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They'll get some references to them. I'm sure the Wii Fit Trainer's page will have a Wii U Fit/Wii Fit U link soon. The same goes with Mario's and/or Peach's and/or Bowser's page for Super Mario 3D World.
As for the Wii Fit Trainer... eh. I dunno who's in the game, but I think it was a cool reveal. I just wish they saved it for a few days to let the Mega Man reveal sink in more.
The concept is amazing. You've read my basic concepts on them. There's enough of a movepool for them to be used to make a unique character moveset to make for an incredible tag team combination where they each do opposite things.
One combos with the up tilt, the other can kill; one kills with the forward smash, the other does massive damage.
C'mon! It's such an amazing and interesting concept!!!!
(That and it pisses off the "muh pupularuty!" crowd)
If Sakurai is having trouble with implementing the Ice Climbers into the 3DS version, why do people think more duos actually have a shot? I doubt Sakurai would go through more trouble to have more Ice Climber-esque characters.
And I actually think that having more duos takes away from the uniqueness of the climbers, and you know Sakurai is all about having unique characters. I really think Sakurai would've added another duo in Brawl if he really felt like we needed more of them. All Plusle and Minum have for them is a rumor that they were planned for Brawl, and they probably weren't.
If Sakurai is having trouble with implementing the Ice Climbers into the 3DS version, why do people think more duos actually have a shot? I doubt Sakurai would go through more trouble to have more Ice Climber-esque characters.
And I actually think that having more duos takes away from the uniqueness of the climbers, and you know Sakurai is all about having unique characters. I really think Sakurai would've added another duo in Brawl if he really felt like we needed more of them. All Plusle and Minum have for them is a rumor that they were planned for Brawl, and they probably weren't.
She was, and there was complications then too.
At the very least, she apparently was going to be on her own after that, but like the other "Forbidden 7", was axed when time wouldn't allow for everyone.
No joke, Meowth has been my dark horse candidate for a Pokemon newcomer for a while now. I have no expectation that he'll even be considered, or even that he ever was, given that that rumor about Smash 64 is false, but if there were ever going to be another surprise Gen. 1 character like Pokemon Trainer was pre-Brawl, it'd be him.
Also @John, I meant games that can be packaged with veterans; the Wii U shovelware and Mario 3D Land would be packaged with newcomers, which we still haven't the foggiest idea about in terms of when and why.
And @Golden, do we have any idea yet about whether development continued on Dixie after the duo got shot down? So far as I know, Nana has separate character data as well, so it remains a big question mark.
If Sakurai is having trouble with implementing the Ice Climbers into the 3DS version, why do people think more duos actually have a shot? I doubt Sakurai would go through more trouble to have more Ice Climber-esque characters.
And I actually think that having more duos takes away from the uniqueness of the climbers, and you know Sakurai is all about having unique characters. I really think Sakurai would've added another duo in Brawl if he really felt like we needed more of them. All Plusle and Minum have for them is a rumor that they were planned for Brawl, and they probably weren't.
Nope and nope. Nothing about more duos takes away from the uniqueness of the Ice Climbers, because Plusle and Minun would function differently. Whereas the Ice Climbers are exactly the same, Plusle and Minun would be complete opposites.
It's like the difference between say doubles tennis and 2 on 2 basketball. In doubles tennis you have two set different roles. In 2 on 2 basketball, generally everyone does the same thing.
Also, I said "team characters." ZSS/Samus is something like that (although it isn't literally that), but the Pokémon Trainer is definitely that.
Lastly, I don't care about the Forbidden 7 stuff. I just love the concepts I was able to come up with for Plusle and Minun, and brainstorming how they'd function.
I'd prefer the Ice Climbers get revamped before we toss in Plusle and Minum, but hey, at the very least, those two wouldn't be doing the other an injustice by merely existing alongside each other as a duo...they don't have Plusle Racing or Minum's Double Trouble to their names, after all.
Nope and nope. Nothing about more duos takes away from the uniqueness of the Ice Climbers, because Plusle and Minun would function differently. Whereas the Ice Climbers are exactly the same, Plusle and Minun would be complete opposites.
It's like the difference between say doubles tennis and 2 on 2 basketball. In doubles tennis you have two set different roles. In 2 on 2 basketball, generally everyone does the same thing.
Also, I said "team characters." ZSS/Samus is something like that (although it isn't literally that), but the Pokémon Trainer is definitely that.
Lastly, I don't care about the Forbidden 7 stuff. I just love the concepts I was able to come up with for Plusle and Minun, and brainstorming how they'd function.
Even you have to be impressed by such potential for greatness. After all, the negative/positive thing work opposite each other.
And unlike Diddy/Dixie, they wouldn't take away from each other, because Plusle and Minun are literally made to be a team.
The main issue with adding in more duo characters would be balance and memory take-up. I didn't figure that out on my own though, admittedly.
Once they get one duo character working on the 3DS though, creating another shouldn't be a problem since they've figured things out. The balance and memory are the only issues I can think of.
And @Golden, do we have any idea yet about whether development continued on Dixie after the duo got shot down? So far as I know, Nana has separate character data as well, so it remains a big question mark.
She had her own Instance Slot data with the other axed characters.
So signs point to Dixie being treated as a low-priority semi-clone that didn't make it much like Toon Zelda/Sheik, Roy, and Dr. Mario.
