a theory, that if the designers of Smash bros. are smart, they would intentionally manipulate tier rankings (as much as they can) so that each character suits the kind of person who would already be drawn to it.

Exemplis gratis, Samus Aran. In her games, you can't do jack without researching every single thing in the game. In Super Metroid you could get lost for hours without serious effort to build a mental map. In the Metroid Prime games, all that visor data (or equivalents from game guides and/or the web) is needed to defeat the monsters. That is not to mention just the practice you have to put in to get the right tactics to beat each monster.

Samus players are researchers by nature. We wouldn't like her if we didn't want to have to put up with all her nerfs to score that win, if we thought we could get somewhere without refining our strategies for *each and every* matchup.
EDIT: It is to say that these "metagame" qualities make her Samus as much as - if not more than - the moveset itself.

(Another example going to support the theory as description is the space animals. Star Fox players are serious, put-in-the-time, button-finesse pros. You can't get through those games without (a) knowing your ****, and (b) having the controller ability to actually do the maneuvers to avoid dying. These are nothing but the qualities of the competitive gamer, so it was a given than one or more space animals would be high tier.)
 

Rhyme

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. I know for a fact that MK is going to rush in, so I lay bombs early to create a situation where if he does run in he gets hit, not run in which gives me more time to do things, or go into the air, in which case I can zair and land with an uptilt.
I get what you're saying. Still, it's almost more trouble than it's worth to Zair a MK (Yoshi's works great as a counterpick for that reason) because he's so short. Maybe you've got this down to more of a science than I do...I know that whenever I'd lay a bomb, a MK who wasn't already charging would wait me out and then punish me. =/
 

Gum

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EDIT: About the vid. . . I'm still trying to ledgehop zair but without any success at all.
Would you say, that the trick is to jump into the stage, use zair while touching its underside, but with upwards momentum carrying you above the lip for the grapple to strike? That's what the vid looks like (around 00:46).



I have a theory, that if the designers of Smash bros. are smart, they would intentionally manipulate tier rankings (as much as they can) so that each character suits the kind of person who would already be drawn to it.

Exemplis gratis, Samus Aran. In her games, you can't do jack without researching every single thing in the game. In Super Metroid you could get lost for hours without serious effort to build a mental map. In the Metroid Prime games, all that visor data (or equivalents from game guides and/or the web) is needed to defeat the monsters. That is not to mention just the practice you have to put in to get the right tactics to beat each monster.

Samus players are researchers by nature. We wouldn't like her if we didn't want to have to put up with all her nerfs to score that win, if we thought we could get somewhere without refining our strategies for *each and every* matchup.
EDIT: It is to say that these "metagame" qualities make her Samus as much as - if not more than - the moveset itself.

(Another example going to support the theory as description is the space animals. Star Fox players are serious, put-in-the-time, button-finesse pros. You can't get through those games without (a) knowing your ****, and (b) having the controller ability to actually do the maneuvers to avoid dying. These are nothing but the qualities of the competitive gamer, so it was a given than one or more space animals would be high tier.)
That is exaclty how you zair from the ledge. You drop off and DI into the stage and zair while rising, so that essentially the zair is coming out of the ground.

I like you theory and it makes sense. Whether or not Sakurai's team was that deep is another question, but I know for a fact that me using Samus is a direct result of my own character and personality. For example, back when I used to play Magic the Gathering (I know, you guys dont need to flame me) I was always a blue and black player. Anyone who knows anything about Magic knows that blue and black are the most indirect, passive aggressive, control based, hardest to use colors in the game. Also, In any rpg i play I always choose (if applicable) to create a magic user or spell caster of some sort. Never the into-the-fray type warrior class or wutever. In Soul Calibur 3 and 4 I use Ivy, Setsuka and Taki. My strategy is always more patient and control based rather than super aggressive. Samus fits this profile almost exactly, so using a character like MK or Marth just doesnt feel right to me.


I get what you're saying. Still, it's almost more trouble than it's worth to Zair a MK (Yoshi's works great as a counterpick for that reason) because he's so short. Maybe you've got this down to more of a science than I do...I know that whenever I'd lay a bomb, a MK who wasn't already charging would wait me out and then punish me. =/
I only really zair MK when he goes into the air. As far as the bomb thing, I use them early and I Raigoth cancel them so that Im really not punishable. This works especially if they decide to wait.
 

