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Roy's True Combos

MiloniVanili

Smash Apprentice
Joined
Jun 22, 2014
Messages
109
Location
Ravenna, MI
I'm way too lazy to read through this thread to see if anyone has posted it yet or not but one thing i see myself doing but not many other people is if you land a sh fair at low percents you can immediately IASA cancel it into up B and its a true combo every time until higher percents and even then if they DI poorly


Edit: JK lol the guy above me just posted about it.
 
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Perris6

Smash Journeyman
Joined
Dec 29, 2014
Messages
220
Location
Florida
If you Fthrow and your opponent doesn't tech you can land with a Nair and it leads into a regrab. It has to be the first hit of Nair canceled by the landing
 

Gawain

Smash Lord
Joined
Sep 7, 2014
Messages
1,076
NNID
Gawain
3DS FC
5069-4113-9796
If you Fthrow and your opponent doesn't tech you can land with a Nair and it leads into a regrab. It has to be the first hit of Nair canceled by the landing
If they don't tech your fthrow its way better to go for bair resets, you get WAY more damage out of those.

Also, speaking of Fthrow, Roy can often true combo f throw into dancing blade, even if they DI away. This is a really reliable combo and an excellent way to program your opponent to start DIng up so that you can trick them with a Dthrow and get a Blazer for a KO at kill percents. Decent damage too.
 

ILOVESMASH

Smash Ace
Joined
Sep 12, 2014
Messages
590
NNID
Marioman123450
3DS FC
3368-1022-7382
Pretty sure this is known, but Roy's Fair can combo into dancing blade at low percent for around 25% damage.

Dancing Blade comes out before Roy lands as well, meaning he avoids Fair's landing lag.
 
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