[COLLAPSE="Marowak Moveset"]
Marowak Moveset
Overview:
Marowak is by all means a savage character. His brutal club moves do quite a bit if used in succession. Being a Ground-Type, he is naturally weak in the air, with the exception of a meteor smash. When it comes to Marowak’s techniques, he hits hard when he manages to get a hit. He himself is a rather speedy character, but his moves come out a bit slow. He’s also pretty small and light, as a reference to some of his ‘Dex entries making note of this, so he’s easily knocked around. What he lacks in size is, again, made up for in sheer power of his Smashes and Specials, as well as his Down Throw.
Normals:
A: Bone whack for 5%
AA: Bone Whack for 5%
AAA: Spins the bone in front of him like a baton. It sucks the foe in and causes 1% per hit in a rapid succession.
Dash Attack: Leaps forward and smashes the foe on the head with the bone. A slow but strong attack, doing 12%
Tilts:
Forward Tilt: Marowak uses Bone Club, and simply whacks the foe with a bone. It can be done with quick succession and causes a bit of stun. 2% per hit.
Up Tilt: Twirls the bone above his head to cause 5%
Down Tilt: Marowak sweeps his tail across the ground. It does 4%
Smashes:
Side Smash: Marowak charges up and hits the foe with his Bone Club like a Baseball Bat. Does 15% fully charged.
Up Smash: Marowak throws his bone upward and catches on the rebound. The bone goes about one additional head-height upward.
Down Smash: Marowak slams his bone into the ground in front of him three times. Each hit does 6% fully charged, causing 18% if all three hit.
Aerials:
Neutral Air: Marowak grabs the Bone Club with both hands and swings the club in a semi-circle arc in front of him. This is a meteor smash similar to the Ice Climbers’ Neutral Air. It does 8%.
Forward Air: Marowak swings the Bone Club outward in front of him for 3%.
Back Air: Marowak kicks his legs outward and does 5%
Up Air: Marowak does a flip to smack the opponent with his tail for 10%.
Down Air: Marowak does a downward head butt that can work as a meteor smash. Does 9%
Throws:
Grab and Pummel: Marowak grabs the foe and hits them over the head with the bone for 3% each hit.
Forward Throw: Marowak hits the foe away with his Bone Club for 12%.
Back Throw: Marowak throws the foe after grabbing them and violently tosses them aside for 10%.
Up Throw: Marowak throws the foe upward and launches a small rock at them to shoot them back down (Smack Down.) for 11%.
Down Throw: Marowak throws the foe down and relentlessly bludgeons the immobile opponent, ending with a lunge of the bone onto the foe for good knockback. Does 16%.
Specials:
Marowak’s Neutral Special is
Bonemerang, one of his signature moves. Marowak tosses his bone forward. Unlike other boomerangs in the game, it is guaranteed to hit twice if it hits. If landed, the foe goes into a dazed state. The Bonemerang then passes through them. On the rebound, however, the daze is negated and the Bonemerang hits again. Each time it hits, the move does 10%, so 20% in all. The boomerang travels about one and a half Brawl Battlefield platforms ahead.
Marowak’s Side Special is
Rage. Marowak walks backwards one step before charging at the foe in a blazing fury. While in the running state, the player can input a command as to what Marowak will do.
- Press B while this is going on to have Marowak do Double-Edge and tackle the foe (Marowak takes no recoil due to Rock Head).This does 15%.
- Press A while this is going on to have Marowak do the move Thrash. Marowak tackles the foe to the ground and violently batters him or her senseless to do a whopping 24%. Marowak has considerable cooldown after doing this, so it is easily punishable if attempted to do at low percentages. It is best used as a finisher due to high knockback.
- Press nothing during it to have Marowak do False Swipe. When Marowak is in close to the foe, he dashes past them with his bone outstretched. This move does Zero Damage, but instead causes the foe to trip. It can be compared somewhat to an uncharged Wario Waft.
Marowak’s Up Special is
Aerial Ace. Marowak does a quick leap into the air and then does a swift dash forward with his bone ready to slash the foe. For an overall effect, think of Donkey Kong’s Spinning Kong move as far as vertical gain, followed by Fox’s Illusion move. A poor vertical gain followed by a horizontal dash. The ascent has no damage or knockback, but being hit by the dash of Aerial Ace causes 16%. Marowak is put into a helpless state afterwards.
Marowak’s Down Special is
Stone Edge. Marowak lifts his hands up into the air and a column of sharp stones fly upward from the ground one body length in front of him. The duration is that of Ivysaur’s Bullet Seed, but stronger and less rapid. Each stone does 5%. The attack continues as you hold B, but the stones fly less often the longer it is held, starting at five per second at the maximum down to eventually one stone per second at the minimum. The move will fail if used in the air.
Marowak’s Final Smash is
Earthquake. Marowak, upon pressing B and at full force, slams his Bone into the ground. A massive tremor then starts which makes it extremely difficult for an opponent to jump. While on the ground, the opponents continuously take damage. Marowak can trap the foe in a pitfall if he hits the foe with the bone at the start up. The startup causes 34% if the foe is hit, and the actual Earthquake does an additional 30 if the foe gets the full effect, causing 64% in all. The move lacks knockback. After this, Marowak shuts his eyes and poses before resuming the battle (he’s invincible during the short pose.).
Snake Codec (for fun):
[COLLAPSE="Codec"]
Snake: Hey Otacon, I’m fighting some inside-out monster. Its skull’s on the outside.
Otacon: Oh, that’s Marowak, Snake. It’s the Bonekeeper Pokémon. It uses that large bone both as a club and as a boomerang to brutally attack his enemies.
Snake: So it’s a savage? I’ll show it a thing or two. It doesn’t even have a reason to do cheap tricks like that…
Otacon: Actually, Snake, when Marowak was just a young Cubone, its mother was killed, leaving it very depressed. Ever since, it wore her skull to remember her and used one of her bones to fight predators. After it evolved, it became a hard individual that feared nothing, and went savage.
Snake: Family issues, huh? I know how that feels…but it’s still pretty gruesome that it uses its mother’s skull as a helmet.
Otacon: I’d say so, yeah. Just be careful, Snake. The fight can get real ugly real fast.
Snake: Will do, Otacon.[/COLLAPSE]
[/COLLAPSE]