"The main point of this thread is to make a list so that people know what to avoid, and test all of these to be sure that they are in fact inescapable. If we manage to figure out how to get out from a few of these..."
You say to include things that are inescapable, but then you have the Gonzo combo under Kirby which can be escaped. So are we to suggest common chains/setups and how to get out of or avoid them?
If Kirby grabs you at low percents, DI the Uair up and away and you should be out of range for a re-grab or a reverse Utilt. If Wario Nairs you, any followup will be thwarted by AAA. Wario can followup Fairs with an Uair, maybe Dair>Dair>Uair at low percents (It works on the sandbag). See for Diddy
http://www.youtube.com/watch?v=EzctuPygaD4, basically if any of this happens to you, you made a mistake and all of it can be avoided by camping. For Falco's chain grab, QCDI towards the stage. For DDD, Utilt at low percents leads to grab. GnW has Utilt>Utilt>UpB at near zero, but again this shouldn't really be happening, Fishbowl>UpB is much more likely. I wouldn't pass on Jiggly so quickly, she could have something like Pound>Nair>Grab, but since low tiers get destroyed by Wolf, they may as well not matter.
Not like Wolf has to worry about any of this stuff, all of it can be avoided by camping. The only really bad thing is getting grabbed out of your second jump on the ledge.