- Joined
- Jan 30, 2008
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- 11,489
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- staindgrey
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- 0130-1865-3216
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- SW 1248 1677 4696
In my mind, the reason they gave clones a new fancy name ("echo characters") was to put a spin on the idea of cloning to expand the roster and save development time.
I'd imagine we'll get no more than four total brand new characters at launch, including Inklings and Ridley. But I also suspect we'll be hearing about more echo characters, since giving them their own label and only announcing Daisy would be an odd choice. Remember that, counting Mii character separately, Smash 4 got 15 newcomers in the base game. But that's without the development time necessary to recreate all of the veterans that they chose to leave out.
If I were to make a prediction, I'd say four new characters base game, probably 2-4 new echo characters base game, then 4-6 DLC characters that will be entirely new over the course of the next year, bringing the total count to about 68-70 unique characters and 5-7 echo characters, which is a HUGE game. Nintendo's proven that their post-release strategy is profitable with Mario Golf, Splatoon 1/2, ARMS and Smash 4, and I see no reason for them to reverse course on that now that the Switch gives them way more potential customers than the Wii U did.
I'd imagine we'll get no more than four total brand new characters at launch, including Inklings and Ridley. But I also suspect we'll be hearing about more echo characters, since giving them their own label and only announcing Daisy would be an odd choice. Remember that, counting Mii character separately, Smash 4 got 15 newcomers in the base game. But that's without the development time necessary to recreate all of the veterans that they chose to leave out.
If I were to make a prediction, I'd say four new characters base game, probably 2-4 new echo characters base game, then 4-6 DLC characters that will be entirely new over the course of the next year, bringing the total count to about 68-70 unique characters and 5-7 echo characters, which is a HUGE game. Nintendo's proven that their post-release strategy is profitable with Mario Golf, Splatoon 1/2, ARMS and Smash 4, and I see no reason for them to reverse course on that now that the Switch gives them way more potential customers than the Wii U did.
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