Dire Creeper
Smash Apprentice
Everyone knows the usual moves you can use out of a run - grab, JC grab, up smash, crouch cancel d-tilt, etc. However there are five attacks that are highly unused this way and can actually be used effectively out of run - jab, f-tilt, u-tilt, and charged f-smash and d-smash. The inputs for each action are displayed below with the corresponding GIF.
Note that this applies to all of the following:
Running Jab:
Frame 1:
Frame 2: >>
Frame 3:
Frame 3 or Later:
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Running F-Tilt:
Frame 1:
Frame 2: >>
Frame 3: / (Depending on the direction you're facing)
Frame 4: >>
Frame 5:
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Running U-Tilt:
Frame 1:
Frame 2: >>
Frame 3: (Slightly raised like for normal u-tilts)
Frame 4: >>
Frame 5:
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Running Charged F-Smash:
Frame 1:
Frame 2: >>
Frame 3: / (You can use a reverse charged f-smash (seen below)).
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Running Charged D-Smash:
Frame 1:
Frame 1-2: (In summary simultaneously w/ analog stick down)
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Let me know what you think!
Note that this applies to all of the following:
- Running in this case is not the initial dash. You cannot perform these during the initial dash.
- All characters can perform these (should be obvious).
- The inputs below are frame perfect and they do not have to be frame perfect to be performed.
- Frame 1 = The frame you press down on the analog stick during a run to crouch.
- >> = Continue holding the previous input such as an analog stick direction.
Running Jab:
Frame 1:
Frame 2: >>
Frame 3:
Frame 3 or Later:
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Running F-Tilt:
Frame 1:
Frame 2: >>
Frame 3: / (Depending on the direction you're facing)
Frame 4: >>
Frame 5:
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Running U-Tilt:
Frame 1:
Frame 2: >>
Frame 3: (Slightly raised like for normal u-tilts)
Frame 4: >>
Frame 5:
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Running Charged F-Smash:
Frame 1:
Frame 2: >>
Frame 3: / (You can use a reverse charged f-smash (seen below)).
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Running Charged D-Smash:
Frame 1:
Frame 1-2: (In summary simultaneously w/ analog stick down)
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Let me know what you think!
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