I'd prefer the Ice Climbers get revamped before we toss in Plusle and Minum, but hey, at the very least, those two wouldn't be doing the other an injustice by merely existing alongside each other as a duo...they don't have Plusle Racing or Minum's Double Trouble to their names, after all.
They can be in the game, but I agree... they aren't so likely.
But hey, at least they got an amazing playable character concept behind them that sticks out, unlike most of the stupid "muh populur" characters suggested here.
But hey, at least they got an amazing playable character concept behind them that sticks out, unlike most of the stupid "muh populur" characters suggested here.
I just don't see Pokemon Trainer getting revealed tomorrow. Mostly due to the fact that I doubt it'll be Squirtle, Ivy, and Charizard again which means he'd be considered "new" again.
Imo its down to Jigglypuff and Lucario. If they want anybody else they're going to have to break the veteran only reveal thing which still is very much possible.
I would actually prefer a Genesect reveal over everybody else simply because we know everybody else is getting in, while Genesect may not have as great a chance, and so to reveal him now would be awesome.
She had her own Instance Slot data with the other axed characters.
So signs point to Dixie being treated as a low-priority semi-clone that didn't make it much like Toon Zelda/Sheik, Roy, and Dr. Mario.
Figures she'd have more data than Nana, given that the mechanic would involve swapping to her moveset with Down Special. I'd be curious to know whether she received further development period after the duo was nixed...too bad Sakurai will never spill.
Genesect? Meh. I find him interesting almost solely on the basis of the two minute fight scene between him and Mewtwo from a while back, and that was because of Mewtwo.
If you took out Chrom or replaced him with Isaac, Dixie Kong, Roy, or Miis (hint: they're gonna be playable), this would literally be a nearly flawless roster.
As much as I enjoyed watching Wobbles at Evo this summer, I'd like to stay consistent with balancing out the chaingrabs of the ICs/Falco/Dedede so that they have strong options that aren't nearly as crippling to certain other characters and that are less time-consuming to sit through. Granted, it's not absolutely mandatory that they get rejiggered a bit, given that they're balanced out by having (if I remember correctly) the shortest grab range in the game, but I'd be lying if I said I didn't want my Bowser/K. Rool duo to be on a more level playing field with them.
Sakurai was a few minutes early last night, and a few minutes late (as in like just past the 1:00 AM PST time) a few times, whereas normally he updates around 1:10 AM PST.
2 updates ago the update was early on Miiverse (1:05 AM PST) but over 20 minutes late on the Dojo.
Research = ask dad lol. Research is a fancy term in business for just finding info through any means. Research could even be asking a bum on the street for all anyone knows haha.
Yeah it's a great investment, but no one is willing to adapt to the new. PCs are already in the midst of switching into GPU processing, so Nintendo made the right move, maybe at least. They always seem to move ahead too quickly. Then the demand or use of their innovation comes 5-6 years down the future. Look at the DD for the N64 haha. They even had 3D planned for the Cube. It's not really the employees who are trained either, it's the game developing companies who need to be willing to sit down and create a game engine based around GPU processing. Once just one person does that, other companies will see the (hopefully) success of that game and move in.
Tekken has experience porting a game, not really helpful for developing a game, ground up, for Wii U. People use the ports as an example of why the Wii U isn't much better than 360 and PS3, but that's because it's a port of a game made for CPU processing, not GPU. Thus why it pretty much looks the exact same. If they built, say the Arkham games, around GPU processing, you can bet your Lucario support it'd look so much better.
I'm not gonna go through the whole thing, but yeah, eventually every company will either adapt to this or lose a ton of potential money and either be forced to adapt or be forced to stay in the more expensive past. It's like sticking with a VHS machine today instead of DVD's or Blu Ray or 3D Blu Ray; it just makes no sense.
And yeah, hopefully some folks at Nintendo and on the Tekken crew (btw, many of them are working on Smash Wii U and 3DS according to some "sources" I have) are helping speed up and streamline the process to make everything go smoother.
It would be really awesome if they helped the team tap into the powers of the Wii U to get the best out of that console, so we can have some gorgeous and diverse as heck graphics PUMPED TO THE MAX with awesome online and amazing processing power.
On top of that, by streamlining such a process or having an external crew working on those specifics, the roster could be bigger, and the crew behind Smash Wii U could churn out some amazingly diverse newcomers like what they did with the Villager, the Wii Fit Trainer, and Mega Man muuuuccchhhh easier.
My God, given how beautiful the gameplay of Smash Wii U looks this could be a combination of the MOST EPIC PROPORTIONS!!!
As much as I enjoyed watching Wobbles at Evo this summer, I'd like to stay consistent with balancing out the chaingrabs of ICs/Falco/Dedede so that they have strong options that aren't nearly as crippling to certain other characters and that are less time-consuming to sit through. Granted, it's not absolutely mandatory that they get rejiggered a bit, given that they're balanced out by having (if I remember correctly) the shortest grab range in the game, but I'd be lying if I said I didn't want my Bowser/K. Rool duo to be on a more level playing field with them.
Balancing them out better would be nice, but honestly, it isn't that bad.
The only thing that really needs fixing for The Ice Climbers is their grab game, but then again, the whole Brawl grab system was kinda wonky, especially with the ridiculous hitstun frames some characters had, especially Ness and Lucas (that crap should be universal for grabs).