Crystanium

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I know that a lot of Samus players like to use z-air in their game. It's a way for Samus to approach her opponent. However, I think that if you did not use your z-air once in your gameplay, you might have a bit more trouble. No doubt you'll use close-combat at times, but those times are only when you are forced into it. When I first brawled with my brother to show him that I can play against him without using z-air at all in one match, I found myself to have a bit more trouble winning. We both ended up with two points and two of our stocks lost. It ended in Sudden Death and I won with a Super Missile. We were both very angry at each other.

We continued, and he played as Falco, and he won the match. I knew that he was right that I used z-air a bit too much, so I toned it down a bit. After that day, I felt like I got better with Samus in close-combat. That isn't to say that I wouldn't use my tilts or smashes every now and then when I did use my z-air. However, it was only in times where I was forced to use them. I think that if you can master Samus without using z-air too much or more than you do any other attack in your gameplay, you'll get better. I feel like I have. Now I've incorporated Samus' projectile game into my style more often than before. I'll just need to tone that down a bit, since I'll eventually fight against an opponent who uses reflective shields. ;)
 

Rhyme

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I think that if you can master Samus without using z-air too much or more than you do any other attack in your gameplay, you'll get better. I feel like I have. Now I've incorporated Samus' projectile game into my style more often than before. I'll just need to tone that down a bit, since I'll eventually fight against an opponent who uses reflective shields. ;)
I used to find the G&W, MK, and Pika match-ups very difficult for Samus. Like what seems to be the case with you, I relied far too heavily on Zair and it hurt my game. Once I learned how to fight without Zair, it improved my ability to fight against these characters.

However, I don't like your method so much. Better to practice the actual match-up rather than practice not using Zair against a character like Marth, for example.

And just remember, Zair works against any character with a reflective move. ; )

Raigoth cancel
...what? >.<
 

Crystanium

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I used to find the G&W, MK, and Pika match-ups very difficult for Samus. Like what seems to be the case with you, I relied far too heavily on Zair and it hurt my game. Once I learned how to fight without Zair, it improved my ability to fight against these characters.

However, I don't like your method so much. Better to practice the actual match-up rather than practice not using Zair against a character like Marth, for example.

And just remember, Zair works against any character with a reflective move. ; )
I use z-air on whom I think needs to be z-aired. For Marth, I'll use uncharged Charge Shots and Bombs. I use z-air against him as well. I just have to agree with Gum about using these other methods against Marth, since Marth's Sword Dance will automatically be cancelled.

By the way, z-air doesn't work against every character with a reflective move. Contrary to popular belief, z-air cannot affect Pit if Pit has his Mirror Shield up. It will not go through at all. You'd be fortunate enough to hit the top of his head, if that is possible.

...what? >.<
Raigoth's Bomb Tech.
 

MetaRidleyX

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That's a very good theory, I like it alot and it makes a lot of sense.

I use zair sometimes, but probably not as often as I should. In my mind, its not that high on the move priority list. When I play Samus I switch between two "modes". The first is ranged specialist. I use a lot of missles, chanrged shots and grabs. I keep my distance and avoid enemy attacks like the plague. The second is the martial artist. I never use ranged attacks, and focus heavily on melee fighting and racking up damage. dtilt, dsmash, shfair, dair and grabs are used a lot. I usually start off one way, and then part way through the match I'll change.
 

Tard

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My friends hate Zair so much that they made up a name for it... I wont say due to it's vulgarity. Most of the time if I'm down a stock or just at high damage then I will use a lot of missles and Zair. However, if I'm fresh I'll mix up a lot of missles and air attacks to rack up damage.
 

Rhyme

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I use z-air on whom I think needs to be z-aired. For Marth, I'll use uncharged Charge Shots and Bombs. I use z-air against him as well. I just have to agree with Gum about using these other methods against Marth, since Marth's Sword Dance will automatically be cancelled.

By the way, z-air doesn't work against every character with a reflective move. Contrary to popular belief, z-air cannot affect Pit if Pit has his Mirror Shield up. It will not go through at all. You'd be fortunate enough to hit the top of his head, if that is possible.



Raigoth's Bomb Tech.
Pit's shield only protects him from the front. I'm almost positive that if you space the Zair so that the sweetspot is against Pit's back that it will strike him through it.

Aah. Alright, I'd never heard of that before.
 

AmigoOne

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AiB snake boards seem to have the general consensus that Samus has the ability to wreck snake pretty well.
 

Gum

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Pit's shield only protects him from the front. I'm almost positive that if you space the Zair so that the sweetspot is against Pit's back that it will strike him through it.

