BluePikmin11
Akko is my dear daughter!
Do you think the "Tussle Cloud" could be sorta of a counter attack.
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That depends, did it ever have counter-attack attributes? Because from what I've seen, it's how the basic combat looks in-game.Do you think the "Tussle Cloud" could be sorta of a counter attack.
A Nintendo action-fighting game with such an excess of combatants (75, 85) seems rather unlikely, in fact even inconceivable. Even 65 is breaking the boundaries, so to speak, for not only the developers for balancing out the roster, but also the players.45 is the best number for me, without going too far, with cuts included.
It's gonna on in every installment 45, 55, 65, 75, 85.
No, when you contact an enemy you auto-battle them. My vision is that When Sable is attacked by the player while he uses his counter, he battles them inside the cloud, and by mashing you can hit the opponent back,but it's esapable. Basically a counter attack that lets you hit multiple times.That depends, did it ever have counter-attack attributes? Because from what I've seen, it's how the basic combat looks in-game.
To be honest, to me, I think the roster should never surpass 50, that's more than enough character slots to have all the characters that are truly desired by a majority of the Smash Bros fanbase.A Nintendo action-fighting game with such an excess of combatants (75, 85) seems rather unlikely, in fact even inconceivable. Even 65 is breaking the boundaries, so to speak, for not only the developers for balancing out the roster, but also the players.
However, this does raise a fascinating subject point, and I'm more than eager to witness some engaging responses:
When exactly will the Super Smash Bros. rosters reach its entry-level limit?
Yeah, it's definitely Takamaru's time.Prince Sable would definitely be interesting, but not my first retro choice.
Muddy Mole, Duck Hunt Dog, Diskun, Sheriff...
And then maybe Sable.
Not counting Takamaru, of course. We all figure he's in, right?
Cool, I still don't think she's getting in (Though I'd certainly support her)Then you are patently wrong, she is used in 'REAL' gameplay in Awakening, both as the character you can control of the Trickster class (just like Chrom and the other folks), and as a Merchant NPC when there's a Risen spawned on a Special Merchant tile (there's far more than one Anna, and the Anna character in Smash would be like the Yoshi as a representative).
In the Fire Emblem fandom (Serenes Forest, Japan, the FE folks here), Anna is generally recognized for her mascothood, and she is quite a charming character, I guarantee that she has that element of Sakurai's criteria of attracting people to Smash, and to future Fire Emblem titles, it's a non-issue. People will identify more often in the future with a mascot than a Lord from a previous game if the lord's personality is incredibly dull, and that Chrom's is remarkably so. I say this as a lover of literature, however insignificant my word is.
As for the popularity claim, I'll grant that she's not particularly popular, but if I'm any judge of an attractive character, I'd say she's easy to warm up to, but then again this is not exactly the most important of Sakurai's criteria out of the four, especially considering his later interview with Polygon of what is important in a character, and the fact that he has chosen characters out of the blue. Another non-issue.
Story impact in games of a series often correlates to sales for Smash games, but the relationship is not causal at all, rather, it is the characters that sell Smash, and often they generate interest through story, but the interest they generate is just as much about their personality and traits, and I can guarantee that anyone who gains this through other methods, such as Anna, is just as well off as one who gains it through the traditional methods, such as Chrom, and in this respect I say Anna can stand up to the others, especially with her rich history and, heh, at least I think, interesting personality and traits. Heck, look at now, the favorability Anna has shown recently is a sign she's gaining interest in the fans, the fact that we're here and have some weight is enough.
Where gameplay is concerned, a unit or character does not make the gameplay at all, it's the mechanics which are the underlying force of gameplay, and Anna has the lore excuse to use to represent whatever mechanic from Fire Emblem Sakurai may want.
And for the pattern and precedent set forth by the previous games, the fact that we have a small data set without a serious contender that's not a Lord is the only reason it's stayed Lord exclusive, not because Sakurai and IS chose Lords, because that they have, but that simple fact does nothing to assure the future.
We may predict Sakurai's movement, but I say your estimation of Sakurai and IS is not so accurate, but that is mostly in the realm of obscurity, and on this point I can say I respect your opinion.
Time will ultimately tell, and if Anna does not tango with Lords this time, she will next time, as her importance can only grow as her roles amount.
noMike Jones.
Is Sakurai suppose to just record the ruthless howls and whining of a dog being beaten to implement into the game when he get's beaten up in Smash Brothers? WHAT ON EARTH MAKES YOU THINK SAKURAI WOULD SEE POTENTIAL IN A DOG in a Nintendo fighting game for actual characters!? Surely you have SOME faith in this man. At least a LITTLE bit.there's no real problem with Nintendog. The attacks are pretty quick Smash Bros, so they won't depict of animal abuse.
