As someone who has been heavily involved in the competitive Pokemon scene, including on Smogon, for years, I can tell you that Gen VI Smogon OU is probably the worst OU there has been out of every generation. The reason? They're too banhappy. Almost everything they suspect test gets banned. Sure, there are some legitimately broken things, like Mega Kangaskhan or Mega Gengar, but when they start banning stuff like Aegislash and Swagger, it's clear that there is a problem with the banning process. And what is the result of all these bans? Landorus-T is way overcentralizing. The metagame is completely based on stall, and it's boring.
Now how does this apply to Smash Bros? Well, in a game with a hell of a lot fewer characters than Pokemon, going crazy with bans will impede progress in the metagame. More variety is always a good thing, and we don't want to eliminate that.
In addition, when you start banning stuff for literally no reason, it makes a mockery of your community. Smogon is the laughingstock of the competitive Pokemon scene for all of their ridiculous bans. Banning Miis would put our community to shame.
I second every sentence in this post. I unfortunately never owned an original DS, so I didn't get to actively participate in the Pokemon metagame during the 4th & 5th generations, but I finally got to get back in with X/Y... and I didn't stay with Smogon for long (I left after Mega Lucario's ban and went straight to doing Battle Spot/VGC only). Granted, I've always preferred Doubles ever since their invention, so I didn't even do OU all that much in comparison, but I could tell that the bans were only going to get worse & more frequent, therefore ironically creating more centralization whilst stifling creativity by crafting a safe environment, and I didn't want any part of that.
Anyway, where I'm going with this is that I wouldn't want this kind of thing to happen with the competitive Smash community, especially since I just got into it very recently -- I'm talking late 2013 recently. I highly doubt that banning Miis would lead to the banning of other characters, but it would set a precedent for the Smash 4 community being willing to ban things for no reason, and it
could possibly lead to customs being banned (potentially even as a side-event), and that would be a tragic misstep.
I see no reason for Miis to be banned in tournament play. Online it makes sense because they're basically all we would ever see, since, A) kids playing would choose them so that they can play as "themselves" in Smash, and, B) everyone else would either be Hitler or have penis faces, so it was wise of the development team to do what they did there. In tournaments, however, all banning them does is remove perfectly viable & non-broken options for people to choose from, all for the sake of... what? Seriously, there's not a single good reason that I can think of to list there. It's a ludicrous concept.
I believe so, Vectoring feels like its still in this game, just weaker, so holding down helps, mix that with holding away from the stage so that you can veer your character towards the corner of the screen, giving you the furthest possible distance to keep your character inside the game's Box.
I noticed this when I was playing with my friend showing him the Puff vs PP Brawler matchup. Jigglypuff is the only character to die via One Inch Punch from a d-throw on FD at 0%. However, one of the times he DIied it to the top right corner of the stage and survived, which I'd believe he'd achieve by holding down and away.
Wait, so you're saying that DI is most effective when the analog is held in the
complete opposite direction that was optimal in Brawl?
My brain is full of ****.