Big-Cat
Challenge accepted.
Except what does it mean to be successful and happy for that matter? It's always been said that money can't buy you happiness.People who are successful in life tend to be very busy.
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Except what does it mean to be successful and happy for that matter? It's always been said that money can't buy you happiness.People who are successful in life tend to be very busy.
Money can't buy happiness, but it solves a lot of other problems. Here is what Robert Kiyosaki has to say. From his book "Increase you Financial IQ"Except what does it mean to be successful and happy for that matter? It's always been said that money can't buy you happiness.
Not necessarily. Mew2King is 24. I'm 24 and I'm working on a CPA and a joint venture to buy real estate. Also, billionaires like Bill Gates and Steve Jobs were about that age when they started if not younger. Joe Kennedy was a bank president at 25 I believe.Bro, competitive gamers have their competitive phases in the prime years of their youth: when they're NOT trying to become accountants or lawyers.
There you go again using games that completely contradict your point. WOW and other MMOs largely depend on maintaining a high level of frequent players to keep their business model working. Naturally, a fair amount of depth and evolving strategy is necessary to keep players paying for months if not years on end.It is actually kind of important. People who are successful in life tend to be very busy... This is also why accessible games do better. If you don't have much time to play video games, you will gravitate to those that are easy to play. This is why World of Warcraft is successful. It was built to not be as demanding as other MMO. Smash, likewise, is designed to be less demanding than other fighting games..
Everyone misunderstands what competitives are all about. I suppose I can't blame you guys, but I want to put things into perspective.Competitive players think they are having fun, but what is victory? I feel little joy in winning.i used to be competitive and winning was what counted.The joy should come from what you learn in each match that helps advance your strategy, not something superficial like watching a winner screen. Casuals like winning, but its about the journey, not the destination.winning means NOTHING to most.Losing makes you feel bad, but you still had fun doing it. Cometitives want wins, which gets old fast....
LOL I'm sorry, what's wrong with this?Responding to my sarcastic response with more sarcasm. Commendable.
Why won't they? Are they wrong? If so, how? Or, do you simply close your mind to opposing opinions?Look, I couldn't care less about your opinions, they won't change my points of view.
Uhh ok yeah I don't you think you do.I just post mine and leave it at that.
Looks like you do care D:I know I sounded harsh, but I can be a little aggressive when defending my opinions.
A "whine" is a distressed cry, usually used describing the tone of someone asking someone to change someone's behavior. All I've done is expose contradictions in what you're trying to represent to me and what you've represented other places. I haven't represented a crying tone, I used sarcasm and contemptuously laughing emoticons. You're just characterizing it as "whining" to make yourself seem somehow less weak. Are you confusing me with someone else?In that post you mentioned, I was just using a sarcastic and condescending tone to make fun of some elitist people that whine about everything and discuss games like it's serious business, usually insulting others that have differing opinions or that like other games. It's pitiful, childish and downright stupid.
Seriously, whining about something just because it doesn't fit your liking is childish behavior at its best.
You never did tell me what you meant by fundamentalism. That word has been used in the past to mean many different things, and I wanted you to clarify before telling you how vapid you are for thinking competitive or elitist attitudes are like religious doctrine or whatever the **** you meant.Lol, what is this "fundamentalism" you speak of? 1552 posts on this forum? How wretched are you to take this forum seriously! Whoa damn, our whole species insane? Too real man, too real.
Just commentary on your ridiculous notion of "importance" given your other activities, and called this: "To think that people take trivial things such as video games or sports so seriously... a sane person must wonder what kind of wretched species we are. Oh well." just false profundity... meaninglessness masquerading as meaning. "Wretched species," Lol, compared to what, monkeys? Your fantasy of what a human is?Actually no, I was just having some fun with your obvious false profundity and hypocrisy about taking something seriously. I guess in order for you to interpret that as rage you must have felt really hurt by that, since only someone who was enraged would hurt you that bad. Sorry D:
Now go back to doing important non-trivial things like counting to 200 bob-ombs on smashboards XD
Or maybe because you just won't entertain different points of view. IdkLook, I couldn't care less about your opinions, they won't change my points of view.