But in the end, wouldn't he basically be a Pokémon Trainer with just easier access to his forms? I simply don't see what makes it so different from the other "transforming" characters we already have. The only way it would be unique is through the means of transformation, but he would still be seen as being the new Zelda / Sheik or Pokémon Trainer.I don't think it's established well enough as Sable, as you could rely on different forms (Snake with power) (Frog with Speed and Agility)
to win a match. Sable is all about transformation in his game.
That and the fact that EVERYTHING is wrong with having Nintendog. It shouldn't have even crossed BluePikmin11's mind and I am absolutely ASTONISHED that it did. It's like a joke or something. What positive could their POSSIBLY be for Nintendog. He's not even a character!I just cannot see how Nintendo and Sakurai benefits by having a Nintendog as an actual playable character for SSB4, rather than a background (or foreground) presence. If Nintendo truly wants to avoid any potential PR disasters - animal advocacy groups calling them out for animal abuse, Nintendo impoverishing their family-friendly reputation, and of course PETA - then they should avoid a playable Nintendog like a plague of festering diseases.
Considering how ultra-sensitive and unfairly-biased the news media is towards the video game industry (or in general, if you prefer), an incident like this will only continue to tarnish the legendary name of Nintendo.
Tough one, I think 75.A Nintendo action-fighting game with such an excess of combatants (75, 85) seems rather unlikely, in fact even inconceivable. Even 65 is breaking the boundaries, so to speak, for not only the developers for balancing out the roster, but also the players.
However, this does raise a fascinating subject point, and I'm more than eager to witness some engaging responses:
When exactly will the Super Smash Bros. rosters reach its entry-level limit?
It's not technically overshadowed. Takamaru is the best possible traditional classic character for Smash 4 at the moment, Diskun is more along the lines of the same vein as Mr. Game & Watch and R.O.B., a historic/WTF character.I realize that the 3DS can't hold as much as the WiiU, but is it REALLY as limited as people are making it out to be? Tekken 3D had over 40 characters. Entire PS2 games have been ported to 3DS. X & Y will feature over 800 fully animated 3D Pokemon. Will SSB really be THAT difficult to pull off?
...My katana-wielding blue-haired wildman was overshadowed by a puzzle piece...
...I meant Donbe.It's not technically overshadowed. Takamaru is the best possible traditional classic character for Smash 4 at the moment, Diskun is more along the lines of the same vein as Mr. Game & Watch and R.O.B., a historic/WTF character.
Oh...Donbe...well, I was planning on making a moveset for him and Hikari...but it's almost impossible to pull up anything thanks to the fact that it's a text-based RPG and it's entirely in Japanese....I meant Donbe.
How can you compare an NES Accessory and the avatar of several video games to a drawing of a character on the top left of a game case? You might as well add Nester.It's not technically overshadowed. Takamaru is the best possible traditional classic character for Smash 4 at the moment, Diskun is more along the lines of the same vein as Mr. Game & Watch and R.O.B., a historic/WTF character.
That sounds really stupid. Why is Diskun the one who uses these things? Why not R.O.B.? Sakurai would have to be desperate to add Diskun.Is anybody else really interested in Diskun, or just me?
NES controller as a tether recovery/grab.
Power Glove with psychic capabilities.
A floppy running animation where his top half flops down.
Diskun would be a really fun character.
Let's do that then.How can you compare an NES Accessory and the avatar of several video games to a drawing of a character on the top left of a game case? You might as well add Nester.
Because it was like Japan's mascot for the console, the console that was Nintendo's first official step into console game that would eventually revolutionize the world.How can you compare an NES Accessory and the avatar of several video games to a drawing of a character on the top left of a game case? You might as well add Nester.
WHAT ABOUT GOKU???!!!!
Because it was like Japan's mascot for the console, the console that was Nintendo's first official step into console game that would eventually revolutionize the world.
Also PS: Mr. Game & Watch was not the star, he was a character created for Smash Bros that was inspired by the games of the Game & Watch era, the character "Mr. Game & Watch" did not exist until Melee.
Diskun was the Mascot of the Famicom. While it might not be my ideal choice, it makes perfect sense for it to utilize abilities used by one-off Famicom games (Much like Mr. Game & Watch does for the G&W titles) if it did somehow become playable.That sounds really stupid. Why is Diskun the one who uses these things? Why not R.O.B.? Sakurai would have to be desperate to add Diskun.
nohHEY, ARIAND! GO MAKE ME A REPAIRMAN MARIO ICON!!!
REPAIRMAN MARIO FTW!!!!!!!!
