G13_Flux
Smash Lord
- Joined
- Jan 1, 2013
- Messages
- 1,076
i really dont think the uair nerf was intended to hurt his uair strings, nor do i think that it really will. i think it was more about the fact that it was -0 on shield. it gave roy a way to get right in close on shield and stay safe, throwing out a jab or something to beat grabs. now its just -2. which in all honesty is still pretty safe. he can roll away, spot dodge, or run away to stay safe. he can still technically throw out a jab to beat grabbers but only if its done perfectly.
i think that the fact that his side b clanks with projectiles is huge. he can literally swat through things like marios fireballs or links boomerangs which makes it pretty damn good imo. i always hated that it was unclankable in 3.02.. the tighter window also shouldnt be too big of a deal. when spaced correctly, and when you properly vary the sequence of your DED and the number of hits of DED you choose to utilize, you can avoid shield grabs pretty well. it just gives the opponent a little bit more wiggle room and forces you to use the move skillfully; they are still in a bad position regardless.
the dair sweetspot will be interesting to get used to. as much as i did like being able to more easily meteor smash opponents from the ledge, it will still be a potent tool and just takes more precision to use. and at any rate, anything that you hit with coming off the ledge with a dair is beneficial anyways, and is likely to get you a kill. roy also has plenty of ways to set up into the sweet spot regardless, beween dtilt, uair, fair, and dair. its definitely going to reward the precise player far more.
i think that the fact that his side b clanks with projectiles is huge. he can literally swat through things like marios fireballs or links boomerangs which makes it pretty damn good imo. i always hated that it was unclankable in 3.02.. the tighter window also shouldnt be too big of a deal. when spaced correctly, and when you properly vary the sequence of your DED and the number of hits of DED you choose to utilize, you can avoid shield grabs pretty well. it just gives the opponent a little bit more wiggle room and forces you to use the move skillfully; they are still in a bad position regardless.
the dair sweetspot will be interesting to get used to. as much as i did like being able to more easily meteor smash opponents from the ledge, it will still be a potent tool and just takes more precision to use. and at any rate, anything that you hit with coming off the ledge with a dair is beneficial anyways, and is likely to get you a kill. roy also has plenty of ways to set up into the sweet spot regardless, beween dtilt, uair, fair, and dair. its definitely going to reward the precise player far more.