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WTF man..
He left out all those great characters...for clones?
He left out all those great characters...for clones?
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Hey, no apology necessary, from anyone. The roster was too disappointing to want to be acknowleged, and even though I kinda rambled "zomg open your minds to the truth," the fact is most people wouldn't listen and I knew that would happen. It wasn't expected for people to acknowledge something they REALLY despised as what was going to happen...it was too heart breaking.Kaiser, I would like to apologize to you as I feel I bad mouthed you a couple times, but I am willing to except that I was wrong and you were right. I just hope to see you on the battle field online, so I can pwn your *** with R.O.B. >_<
People of all types play Smash Bros., for a variety of reasons - a competitive game, a party game, Nintendo nostalgia. I'm REALLY hyped about the music myself.The level of miscommunication between Sakurai and the people who even remotely care about Smash Brothers must be absolutely gigantic. For him to think that the things characters would enjoy would be more stickers, trophies, music, and mini games, just boggles the mind.
Has Sakurai ever heard of why anyone plays this game?
Yes. I am THERETURNOFTHEUFO.Dogenzaka, u posted back at kotaku right? if not,somebody posted exactly what u did here,anyways:
QFT.To say that this roster is a disappointment is an understatement. I really do get the impression that Brawl's roster is simply the roster that Melee was intended to have, plus a few characters that didn't exist at the time. Honestly, Sakurai dropped the ball when it came to such an integral part of the game - the characters. Subspace Emissary, stickers, and all of the other features he included are definitely appreciated... but I was anticipating Brawl because of the characters that would be in the game, not because I could unlock different music pieces.
With everything considered, I feel that Sakurai built us for nothing. All of the updates on the DOJO gave us all the impression that Brawl was going to be nothing less than a masterpiece. Of course, a lot of this disappointment is due to our own high expectations, but can you really blame us when we had seen so much suggesitng that the character roster would be spectacular? Between receiving virtually no updates about it for almost a year to having it being kept tightly under wraps, we were undeniably being built up just to be let down.
I find the fact that any of the Melee characters, especially Mewtwo, were excluded to be extremely ridiculous when clones (or at the very least, semi-clones) are back in full form. It just makes the omission of these characters completely pointless. The fact that the unlockable characters consists mostly of Melee veterans (two of whom were starters in Melee, at that) is very disappointing - it just doesn't make the prospect of unlocking characters to be all that exciting. Sakurai definitely made a mistake in relegating most of the newcomers to default status when the hidden character roster is as lackluster as it is.
The glaring exclusions of characters with an extraordinary amount of potential for a unique and interesting moveset such as Krystal and Isaac is also puzzling. How did these characters not make it in, yet newcomers like Wolf and Toon Link, who seem to possess simply altered versions of existing characters' movesets?
The worst thing about this all is that, unlike Melee, we don't have the prospect of another Smash to look forward to. Sakurai has made it clear that this is the last Smash game he will work on, and contrary to popular opinion, I doubt Nintendo would feel comfortable enough to undertake a further game without Sakurai's guidance. This was pretty much the only opportunity all of the excluded characters had to get into the SSB series.