I can't accept this. Starting off, it's totally subjective what 'successful in life' means. You can't just slap it on a doctor or a lawyer because those are traditionally accepted roles. I'd argue that being successful means putting in work to your career, whatever it may be. Some could even argue that it's so much as being happy. The statistics are wishy washy but i'm pretty happy with my lifestyle and i'm... not actually that rich (by which I mean, our family has been in budget crisis several times and I honestly feel bad for asking for too much of something because of the cumulative stress I might be putting on the budget, etc. I'm not too badly off but it's nothing incredible. Point being, you can't judge someone's success based on whether they're in to competitive gaming. KL has a point: Why would you bag it out if you've been here for 10 years? I'm just sayin'...It is actually kind of important. People who are successful in life tend to be very busy. Accountants and Lawyers work a ton. People who want to increase their wealth work very hard to do this. Most people don't have time to sit there and learn a video game. They don't have the time to become like our competitive gaming friends and practice a video game. Basically, if you have the time to go to tournaments and try to get good at a game, you likely aren't successful. "Playing well at a game shows a life wasted."
This is also why accessible games do better. If you don't have much time to play video games, you will gravitate to those that are easy to play. This is why World of Warcraft is successful. It was built to not be as demanding as other MMO. Smash, likewise, is designed to be less demanding than other fighting games.
I wasn't responding at you. Did you see your name somewhere in my posts? I think not.[...]
Clicking that like made me lose more faith in humanity. >_>It'd be nice frostwraith... but the simple fact is that some don't see it that way. Debates on this kind of stuff always has happened and probably always will.
Something around the time you arrived, actually a little bit after, was I got incredibly frustrated about this myself. I was so frustrated I made a long, ranting blog post about my annoyance from it and why people couldn't just accept it before I went to bed that night.
Can you guess what happened? The thread was locked by the next time I checked it (the next day). It had turned in to the very thing it was criticizing: A melee vs. Brawl debate and thus was closed.
Basically what i'm trying to say is, arguments like this will always spring up but i'm afraid that there really is nothing we can do about it, the only way to content ourselves being the fact that arguments such as these exist in any gaming community.
Arguing over silly things is part of human nature. It seems silly if you take a step back but honestly, this is one of those things we can't take the high road on because we just end up making hypocrites of ourselves. It's so easy to get in to these arguments and they last forever. I don't know how many times i've gotten upset over the fact that my brother, as a general rule, dislikes dogs and isn't afraid to show it.
So... I know you're annoyed but, trust me when I say, people will be people. We just can't stop it. But know that you're not the only one who'd like to see and end to that stuff.
Also note that melee vs. brawl was actually comparatively a light subject in this thread compared to others haha, i'm scared to see what you'd do in a thread like this:
http://www.smashboards.com/threads/whats-the-deal.329285/
(that happens to be the blog post I made ages ago. Just look at how it goes wrong lol. Some of those posts really angered me, so if you look at that, you'll see this thread... really isn't too bad in that regard, bro. )
SmashChu,
That reminds me of a teacher I once had in school that said if you are winning in video games, you are usually losing in real life. Unfortunately competition is in every fascet of life. Education, Work, Sports, and even video games.
Guyshumans by their nature are competitive...
There is no way you can or should take competition out of a fighting game.
Your wrong. WoW was designed to not be invasive in one's life. This is why you have rested exp and bonus experience when a friend joins, among other things. It was more open than other MMOs which is why it succeeded. Making a game for diehard players makes it closed off to the general populous. Fighting games are the same way. The Smash came in and it was more open. WoW is becoming more geared towards hardcore players after Cataclysm. It is declining and rotting. Smash has been successful because it did not cater to hardcore players but to everyone. Making Smash more competitive would do the same thing and the series would see the same results.There you go again using games that completely contradict your point. WOW and other MMOs largely depend on maintaining a high level of frequent players to keep their business model working. Naturally, a fair amount of depth and evolving strategy is necessary to keep players paying for months if not years on end.
I'm not a WOW player, so I can't speak for its end game, but I imagine the difficulty curve ramps up considerably when you progress to areas that require a higher level of planning, macro, and skillful coordination. WOW may be an easy game to pick up (idk), but I highly doubt it is immediately accessible at all levels of play.
Competition is fine, but not competition for competition's sake. Hardcore players are playing for winning's sake, not to enjoy themselves. Games are meant to be played for fun and enjoyment, not as an outlet for winning (which is usually because they can't win in the real world). A lot of the people here want it to be a competition outlet. Most people want Smash and their games to be fun experiences that they can come to after a hard day of work. Games should be designed for the latter as those designed for the former will fail.SmashChu,
That reminds me of a teacher I once had in school that said if you are winning in video games, you are usually losing in real life. Unfortunately competition is in every fascet of life. Education, Work, Sports, and even video games.
Guys by their nature are competitive. A typical boy conversation: "I can run faster than you." "Uh uh." "Yes" "Well let's race." "I beat you!" "I didn't try, let's do it again!" "Beat you again!" "Well I can run faster over a long distance than you." .... It keeps going. See my point.