Aah. Alright, I'd never heard of that before.
the bomb cancel is when you hold down on the control stick after laying a bomb on the ground. By holding down, you nullify the lag coming out ofthe ball form and you can do whatever out of it. So if you lay a bomb and an MK player decides to wait then rush in a punish, you could easily avoid it and punish him instead.
 

PK-ow!

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That is exaclty how you zair from the ledge. You drop off and DI into the stage and zair while rising, so that essentially the zair is coming out of the ground.
I like ChromePirate's method better. I can't believe I didn't think of that.

EDIT: Oh yeah, and, I don't use Z anyway. I reconfigured X to grabs. I don't think I use Z for anything, 'cause I just find it so hard to press the button. It cramps my hand extremely painfully just to put my finger on it.
(This is seriously screwing my chances of getting into Melee. I keep trying to grab with X. It works for me so well. :()

Oh wait, I still use it to boost smash. ........ OH MY GOD!! OF COURSE!!
If I switch Z to Attack, I can use boost smash with dash -> Z -> C-up. How did I not see this before? SWEET!

I like you theory and it makes sense. Whether or not Sakurai's team was that deep is another question, but I know for a fact that me using Samus is a direct result of my own character and personality. For example, back when I used to play Magic the Gathering (I know, you guys dont need to flame me) I was always a blue and black player. Anyone who knows anything about Magic knows that blue and black are the most indirect, passive aggressive, control based, hardest to use colors in the game. Also, In any rpg i play I always choose (if applicable) to create a magic user or spell caster of some sort. Never the into-the-fray type warrior class or wutever. In Soul Calibur 3 and 4 I use Ivy, Setsuka and Taki. My strategy is always more patient and control based rather than super aggressive. Samus fits this profile almost exactly, so using a character like MK or Marth just doesnt feel right to me.
. . . except Blue and Black are the strongest colors by far, so this wasn't an instance of you handicapping yourself. :p

As I recall, Soul Calibur III was completely broken. Some grab cancel glitch completely ****** the tourney scene.


Now dangit, have you people forgotten that Pit's shield gives him armor? It stops zair because it stops damage. After a few frames of being out, it absorbs hits and Pit gets pushed back by particularly strong ones. He puts the shield away eventually though.
 

Gum

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I like ChromePirate's method better. I can't believe I didn't think of that.

EDIT: Oh yeah, and, I don't use Z anyway. I reconfigured X to grabs. I don't think I use Z for anything, 'cause I just find it so hard to press the button. It cramps my hand extremely painfully just to put my finger on it.
(This is seriously screwing my chances of getting into Melee. I keep trying to grab with X. It works for me so well. :()

Oh wait, I still use it to boost smash. ........ OH MY GOD!! OF COURSE!!
If I switch Z to Attack, I can use boost smash with dash -> Z -> C-up. How did I not see this before? SWEET!



. . . except Blue and Black are the strongest colors by far, so this wasn't an instance of you handicapping yourself. :p

As I recall, Soul Calibur III was completely broken. Some grab cancel glitch completely ****** the tourney scene.


Now dangit, have you people forgotten that Pit's shield gives him armor? It stops zair because it stops damage. After a few frames of being out, it absorbs hits and Pit gets pushed back by particularly strong ones. He puts the shield away eventually though.
My point had nothing to do with me putting or not putting myself at a disadvantage. I was simply talking about my preference of play style in pretty much every game I play (more control based than not)
 

Smash_Gigas

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What I like about Zair is it's affect on those blasted spacies. I've seen plenty of times where they might think you're going to attempt a SHMC, and bring up their reflector. You can then surprise 'em with Zair.

Like already stated, I think that Samus is just a character that takes time to learn how to use effectively, as opposed to say.... Ike and Meta Knight (no hate intended). Carefull planing is required, and I think in due time we'll be able to see some awesome combination usage of Samus's equipment.
 

ADHD

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This is random but I see lots of FH double homing missiles, why not FH homing and then smash before you hit the ground. The timing is hard but you can claw to make it easier.
 

Rhyme

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I was under the impression that Zair and Dair > Snake's recovery.
Haven't seen you since the Krystal support thread days, how ya' been? And what's with the font color? ._o

I'm not suuure about the sweetspotted Zair, but Dair definitely does take Snake out of his upB. In theory though, a smart Snake would use the upB in a position where he could avoid being gimped nearly all of the time.

You'll have to test it out for yourself then.
I intend to, soon as I get some free time (which I hope is later today).

