StaffofSmashing
Smash Lord
- Joined
- Jul 5, 2013
- Messages
- 1,100
- Location
- When you're not looking, I'm there.
- NNID
- Lolu83
- 3DS FC
- 1590-5734-6768
Roy, my main bro. Won 3 of my neighborhood Tournaments with him. And still, he's low on the tier list.
I take all my arguements and stuff from SmashWiki, and feel free to counter and support my things.
"Roy's primary weakness is his extremely fast falling speed, leading him to be very easily comboed"
This is really weird to explain. Melee's hitstun may hinder my counter, but I have a pun, his Counter attack.
Because some characters have slower combos than others, those slower ones can be countered, and attacked. "But Melee's fast gameplay means you wont be getting a lot of success with this" Well, what i do is I do something called a Wavedash. Heard of it?
"Roy himself cannot combo well, due to his low hitstun attacks and slow air speed"
Hmm, you almost got me there. What I do is I combo at low percentages, and use Flare Blade later. what i mean is i hit a foe upward with jab, then come and hit 'em with an aerial, up to around 50%, then Flare Blade in mid-air with good timing. This is an example of dodging this, as Flare Blade's awesome power can OHKO Jigglypuff at 0%.
"The fact that his sweetspot on his sword is in the centre of his blade effectively limits Roy's ability to reliably KO"
No. Sweetspotting isn't everything. Roy has a few reliable KO attacks, like Flare Blade, Double-Edge dance, and Counter. Roy's ability to reliably KO is not limited.
"Roy, along with Marth, suffers from a good recovery"
Counter negates knockback, but other than that, you got me.
Feedback welcomed with open arms!
I take all my arguements and stuff from SmashWiki, and feel free to counter and support my things.
"Roy's primary weakness is his extremely fast falling speed, leading him to be very easily comboed"
This is really weird to explain. Melee's hitstun may hinder my counter, but I have a pun, his Counter attack.
Because some characters have slower combos than others, those slower ones can be countered, and attacked. "But Melee's fast gameplay means you wont be getting a lot of success with this" Well, what i do is I do something called a Wavedash. Heard of it?
"Roy himself cannot combo well, due to his low hitstun attacks and slow air speed"
Hmm, you almost got me there. What I do is I combo at low percentages, and use Flare Blade later. what i mean is i hit a foe upward with jab, then come and hit 'em with an aerial, up to around 50%, then Flare Blade in mid-air with good timing. This is an example of dodging this, as Flare Blade's awesome power can OHKO Jigglypuff at 0%.
"The fact that his sweetspot on his sword is in the centre of his blade effectively limits Roy's ability to reliably KO"
No. Sweetspotting isn't everything. Roy has a few reliable KO attacks, like Flare Blade, Double-Edge dance, and Counter. Roy's ability to reliably KO is not limited.
"Roy, along with Marth, suffers from a good recovery"
Counter negates knockback, but other than that, you got me.
Feedback welcomed with open arms!