Note: No Toon Zelda transformation is included in this character, this is purely a Tetra moveset.
Size: 5/10 (Tetra’s height is average at best, although her tuft of hair gets her a few extra inches. Her frame is thin and her main style of play involves many acrobatic moves and pirate-esque attacks. Her weight is a little below average because of this, so be wary when the damage starts to rack up.)
Strength: 4/10 (Tetra’s strength, like her weight, is below average, but this comes with the bonus of being able to string attacks quite easily. Tetra’s character is very good at combo-racking, being able to connect many of her rather weak attacks to really rack up the damage on opponents. However, this skill is better used when you’re against one opponent, so she struggles a bit in multiplayer battles)
Speed: 8/10 (Tetra’s playstyle is rather quick and nimble, although most of her attacks suffer from average to below average range. However, while she moves fast, she also hits fast, which is a bonus to her playstyle as it’s all about racking in long combos to get opponents off-screen)
Recovery: 7.5/10 (Tetra’s overall jumping abilities are very good, the best of the Zelda characters to be precise, but her special recovery is that of a tether recovery, which can indeed be unreliable sometimes. Tetra does better at recovering from straight-up recoveries then having to come in from the sides of the screen)
Uniqueness: 7/10 (Tetra’s acrobatic abilities are definitely nothing new in the series of Smash Bros, but her unique arsenal of pirate tricks, special items and overall sassiness is a very unique feel that really hits home in the uniqueness department.
Standard A Combo: Jab & Dagger (x3, 10% total) (A pair of jab attacks followed by a quick strike from her dagger)
Forward + A: Roundhouse Kick (Spins around to deal a small dashing kick, 9%)
Up + A: Flip Kick (Flips on the spot, dealing a kick that will knock the opponent upward, 11%)
Down + A: Sliding Sailor (Sliding kick along the ground, 9%)
Dash Attack: Dashing Slice (Performs a quick slash during her dash, knocking the opponent away, 9%)
Aerial Attacks:
Neutral A: Spinning Slash (Spins around horizontally with her dagger out, dealing damage around her, 12%)
Forward + A: Lunging Strike (Short-dashes in the air, slashing the opponent downward with her dagger. Meteor smashes, 11%)
Up + A: Crescent Slash (Flips backward with dagger in hand, creating a crescent slash. 11%)
Backward + A: Double Kick (Turns around and kicks twice, 13% total)
Down + A: Hurricane Stomp (Drops down to the ground with a kick that splits through the wind, creating a wind push effect around her that pushes opponents away. 11%)
Smash Attacks:
Forward Smash: Buccaneer Blitz (A dashing slash attack with her dagger, strikes very quickly. 22%)
Up Smash: Rising Cutlass (Ducks down low and does a rising slash up into the air, 21%)
Down Smash: Bokoblin Machete (Pulls out a Bokoblin Machete and strikes in a circular pattern around her. 23%)
Grab/Throws:
Grab: Tetra grabs the opponent with one hand
Pummel: Tetra hits the opponent with the handle of her dagger (2%)
Forward Throw: Tetra kicks the opponent then slashes them away (9%)
Up Throw: Tetra jumps on a loose board that appears on the ground, sending the opponent up into the air. (12%)
Down Throw: Tetra throws the opponent on the ground and steps on them (10%)
Backward Throw: Tetra leaps behind the opponent and kicks them mid-flip (9%)
Special Moves:
Standard Special: Spoils Bag
(Pressing the B button will allow for Tetra to absorb an enemy’s projectile into her spoils bag. Collecting three different projectiles will allow the spoils bag to shoot out a wave of Boko-Baba seeds that will damage any opponent within a certain range. Collecting two of the same projectile and another random projectile will allow the bag to produce Green Chu Jelly, which will let Tetra move faster, and all three of the same projectile will allow the Spoils bag to produce red Chu-Jelly, which will heal 50% damage. 3% per seed, shoots out a total of 7 seeds)
Side Special: Catapult
(A catapult will appear next to Tetra, which will allow her to launch a barrel at her opponents. If an opponent if right next to Tetra when she summons the catapult, they will be launched instead of the barrel. 15% for barrel, 18% for throwing opponent)
Up Special: Grappling Hook
(A tether recovery that works uniquely in both the air and the ground. On the ground, it will pull opponents towards you, but will reach for a ledge when used in the air. Unlike other tether recovery, this recovery’s length will increase if you hold the B button during the attack. 8% for grapple attack)
Down Special: Skull Hammer
(Tetra will pull out the dreaded Skull Hammer, being able to walk around with it as you hold the B button. Upon releasing the B button, Tetra will leap up and smash the opponent. This attack will put opponents in the ground if they’re on the ground and make them ground bounce/meteor smash in the air. Holding the analog stick to the side during the attack will allow Tetra to perform a horizontal smash instead of a vertical smash. 20% for smash)
Final Smash: Pirate Invasion
(For her final smash, Tetra’s pirate ship will appear in the background as her crew members swing onto the stage. Certain crew members will pick up character and throw them off the screen, however, the smaller crew members will dash around the stage, planting powerful bombs that will explode after a small amount of time. After a few seconds, the crew will retreat back to the ship and it will disappear)
Color Scheme:
#1: Blue Jacket, White pants, yellow hair (Standard outfit)
#2: Green Jacket, Black Pants, lime hair
#3: Red Jacket, Maroon pants, orange hair
#4: Purple Jacket, White pants, brown hair (Zelda colors)
#5: Black Jacket, Black Pants, White hair
Taunts:
#1: Crosses her arms and winks
#2: Pulls out her charm and raises it above her head as it glows
#3: Shakes her head and puts her arms up in a “I don’t know” motion
Winners Circle:
Win Poses:
#1: Tetra leans on the side of the screen as two crew members lug away loot off-screen.
#2: Tetra crosses her arms and turns around, her head looking towards the screen as she winks.