Remo
Smash Apprentice
How does everyone feel about his changes from a first glance?
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I haven't really felt that but I still have to play more. I think this new Dair is pretty good but this sweetspot is driving me nuts. I'm not sure where they wanted to put the sweetspot in this version but it looks very awkward from my debug testing.I personally feel Roy doesn't kill as early as he did. Perhaps that's because of a harder sweetspot or am I nuts? Dair still hits fairly easy for me as of right now
After a bit yeah he still kills the same.He still kills the same not much was changed for him. The dair thing is bugging me too though lol
I do agree. Uair strings are pretty hard for me, even though I got used to the lag difference rather fast. I feel like I sour spot way too much now.The change on the dair hitbox makes it a lot more difficult to get a dair kill from ledge as somebody is recovering. The uair lag took a bit to get used to, but I finally have it down. On a related note: I don't know about you guys, but it feels like uair shffls are much more difficult to pull off on an opponent. It feels as if the hitboxes were changed and the sour spot was either enlarged or re-positioned. Dair soft spot feels larger as well, meaning life for Lucas will be all the worse when he tries to recover with tether and you dair from ledge. I personally enjoyed the meteor more because of the enlarged hitbox and it could set up for a tech chase at zero while being a viable kill option if the opponent is recovering while you're holding ledge. That being said, I still enjoy the spike. Another kill option is always nice, and the lower knockback makes tech chasing at higher percents easier. Even though the changes are minuscule, I believe it may take me a little bit to get used to them. luckily for us, Roy wasn't targeted as hard as some of the other members of the cast. This may increase his viability across the board when it comes to MU's. (Not that it wasn't already pretty good if you had solid fundamentals)
I'll wait for some Sethlon gameplay (Or another great Roy player) to demonstrate Uair before I call it nixed.The tip of roy's up air is actually good for juggles depending on character. Never played an actual match but not certain how much the upair lag effects juggles. Better be not at all and just requires better timing. Even with the worse hitbox roy''s new dair is probably a net gain. Overall we should be solid in 3.5. Less overblown stuff all around so everyone is on our level.
I agree with you. I'm starting to string them better. Just requires a bit more consistency and more persistence with placement.Don't get me wrong. no way it is nixed, just I mean, I loved the old upair and used it a lot. Shame if I can't combo it like I used to. I probably can, or at least almost the same.
For some strange reason, in 3.02 the 4th downward hit was an energy attack, meaning it could be absorbed by Lucas and Ness and bucketed by G&W.Oh and when they said the fourth downward hit of side-B couldn't be absorbed, what did they mean? Does it mean by crouch cancels? It can't be by shield because I tested that out myself and shields can, in fact, take the fourth downward hit.
That's crazy! I may have to boot up 3.02 real fast to check this myself haha. Got to play my Mewtwo friend today. The nerfs have not been kind to him, but I believe Mewtwo isn't dead. They increased his hover speed, meaning he can follow opponents in the air faster for easier gimps off stage. His Dtilt is also pretty fast now, so watch out for that.For some strange reason, in 3.02 the 4th downward hit was an energy attack, meaning it could be absorbed by Lucas and Ness and bucketed by G&W.
We have a weekly here in Dallas that Sethlon attends sometimes, maybe you'll see his Roy htere.The real question is, When is the next big pm tournament that sethlon will be in so we can see him play 3.5 Roy?
And I too have noticed Roy's sweetspot being changed. For a little while I thought I was crazy!
Is it streamed? I'd love to check it out.We have a weekly here in Dallas that Sethlon attends sometimes, maybe you'll see his Roy htere.
Actually ive been getting that too. Im not sure as to why but it just feels a bit more difficult.I personally feel Roy doesn't kill as early as he did. Perhaps that's because of a harder sweetspot or am I nuts? Dair still hits fairly easy for me as of right now
Really? Personally it feels like roy is worse then he was in 3.02. He already didn't have safe pressure options like fox for example so he relies on careful positioning and it looks like he got more nerfs then buffs in 3.5. What's your reasoning for feeling that hes top tier now?roy is my only definite vote for top tier in 3.5
A lot of other, better characters were nerfed a hell of a lot harder though.Really? Personally it feels like roy is worse then he was in 3.02. He already didn't have safe pressure options like fox for example so he relies on careful positioning and it looks like he got more nerfs then buffs in 3.5. What's your reasoning for feeling that hes top tier now?
While I agree that having a spike is great and the counter now being better I feel that these two things aren't incredibly useful as far as roy's gameplan and abilities. having a spike is great but if he doesn't have a great way to set up for it then its usefulness goes down. yes that one match of sethlon vs m2k would have benefited from roy having a spike but generally roy cant combo into the dair like that and it was only m2k's DI and sethlon's great positioning that made the situation possible. The counter isnt well used to begin with so although Im glad it covers his body better, counter isnt something i use much of or see much of from roy players. the DED input window frames being reduced means that you cant throw out the next one as quickly which is an unfortunate nerf though I'll admit 2 frames isnt much but it does make it much easier to SDI out of and I feel that DED was one of his better pressure options as a follow up from an aerial (such as uair) on shield. DED being able to clank with objects is kind of a buff though maybe not a large one. As you pointed out uair was one of the biggest nerfs because it served a large purpose in his combo game. and faster walk is very nice for pushing up to take stage control which is a great buff.The nerfs he received were slight, uair lag being the most notable, but he also got buffs to counter and maybe even override the nerfs overall. Dair becoming a spike is huge.