Pit's shield blocks all of Samus' tilts and smashes from the front.
I'm pretty sure that Dtilt and Zair can penetrate it if done correctly, but as previously stated I will test it out and see. I'd record it too, but my recorder hasn't been working this last week for some reason. =/

This is random but I see lots of FH double homing missiles, why not FH homing and then smash before you hit the ground. The timing is hard but you can claw to make it easier.
Haha. "the claw", I <3 that terminology. You mean a homing and a power missile in the same full jump? I wasn't aware that that was possible, but I'm sure that you could find a use for it with ease.
 

n00b

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EDIT: i just tried it again, i don't think its possible. haha
 

IsmaR

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Haven't seen you since the Krystal support thread days, how ya' been? And what's with the font color? ._o
Aaaaaaay! Long time no see. Been doing fine. Decided to go with Samus/Zero Suit Samus (like my fav character evar) once I found out most people I thought would be in weren't. I use almost everyone, though, so meh.

As for the font, I use this everywhere. <.<

I'm not suuure about the sweetspotted Zair, but Dair definitely does take Snake out of his upB. In theory though, a smart Snake would use the upB in a position where he could avoid being gimped nearly all of the time.
I'm like 90% sure the tip of the Zair can indeed knock him off the Cypher(I think that's what it's called).
I'm pretty sure that Dtilt and Zair can penetrate it if done correctly, but as previously stated I will test it out and see.
I test out Utilt as well. Not too sure, but I think it can get him.
Samus's projectiles shut down Snakes.
I was gonna say something like that, except I was thinking Samus's projectiles > Snake's projectiles.
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
Just bc samus can spam snake better, doesn't mean she wins. This battle is ridiculous, all you can do is spam because if you get even slightly close it always backfires on a snake who knows how to handle up close combat well. He can just jab the missles and not take damage, all you have is the charge shot, I'm pretty sure that might be able to be jabbed.
 

Rhyme

Smash Lord
Joined
Feb 14, 2006
Messages
1,600
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A stone's throw from insanity
Aaaaaaay! Long time no see. Been doing fine. Decided to go with Samus/Zero Suit Samus (like my fav character evar) once I found out most people I thought would be in weren't. I use almost everyone, though, so meh.

As for the font, I use this everywhere. <.<
This roster has been disappointing for me as well. Olimar and Samus are my saving graces. >.> And I remember your font being more readable back in the day...weird.


I'm like 90% sure the tip of the Zair can indeed knock him off the Cypher(I think that's what it's called).
I just tested it and it didn't work. That's surprising to me as well.

I test out Utilt as well. Not too sure, but I think it can get him.
Did the testing. Moves that can hit Pit while he's doing his downB shield and the spacing required:

Zair - sweetspot the tip to hit Pit's wings
Dtilt - need to be very nearly touching him
Utilt - same as Dtilt for first method; second, if Samus' heel comes down on Pit's head without her leg ever hitting the shield (just less than an Ftilt range away)
Fsmash - if you are touching his shield
Dair - so Samus is as close as possible to Pit's shield (directly horizontal and in front of him) but without touching him. I tested only the hitbox where Samus is facing away from Pit since I know this one reaches further. I'm not sure that the other one would work.
Fair - third and forth hitboxes seem to work, I don't have the spacing down exactly (hard to test as one person) but I believe it's if Samus' side is touching his shield
Bair - anywhere from on his shield to as long as Samus' foot ends up on Pit's side of his shield

So there's lots of attacks which go through if spaced correctly. I'm even more right then I thought. ; )

I was gonna say something like that, except I was thinking Samus's projectiles > Snake's projectiles.
To an extent, yes. But Snake's grenades can usually be dropped in places which prevent Samus from reaching him, so it's more of a stalemate if the Snake player knows what to do.

Just bc samus can spam snake better, doesn't mean she wins. This battle is ridiculous, all you can do is spam because if you get even slightly close it always backfires on a snake who knows how to handle up close combat well. He can just jab the missles and not take damage, all you have is the charge shot, I'm pretty sure that might be able to be jabbed.
I had unusual results while testing this. Stage 1, 2, and 3 charge on the nB will ALWAYS get canceled out by Snake's tap. With perfect timing, I was able to cancel out a fully charged shot (using tapA). However, this is after I'd already missed ten or so times. I'm now under the impression that priority is somehow related to damage, which means that the priority of Samus' charge shot decreased after so many misses that this became possible.
 
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