Isabelle:
Series: Animal Crossing
First Appearance: Animal Crossing: New Leaf (2012)
Standard A Combo: Sign Here Please (x2, 8% total) (Strikes with her clipboard twice)
Forward + A: Party Popper (11%) (Small-range projectile, hits with confetti)
Up + A: I almost Forgot! (10%) (Surprise emote appears above head to attack)
Down + A: Found a Shell! (9%) (Kneels down to pick up shell, attacks low)
Dash Attack: The perfect Spot! (Stops and places Loid on the ground, attacks low and knocks opponent upward)
Aerial Attacks:
Neutral A: Winter Joys (13%) (Dons her Winter Solstice Coat as snowy wind flies around her)
Forward + A: Still not unpacked (12%) (Drops a Cardboard Box in front of her, can meteor smash)
Up + A: Attention Residents! (10%) (Pulls out a microphone and releases soundwaves upwards)
Down + A: Improve my Wardrobe (9%) (Puts on a pair of boots for a short moment to drop towards the ground. Can OTG hit opponents to continue combos)
Backward + A: Raring to Go! (11%) (Throws out a stack of papers behind her to attack, short-range projectile, decent range attack)
Smash Attacks:
Forward Smash: Going to the Island (24%) (Kapp’n and his boat appear and Isabelle jumps aboard, dashing forward a short distance as Isabelle then jumps off)
Up Smash: Club LOL (22%) (DJ K.K. Appears and booms a burst of sound upward as Isabelle jumps up and down happily)
Down Smash: We’d like to say…WELCOME! (20%) (Isabelle and a pair of random resident animals will shout in three different directions, the bursts of sound doing damage)
Grab Attacks:
Grab: Isabelle grabs the opponent with an open paw
Pummel: Isabelle pokes the opponent with her Pen (2%)
Forward Throw: Isabelle pushes an office chair behind the opponent, which pushes them away (9%)
Up Throw: Isabelle uses her megaphone and lets out a loud blast of sound, bursting the opponent upwards (9%)
Down Throw: Isabelle gives the opponent a large stack of papers, which causes them to fall to the ground as she acts nervously (11%)
Back Throw: Isabelle spins the opponent around on an office chair, which sends them spiraling away. (11%)
Special Moves:
Standard B: Work Project (Isabelle’s main set-up move that works in two phases. The first B will set a small target on the ground, which will fall to the ground if used in the air. The second phase will drop a random project of random damage depending on how long the player holds the B button, much like Peacock’s Look out below from Skullgirls. The times are as follows:
0-1 seconds: Log Bench (7%)
2-4 seconds: Street Lamp (10%)
5-7 seconds: Jungle Gym (15%)
8-10 Seconds: Fountain (23%)
11-13 seconds: Lighthouse (26%)
14-15 seconds: Brewster’s Café (33%)
You can still attack with normals during the time you hold the B button, so you’re not a sitting duck during the move’s usage.)
Side + B: Town Tune (An altering attack that will let Isabelle create magical music not to attack the opponent as she sings. When you hold the B button during this attack, you can alter the key of the music by using the analog stick, which will make the music notes hit high or hit low, which makes it good at aerial countering and tripping up opponents. This move can be cancelled out of by using your shield or rolling/side-stepping. You can sing a total of 6 notes at once. 4% per note)
Up + B: Flagpole Jet (trying to change the flag, Isabelle will be shot up through the air as the flag comes down from a random villager’s assistance as she hangs onto the rope. Isabelle will not receive a helpless penalty for using this attack, but cannot use special moves until she lands again. 12% for contact on launch)
Down + B: Ordinance (A unique counter as the kind of effects the counter produces are completely at random. As an opponent attacks, Isabelle will hold out her pad and pen in front of her, and as the opponent attacks, the contract will be signed and Isabelle will gain a boost of a random kind for a short time, all of them based on the ordinances featured in New Leaf. They are as follows:
Early Bird Ordinance: Isabelle gets to jump higher and recover easier
Night Owl Ordinance: Isabelle gets to move faster and attack quicker
Make our Town Beautiful Ordinance: Isabelle’s attacks do more damage
Bell Bloom Ordinance: Available only in Coin Matches, allows Isabelle to knock twice the amount of coins out of opponents.)
Final Smash: We Grow together! (Isabelle’s final smash is almost instantaneous, as random villagers will rush in from both sides of the screen, which if they come into contact with opponents, will knock them onto the ground and stun them. They will gather around Isabelle as she plants a large sapling in the ground, clapping as the sapling grows into a gigantic trees, whose growth will throw the opponents up into the air, more than likely resulting in a KO. 50% total, large knockback)
Taunts:
#1: Isabelle does a happy little dance.
#2: Isabelle pulls out a basket of cherries and snacks on one
#3: Isabelle does a little anxious rut motion, sweating as she does so
Colors:
#1: Standard Summer Attire
#2: Standard Autumn Attire
#3: Summer Solstice attire
#4: Winter Jacket attire (Not Winter Solstice Coat)