1.) Sarcasm is unbecoming of you.Anyway, screw Dr. Mario! Imma go make a Repairman Mario support thread! HEY, ARIAND! GO MAKE ME A REPAIRMAN MARIO ICON!!!
- Diskun was not responsible for the success of the NES. Why don't we add Repairman Mario? He was on the back of the Nintendo 64, I mean the N64 wouldn't have revolutionized 3D gaming if it wasn't for Repairman Mario.
- The NAME Mr. Game & Watch is what was given to him, the design from the character is the same as in the game & watch games. I also NEVER said he was a star, I said he was basically the avatar of most Game & Watch games. Mr. Game & Watch had a move set based off every Game & Watch game, Diskun has the ability of nothing.
REPAIRMAN MARIO FTW!!!!!!!!
Of course it isn't. It isn't simply a matter of specs either. It's also dependent on how the game is programmed. A good example is the Wii U. People often call it underpowered since it doesn't have games like MGS5 or KH3 coming to it, when that's not necessarily the case. Developed just don't want to spend time reprogramming a already functioning engine to work with the Wii U's hardware. The 3ds could definitely hold the same amount of characters as the Wii U if enough time and work is spent by the development team.I realize that the 3DS can't hold as much as the WiiU, but is it REALLY as limited as people are making it out to be? Tekken 3D had over 40 characters. Entire PS2 games have been ported to 3DS. X & Y will feature over 800 fully animated 3D Pokemon. Will SSB really be THAT difficult to pull off?
...My katana-wielding blue-haired wildman was overshadowed by a puzzle piece...
Er, R.O.B. has always been able to that, just very slowly and annoyingly loud.spin around his torso
You're forgetting Shadow Mario, Tanooki Mario, and Metal Mario.Mario, Dr. Mario, Paper Mario, and Repairman Mario for SSB4.
Because who needs characters that AREN'T Mario?
And 8-Bit Mario.Er, R.O.B. has always been able to that, just very slowly and annoyingly loud.
You're forgetting Shadow Mario, Tanooki Mario, and Metal Mario.
To be honest, the sound effect used in Brawl sounds alot like what R.O.B. sounded like when turning from side to side. I also don't remember it being that loud, but that's just me.Er, R.O.B. has always been able to that, just very slowly and annoyingly loud.
You're forgetting Shadow Mario, Tanooki Mario, and Metal Mario.
And LuigiTo be honest, the sound effect used in Brawl sounds alot like what R.O.B. sounded like when turning from side to side. I also don't remember it being that loud, but that's just me.
PS: You forgot Jumpman. Jump and Shoot Man needs a friend.
1.) Sarcasm is unbecoming of you.
2.) Diskun can do anything Sakurai wants him to. The last time I checked, all R.O.B. could do was stack blocks, not use rockets to fly, shoot lasers, spin around his torso incredibly fast, and turn people into a living jackhammer with his down throw, making up ideas for Diskun could be no different. The point is that Diskun has alot to pull from, both in terms of older NES titles, and especially NES accessories.
Diskun is the perfect character to represent the classic Japanese-only famicom titles that aren't represented in Smash Bros, as he is essentially the mascot of what runs their hardware. Hell, a style-switching system using the Japanese-only machine that allowed you to take a Famicom cartridge, remove the game data on it, then replace it with new data would be great, allowing for even more opportunities.
No it actually doesn't because Mr. Game & Watch actually DID these things, Diskun didn't.Diskun was the Mascot of the Famicom. While it might not be my ideal choice, it makes perfect sense for it to utilize abilities used by one-off Famicom games (Much like Mr. Game & Watch does for the G&W titles) if it did somehow become playable.
Well, up until Luigi's Mansion, that's basically what Luigi was, yes. The poor guy didn't even have his own real voice, all they did was take clips of Mario, make them higher pitched, and that was Luigi. Poor guy, it took him almost 20 YEARS to get his own real voice.And Luigi
Good roster, very possible. No complaints.
So I decided to give one last update to my roster. I like the look of it, personally. As a note, Sheik, Zero Suit Samus, and the Pokemon Trainer's Pokemon are still intact, and selectable on the select screen, but for the sake of its appearance, they are not shown on my roster. They're still there, though. That makes 50 characters when the transformations are included.
The only time Luigi's voice was a pitch shift of Mario was in SSB64 & SSBM. During N64 Luigi had his own design as well as in Super Mario Bros. 2 and some Super Nintendo games.Well, up until Luigi's Mansion, that's basically what Luigi was, yes. The poor guy didn't even have his own real voice, all they did was take clips of Mario, make them higher pitched, and that was Luigi. Poor guy, it took him almost 20 YEARS to get his own real voice.