There is no way you can or should take competition out of a fighting game.
Blizzard's whole design philosophy is depth first, accessibility second. I'd say they have a pretty successful formula, wouldn't you?Your wrong. WoW was designed to not be invasive in one's life. This is why you have rested exp and bonus experience when a friend joins, among other things. It was more open than other MMOs which is why it succeeded. Making a game for diehard players makes it closed off to the general populous.
English is my first language.
Also, hey Toise.
So people are complaining about turtling NOW? Well shoot, it's Sakurai's fault for that. It's his fault for making that tactic the best option in the majority of scenarios. All I can say that he needs to balance out offensive and defensive options, but not at a derp level either.What up. Yeah, I feel like you answered this before, and I hated asking, but I like to read your posts in an accent with all the spelling errors. Just part of your charm, yo.
Aside from shooting down Chu on whatever bungled point he makes, I honestly have no idea what people are trying to prove in this thread. Also everyone on this site is super slow when it comes to relevant poop.
Whole thing here.Here's how one guy, who wrote in to Brawl producer Masahiro Sakurai, put it: "The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"
Sakurai — who's still recovering from a repetitive-strain injury to his arm that's keeping him from playing video games for the time being — took time out in his Famitsu column this week to respond. "The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked," he wrote. "I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible."
Aren't you making an overstatement? (o.o)Lol damn you romance, ninja'd. Still tho it's so silly, sakurai goes to make the game more accessible and ends up making it a unbalanced trash heap. It's his own fault for expecting people to play like Melee in Brawl. I called it MONTHS ago, Sakurai is just gonna casualize smash into the ground until it's no longer the game we know anymore.
Making the call now, smash 4 will be like brawl but with absolutely NO combos, NO safe options and probably FORCED items for the first time.
I don't think that will happen, though. I remember that Sakurai said he's against ranking systems.Though he really needs to add a ranking system for the next game. I know he was concerned about not wanting people's fragile little egos crushed (**** them), but it's obvious to him now that it did more damage than good.
Is it a overstatement to say that after smashboards community members and others were invited to play test brawl and subsequently discovered AT's, those same AT's were removed out of angst against better players? Because that is exactly what happened, sakurai is epitomized in this pic. He wanted to play chess with better player and is essentially flipping the board over because he lost. He's a crybaby, simply put.Aren't you making an overstatement? (o.o)
I don't think that will happen, though. I remember that Sakurai said he's against ranking systems.
Smash Bros. Brawl didn't have, neither did Kid Icarus: Uprising. Unless his philosophy has changed, I highly doubt he will put a ranking system in SSB4.
Sakurai is talking about players playing safe, he expected Melee to happen again with Brawl and failed. Melee= an approaching game, brawl = run to the ledge and wait.About my last statement I realized the kid with the question was talking about Taunt Parties. You know where everyone sits in the corner and taunts the whole match into a draw? What is the point? I ran into that so many times then just stopped playing random people.
Sakurai is actually in the right here talking about how to avoid such stupid things from happening.
I don't think so at all. That is a pretty strong stance for such an ordinary play tactic. The guy with the question in my mind is clearly describing a group of people who taunt or just move the control stick up and down the entire 2 minute match. If you attack one then they all come after you then hide back into their corners. I experienced it many times thinking I was playing bots or something. I'm pretty certain this is what they are referring to. Think about it, there are never any matches when even the most defensive players never attack. It's the strangest phenomenon.Sakurai is talking about players playing safe, he expected Melee to happen again with Brawl and failed. Melee= an approaching game, brawl = run to the ledge and wait.
Very true. I would say this is worse however if only because no one fights period. Still who am I to tell people not to fight in a fighting game.That image can be the same for a lot of people in this community...
Another reason why we need the ability to block certain players from playing against you.I don't think so at all. That is a pretty strong stance for such an ordinary play tactic. The guy with the question in my mind is clearly describing a group of people who taunt or just move the control stick up and down the entire 2 minute match. If you attack one then they all come after you then hide back into their corners. I experienced it many times thinking I was playing bots or something. I'm pretty certain this is what they are referring to. Think about it, there are never any matches when even the most defensive players never attack. It's the strangest phenomenon.
This type of playing has some type of cult following in Japan, has no one else experienced this? It really does ruin the fun.
I don't mind. I've gotta admit my faults. Maybe I could make my points more clear.What up. Yeah, I feel like you answered this before, and I hated asking, but I like to read your posts in an accent with all the spelling errors. Just part of your charm, yo.